https://wiki.umiacs.umd.edu/hcil/api.php?action=feedcontributions&user=Dvotipka&feedformat=atomhcil - User contributions [en]2024-03-29T13:37:08ZUser contributionsMediaWiki 1.39.6https://wiki.umiacs.umd.edu/hcil/index.php?title=Volunteer_For_the_2019_Symposium!&diff=2037Volunteer For the 2019 Symposium!2019-03-25T17:54:45Z<p>Dvotipka: /* 2:45PM to 3:15PM Demo/Poster Set-Up */</p>
<hr />
<div>Thank you for volunteering to help with our Symposium! <br />
Add your name to one (or more) of the bullet points on the list below.<br />
<br />
=<span style="color:rgb(0, 146, 148);">SYMPOSIUM PREPARATIONS</span>=<br />
<br />
==Tues, April 2, 10:00AM, Symposium Preparations==<br />
2105 Hornbake Building, South Wing<br />
We'll create and print signs, forms, and schedules; pack materials; gather demo supplies; etc.<br />
<br />
* Teja Maddali<br />
* Kyungjun Lee<br />
*<br />
<br />
==Wed, April 3, 12:00PM, Final Symposium Preparations==<br />
2105 Hornbake Building, South Wing<br />
We'll bag Symposium SWAG, continue gathering and packing materials, stuff badges, organize registration materials, transport materials and equipment to the HOTEL (and NOT CSIC this year!!!), etc. FREE PIZZA!<br />
'''We need people with cars, willing to transport materials. Please note "CAR" next to your name, if you can help--thank you!'''<br />
<br />
<br />
* <br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
<br />
=<span style="color:rgb(0, 146, 148);">DAY-OF SYMPOSIUM - April 4</span>=<br />
For each of these general Day-Of Symposium tasks, volunteers will meet at the hotel (NOT [http://www.csic.umd.edu/ <span style="color:rgb(0, 146, 148);">'''CSIC ''</span>] this year!!_). We ask that Day-Of Symposium volunteers be willing to share cellphone numbers so that the support team can communicate as needed throughout the event.<br />
==7:30AM to 9:30AM Morning Set-Up & Registration== <br />
Tasks include setting up tables, signs, posters and easels; directing attendees; checking in attendees; completiting on-site registration, etc. '''Please make a note if you are only available for a portion of this timeframe.''' It would helpful to email your cell phone number to Beth - just in case.<br />
<br />
Name <br />
* <br />
*<br />
*<br />
*<br />
*<br />
*<br />
<br />
==11:45AM to 12:30pm Mid-Day Set-Up==<br />
Tasks include breaking down the first floor registration table and moving materials to second floor registration table. <br />
<br />
Name<br />
* <br />
*<br />
*<br />
<br />
==2:45PM to 3:15PM Demo/Poster Set-Up==<br />
Tasks include Setting-up for the Demo & Poster Session. <br />
<br />
Name <br />
* Dan Votipka<br />
*<br />
*<br />
<br />
==5:15PM to 6:00PM Symposium Breakdown==<br />
Tasks include removing signage; packing and transporting materials back to Hornbake. <br />
'''We need people with cars, willing to transport materials back to Hornbake. Please note "CAR" next to your name, if you can help--thank you!'''<br />
<br />
Name <br />
* <br />
*<br />
*<br />
*<br />
*</div>Dvotipkahttps://wiki.umiacs.umd.edu/hcil/index.php?title=Brown_Bag_Lunch_Schedule&diff=1604Brown Bag Lunch Schedule2017-08-31T18:59:22Z<p>Dvotipka: Added talk</p>
<hr />
<div>The HCIL has an open, semi-organized weekly "brown bag lunch (BBL)" every <span style='color:red; font-weight:800'>Thursdays from 12:30-1:30pm in HCIL (2105 Hornbake, South Wing)</span>. The topics range from someone's work, current interests in the HCIL, software demos/reviews, study design, proposed research topics, introductions to new people, etc. The BBL is the one hour a week where we all come together--thus, it’s a unique time for HCIL members with unique opportunities to help build collaborations, increase awareness of each other’s activities, and generally just have a bit of fun together. There is no RSVP; simply show up! <br />
<br />
If you would like to give or suggest a talk, presentation, workshop, etc., send an email to BBL student co-coordinators '''Sriram Karthik Badam (sbadam@umd.edu)''' or '''Pavithra Ramasamy (pavithra.ramasamy94@gmail.com)'''. In the email, briefly describe the topic and preferred dates.<br />
<br />
To be notified about upcoming events, please subscribe one of [[BBL mailing lists|these mailing lists]]. <br />
<br />
<br><br><br />
<br />
== Fall 2017 Schedule ==<br />
{| class="wikitable" border="1"<br />
|-<br />
! Date<br />
! width="150px" | Leader<br />
! Topic<br />
<br />
|-<br />
| 08/31/2017<br />
| <br />
Kickoff to a new Semester!<br />
| <div class="mw-collapsible mw-collapsed"><br />
Come network, make introductions, and share what each of us is working on<br />
<div class="mw-collapsible-content"><br />
Please come to our first BBL of the Fall 2017 semester to introduce yourself and share what you're working on in the coming semester. The first BBL will be for us to network with each other and kickoff a great new semester.<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 09/07/2017<br />
| <br />
'''David Weintrop''', University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
<b>To block or not to block: Understanding the effects of programming language representation in high school computer science classrooms.</b><br />
<div class="mw-collapsible-content"><br />
<b>Abstract:</b> In the last few years, Chicago, New York City, and San Francisco have all announced major initiatives to bring computer science classes and computational thinking into every high school in their cities - with countless other smaller school districts following suit. Having made these commitments, attention now shifts towards how best to teach computer science to diverse populations of high school students who grew up in the age of smart phones, iPads, and Facebook. An increasingly popular strategy being employed is the use of graphical, block-based programming environments like Scratch, Blockly, and Alice. While these environments have been found to be effective at broadening participation with younger learners, open questions remain about their suitability in high school contexts. In this talk, I will present findings from a two-year classroom study looking at how the design of introductory programming environments affects learners' emerging understandings of computer science concepts and their perceptions of the field of computer science. I will also discuss the affordances of block-based programming environments relative to more conventional text-based alternatives.<br />
<br><br />
<br><br />
<b>Bio:</b>David Weintrop is an Assistant Professor in the Department of Teaching & Learning, Policy & Leadership in the College of Education with a joint appointment in the College of Information Studies at the University of Maryland. His research focuses on the design, implementation, and evaluation of accessible and engaging computational learning environments. He is also interested in the use of technological tools in supporting exploration and expression across diverse contexts including STEM classrooms and informal spaces. His work lies at the intersection of human-computer interaction, design, and the Learning Sciences. David has a Ph.D. in the Learning Sciences from Northwestern University and a B.S. in Computer Science from the University of Michigan. He spent one year as a postdoctoral researcher at the University of Chicago studying computer science learning in elementary classrooms prior to joining the faculty at the University of Maryland. Before starting his academic career, he spent five years working as a software developer at a pair of start-ups in Chicago.<br />
<br><br />
</div></div><br />
<br />
|-<br />
| 09/14/2017<br />
| <br />
'''Stacy Branham''',<br>University of Maryland Baltimore-County<br />
| <div class="mw-collapsible mw-collapsed"><br />
<b>From Independence to Interdependence: A Social Narrative of Assistive Technology</b><br />
<div class="mw-collapsible-content"><br />
<b>Abstract:</b> In the Assistive Technology and greater disabilities community, “independence” has been a core goal and frame for making progress toward equality. This dominant narrative is often interpreted to mean that disabled people can and should live independently without help from others, and that assistive devices exist to displace reliance on helpers. For example, a wearable device that gives a blind person turn-by-turn directions through an airport displaces a sighted human guide. However, my work with people with disabilities in the home, in the workplace, and in public spaces has demonstrated that collaboration is a significant tool and goal of people with disabilities in their everyday lives. Further, social setting and human-human interactions significantly impact whether and how assistive devices are used. In this talk, I will share and unpack stories from people with various abilities to argue that assistive technology design through the lens of “interdependence” provides a more honest, respectful, and empowering alternative for assistive technology design.<br />
<br><br><br />
<b>Bio:</b> Stacy Branham is a Lecturer in Information Systems at the University of Maryland, Baltimore County (UMBC). Her research in Human-Centered Computing contributes to the subfields of Social Computing and Assistive Technology by investigating how technologies mediate interpersonal relationships, often with people who are blind. Her recent and ongoing studies explore how technology can engender safety as people with disabilities encounter law enforcement at protests, as blind parents care for their children at home, and as transgender people navigate violence in online and offline spaces. Themes she investigates include agency, empowerment, disability, gender, social justice, intimacy, interdependence, personal safety, and ethics in design research. Her research has been recognized with best paper awards at CHI and DIS. Dr. Branham has organized multiple workshops at CSCW and CHI on ethics in design research, culminating in a Special Issue of Interacting with Computers. She is currently a papers AC for CHI 2018 and the Chair of the Student Research Competition for ASSETS 2017. Dr. Branham received her BS and PhD in Computer Science from Virginia Tech, with a specialization in Human-Computer Interaction.<br />
</div><br />
</div><br />
<br />
|-<br />
| 09/21/2017<br />
| <br />
'''Cody Buntain''',<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
<b>Leveraging Large, Online Spaces to Study Communities and Response to Crises</b><br />
<div class="mw-collapsible-content"><br />
TBD<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 09/28/2017<br />
| <br />
'''Mark Fuge''',<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Designing with Data: How machine learning is morphing human, product, and system design'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' TBD<br />
<br><br><br />
'''Bio:''' Mark Fuge is an Assistant Professor of Mechanical Engineering at the University of Maryland, College Park. His research lies at the intersection of Mechanical Engineering, Machine Learning, and Design; an area often referred to as "Design Informatics" or "Data-Driven Design." He received his Ph.D. at the University of California at Berkeley, and received his M.S. and B.S. at Carnegie Mellon University. He has conducted research in applied machine learning, optimization, network analysis, additive manufacturing, human-computer interfaces, crowdsourcing, and creativity support tools. He has received a DARPA Young Faculty Award and a National Defense Science and Engineering Graduate (NDSEG) Fellowship. You can learn more about his research at his lab’s website: https://ideal.umd.edu<br />
</div><br />
</div><br />
<br />
|-<br />
| 10/05/2017<br />
| <br />
TBD<br />
| <div class="mw-collapsible mw-collapsed"><br />
TBD<br />
<div class="mw-collapsible-content"><br />
TBD<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 10/12/2017<br />
| <br />
TBD<br />
| <div class="mw-collapsible mw-collapsed"><br />
TBD<br />
<div class="mw-collapsible-content"><br />
TBD<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 10/19/2017<br />
| <br />
TBD<br />
| <div class="mw-collapsible mw-collapsed"><br />
TBD<br />
<div class="mw-collapsible-content"><br />
TBD<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 10/26/2017<br />
| <br />
<b>Janet Walkoe</b>,<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
<b>Technologically Mediated Teacher Noticing</b><br />
<div class="mw-collapsible-content"><br />
<b>Abstract:</b> We introduce <i>technology-mediated teacher noticing</i> (TMTN): a vision for the design and use of technology-mediated tools that takes seriously the need for teachers to attend to, interpret, and respond to their students’ thinking. This vision is situated at the intersection of research on teacher noticing, and on technology to support student thinking. We synthesize that work to highlight specific ways that technology-mediated classroom tools can focus and stabilize teachers’ attention on valuable aspects of student thinking emphasized by current reform efforts. We then illustrate TMTN with classroom examples in which technology supported or obstructed teachers' attention to student thinking, and consider implications for research on technology in teacher practice, professional development, and the design of technological tools for K-12 classrooms. <br />
<br><br><b>Bio:</b> Janet is a Learning Scientist and Mathematics Educator. She earned her Doctorate from Northwestern University in the Learning Sciences in 2012. She also holds an MS in Mathematics from the University of Illinois at Chicago and a BA in Mathematics from the University of Chicago. Before enrolling in graduate school, Janet taught high school mathematics (from 1996-2006), earning National Board Certification in 2003. Janet studies the teaching and learning of algebra in formal and informal environments. In particular, she is interested in the natural resources children bring to algebra classes and how to help teachers leverage these resources. Outside the college you may find her at the yoga studio or spending time in Washington DC with her daughter, husband & their pet rats.<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 11/02/2017<br />
| <br />
<b>Hernisa Kacorri</b>,<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
TBD<br />
<div class="mw-collapsible-content"><br />
TBD<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 11/09/2017<br />
| <br />
'''Karen Holtzblatt and Chris Robeck'''<br />
<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
TBD<br />
<div class="mw-collapsible-content"><br />
TBD<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 11/16/2017<br />
| <br />
'''Rock Stevens''',<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
<b>Battle for New York: A Case Study Using Center of Gravity Theory for Digital Threat Modeling</b><br />
<div class="mw-collapsible-content"><br />
<b>Abstract:</b> Digital security professionals often use threat modeling to assess and improve the security posture of an organization or product. However, most threat modeling techniques have not been systematically evaluated at enterprise scale. This paper details a new digital-threat-modeling framework, Center of Gravity (CoG), based on a well-known military framework for optimizing resource allocation against an adversary. We evaluate the framework in a multi-part case study (n=25) with the New York City Cyber Command. We find that CoG helped participants to develop actionable threat mitigation plans, many of which were adopted at the organizational level within one week. Further, participants found CoG to be useful, and many continued to apply the framework in their daily duties 30 days after training without prompting. Overall, these results suggest that threat modeling with CoG can provide valuable benefits in an enterprise setting.<br />
<br><br><b>Bio:</b> TBD<br />
<br> <br />
</div></div><br />
<br />
|- style="background-color: darkgray;" |<br />
| 11/23/2017<br />
| colspan="2" | No Brown Bag, Thanksgiving recess<br />
<br />
|-<br />
| 11/30/2017<br />
| <br />
'''Georgia Bullen'''<br />
| <div class="mw-collapsible mw-collapsed"><br />
TBD<br />
<div class="mw-collapsible-content"><br />
TBD<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 12/07/2017<br />
| <br />
'''Pamela Wisniewski'''<br />
<br> University of Central Florida<br />
| <div class="mw-collapsible mw-collapsed"><br />
TBD<br />
<div class="mw-collapsible-content"><br />
TBD<br />
<br> <br />
</div></div><br />
|}<br />
<br />
== Past Brown Bags ==<br />
<br />
View the [[Past Brown Bag Lunch Schedules]] to learn more about prior talks.<br />
<br />
__FORCETOC__</div>Dvotipkahttps://wiki.umiacs.umd.edu/hcil/index.php?title=Volunteer_2017&diff=1547Volunteer 20172017-05-19T15:42:59Z<p>Dvotipka: Volunteered to run mic and lights for privacy and security session</p>
<hr />
<div>[[HCIL Symposium 2017]]<br />
<br />
Please sign up for tasks below by adding your name to one of the bullet points on the list below. The more the merrier! Thank you!<br />
<br />
=Prep for Symposium Jobs=<br />
==May 23th 9am, Prep Day, Part 1==<br />
2119 Hornbake<br />
Making signs - directions, registration, packing up everything that needs to be moved, collecting everything for demos, food signs, on-site registration forms, stuff to sell t-shirts, demo signs/handouts, extra symposium schedules, ...<br />
<br />
* Carlea Holl-Jensen<br />
* Beth Bonsignore<br />
* Tony Pellicone<br />
* Liese Zahabi<br />
* Diane Travis<br />
*<br />
*<br />
*<br />
<br />
==May 24th 10am, Prep Day, Part 2==<br />
2119 Hornbake<br />
Bagging, equipment for demos, stuffing badges, organizing registration materials, moving stuff to CSIC (FREE PIZZA!!!)<br />
'''(We need people with cars. Please make a note.)'''<br />
<br />
* Carlea Holl-Jensen '''(car)'''<br />
* Beth Bonsignore '''(car)'''<br />
* Jonathan Brier<br />
* Virginia Byrne '''(car)'''<br />
* Priya Kumar<br />
* Tony Pellicone '''(car)'''<br />
* Daniel Votipka<br />
* <br />
* <br />
* <br />
* <br />
* <br />
* <br />
* <br />
* <br />
*<br />
<br />
=Symposium Jobs and Schedule=<br />
==May 25th, 7:15am, Registration & Morning Setup==<br />
CSIC (Computer Science Instructional Center) Lobby<br />
Tasks include registration, putting up signs, setting up tables, hanging banner, setting up posters and easels, directing people where to go, etc.<br />
* Carlea Holl-Jensen<br />
* Beth Bonsignore<br />
* Rachael Marr<br />
* Jonathan Brier<br />
* Tony Pellicone<br />
* <br />
* <br />
*<br />
*<br />
* (no maximum)<br />
<br />
==May 25th, 9am, Lunch Setup==<br />
CSIC (Computer Science Instructional Center) Lobby<br />
Break down registration to smaller tables, setup lunch tables <br />
* Yla Tausczik<br />
* Rachael Marr<br />
* Virginia Byrne<br />
* Diane Travis<br />
* Lautaro Cabrera<br />
* Leah Findlater<br />
* <br />
* <br />
*<br />
*<br />
<br />
==May 25th, 1:30pm Lunch Cleanup and Snack Set Up==<br />
CSIC (Computer Science Instructional Center) Lobby<br />
Stay to clean up after lunch, take out trash, fold tables and chairs, start setting up for demos/posters<br />
* Rachael Marr<br />
* Deokgun Park<br />
* Diane Travis<br />
* <br />
* <br />
* <br />
* <br />
* <br />
* <br />
*<br />
<br />
==May 25th, 4:00pm, Set up Poster/Demo Session & Reception in lobby (5:00-6:00pm)==<br />
* Rachael Marr<br />
* Liese Zahabi<br />
* Brenna McNally<br />
* Matt Mauriello<br />
* Pramod Chundury<br />
* <br />
* <br />
*<br />
*<br />
*<br />
<br />
==May 25th, 6:00pm, Clean up & Return stuff to lab==<br />
CSIC (Computer Science Instructional Center) Lobby<br />
Neaten workshop/tutorial rooms and lab area/hallway, switch tutorial/workshop/talk signs, move everything back to HCIL. <br />
'''(We need people with cars. Please make a note.)'''<br />
* Carlea Holl-Jensen '''(car)'''<br />
* Beth Bonsignore '''(car)'''<br />
*Liz Warrick '''(car)'''<br />
* Tammy Clegg '''(car)'''<br />
* Deokgun Park (car)<br />
* Diane Travis<br />
* Lautaro Cabrera '''(car)'''<br />
* <br />
* <br />
* <br />
* (no maximum)<br />
<br />
=Specialized Jobs throughout the Day=<br />
==Take pics at Symposium May 25th==<br />
'''Please take pictures that you think will look good in publicity materials (presentations/crowds/demos/our cake/poster scenes/cool activities), in addition to the fun "us being awesome and having fun" pictures'''<br />
* Tammy Clegg<br />
* Liese Zahabi<br />
* <br />
* <br />
*<br />
<br />
==Morning Talk Session May 25th - Plenary + Morning Sessions ==<br />
*Loan computer: Jen Golbeck<br />
*Tech support: Yehuda Katz<br />
*Session chair/announcer: Jessica Vitak (Plenary Session), Niklas Elmqvist (Morning Session)<br />
*Mics/lights: Jonathan Brier<br />
*(Hook:)<br />
<br />
==Afternoon Talk Session May 25th PM - Parallel Sessions 1==<br />
*Loan computer: Jen Golbeck<br />
*Tech support: <br />
*Session chair/announcer: Jenny Preece (Communities & Crowds Session, 1 - 2:45 PM), Kent Norman (Human Dimensions in HCI, 3:00 - 4:45 PM)<br />
*Mics/lights: <br />
*(Hook: )<br />
<br />
==Afternoon Talk Session May 25th PM - Parallel Sessions 2==<br />
*Loan computer: Carlea Holl-Jensen<br />
*Tech support: Pramod Chundury<br />
*Session chair/announcer: Catherine Plaisant (Privacy & Security 1 - 2:45 PM), Niklas Elmqvist (Visual Analytics, 3:00 - 4:45 PM)<br />
*Mics/lights: Daniel Votipka (Privacy & Security 1 - 2:45 PM)<br />
*(Hook: )<br />
<br />
==Tutorial/Workshop Session May 25th==<br />
*Tech support: <br />
<br />
=Run practice talks before symposium=<br />
(See [[Practice Talk Schedule 2017]] for practice talk sign up)<br />
* <br />
* <br />
* <br />
<br />
=Misc Notes=<br />
* OIT CSIC x53838<br />
* Tables/chairs delivered to CSIC at 3pm on Wednesday<br />
* Lunch is 11:45 AM -1:00 PM; breaks are 10:15 - 10:30 AM, 2:45-3:00 PM, and 3:45 - 4:00 PM</div>Dvotipkahttps://wiki.umiacs.umd.edu/hcil/index.php?title=Volunteer_2017&diff=1539Volunteer 20172017-05-16T04:50:30Z<p>Dvotipka: Added my name to volunteer list</p>
<hr />
<div>[[HCIL Symposium 2017]]<br />
<br />
Please sign up for tasks below by adding your name to one of the bullet points on the list below. The more the merrier! Thank you!<br />
<br />
=Prep for Symposium Jobs=<br />
==May 23th 9am, Prep Day, Part 1==<br />
2119 Hornbake<br />
Making signs - directions, registration, packing up everything that needs to be moved, collecting everything for demos, food signs, on-site registration forms, stuff to sell t-shirts, demo signs/handouts, extra symposium schedules, ...<br />
<br />
* Carlea Holl-Jensen<br />
* Beth Bonsignore<br />
* Tony Pellicone<br />
* Liese Zahabi<br />
* Diane Travis<br />
*<br />
*<br />
*<br />
<br />
==May 24th 10am, Prep Day, Part 2==<br />
2119 Hornbake<br />
Bagging, equipment for demos, stuffing badges, organizing registration materials, moving stuff to CSIC (FREE PIZZA!!!)<br />
'''(We need people with cars. Please make a note.)'''<br />
<br />
* Carlea Holl-Jensen '''(car)'''<br />
* Beth Bonsignore '''(car)'''<br />
* Jonathan Brier<br />
* Virginia Byrne '''(car)'''<br />
* Priya Kumar<br />
* Tony Pellicone '''(car)'''<br />
* Daniel Votipka<br />
* <br />
* <br />
* <br />
* <br />
* <br />
* <br />
* <br />
* <br />
*<br />
<br />
=Symposium Jobs and Schedule=<br />
==May 25th, 7:15am, Registration & Morning Setup==<br />
CSIC (Computer Science Instructional Center) Lobby<br />
Tasks include registration, putting up signs, setting up tables, hanging banner, setting up posters and easels, directing people where to go, etc.<br />
* Carlea Holl-Jensen<br />
* Beth Bonsignore<br />
* Rachael Marr<br />
* Jonathan Brier<br />
* Tony Pellicone<br />
* <br />
* <br />
*<br />
*<br />
* (no maximum)<br />
<br />
==May 25th, 9am, Lunch Setup==<br />
CSIC (Computer Science Instructional Center) Lobby<br />
Break down registration to smaller tables, setup lunch tables <br />
* Yla Tausczik<br />
* Rachael Marr<br />
* Virginia Byrne<br />
* Diane Travis<br />
* Lautaro Cabrera<br />
* Leah Findlater<br />
* <br />
* <br />
*<br />
*<br />
<br />
==May 25th, 1:30pm Lunch Cleanup and Snack Set Up==<br />
CSIC (Computer Science Instructional Center) Lobby<br />
Stay to clean up after lunch, take out trash, fold tables and chairs, start setting up for demos/posters<br />
* Rachael Marr<br />
* Deokgun Park<br />
* Diane Travis<br />
* <br />
* <br />
* <br />
* <br />
* <br />
* <br />
*<br />
<br />
==May 25th, 4:00pm, Set up Poster/Demo Session & Reception in lobby (5:00-6:00pm)==<br />
* Rachael Marr<br />
* Liese Zahabi<br />
* <br />
* <br />
* <br />
* <br />
* <br />
*<br />
*<br />
*<br />
<br />
==May 25th, 6:00pm, Clean up & Return stuff to lab==<br />
CSIC (Computer Science Instructional Center) Lobby<br />
Neaten workshop/tutorial rooms and lab area/hallway, switch tutorial/workshop/talk signs, move everything back to HCIL. <br />
'''(We need people with cars. Please make a note.)'''<br />
* Carlea Holl-Jensen '''(car)'''<br />
* Beth Bonsignore '''(car)'''<br />
*Liz Warrick '''(car)'''<br />
* Tammy Clegg '''(car)'''<br />
* Deokgun Park (car)<br />
* Diane Travis<br />
* Lautaro Cabrera '''(car)'''<br />
* <br />
* <br />
* <br />
* (no maximum)<br />
<br />
=Specialized Jobs throughout the Day=<br />
==Take pics at Symposium May 25th==<br />
'''Please take pictures that you think will look good in publicity materials (presentations/crowds/demos/our cake/poster scenes/cool activities), in addition to the fun "us being awesome and having fun" pictures'''<br />
* Tammy Clegg<br />
* Liese Zahabi<br />
* <br />
* <br />
*<br />
<br />
==Morning Talk Session May 25th - Plenary + Morning Sessions ==<br />
*Loan computer: <br />
*Tech support:<br />
*Session chair/announcer: <br />
*Mics/lights: Jonathan Brier<br />
*(Hook:)<br />
<br />
==Afternoon Talk Session May 25th PM - Parallel Sessions 1==<br />
*Loan computer: <br />
*Tech support: <br />
*Session chair/announcer: <br />
*Mics/lights: <br />
*(Hook: )<br />
<br />
==Afternoon Talk Session May 25th PM - Parallel Sessions 2==<br />
*Loan computer: <br />
*Tech support: <br />
*Session chair/announcer: <br />
*Mics/lights: <br />
*(Hook: )<br />
<br />
==Tutorial/Workshop Session May 25th==<br />
*Tech support: <br />
<br />
=Run practice talks before symposium=<br />
(See [[Practice Talk Schedule 2017]] for practice talk sign up)<br />
* <br />
* <br />
* <br />
<br />
=Misc Notes=<br />
* OIT CSIC x53838<br />
* Tables/chairs delivered to CSIC at 3pm on Wednesday<br />
* Lunch is 11:45 AM -1:00 PM; breaks are 10:15 - 10:30 AM, 2:45-3:00 PM, and 3:45 - 4:00 PM</div>Dvotipkahttps://wiki.umiacs.umd.edu/hcil/index.php?title=Brown_Bag_Lunch_Schedule&diff=1496Brown Bag Lunch Schedule2017-04-10T14:25:01Z<p>Dvotipka: Fixed a typo</p>
<hr />
<div>The HCIL has an open, semi-organized weekly "brown bag lunch (BBL)" every <span style='color:red; font-weight:800'>Thursdays from 12:30-1:30pm in HCIL (2105 Hornbake, South Wing)</span>. The topics range from someone's work, current interests in the HCIL, software demos/reviews, study design, proposed research topics, introductions to new people, etc. The BBL is the one hour a week where we all come together--thus, it’s a unique time for HCIL members with unique opportunities to help build collaborations, increase awareness of each other’s activities, and generally just have a bit of fun together. There is no RSVP; simply show up! <br />
<br />
If you would like to give or suggest a talk, presentation, workshop, etc., send an email to BBL student co-coordinators '''Deokgun Park (intuinno@umd.edu)''' or '''Rebecca Stone (rstone1@umd.edu)'''. In the email, briefly describe the topic and preferred dates.<br />
<br />
To be notified about upcoming events, please subscribe one of [[BBL mailing lists|these mailing lists]]. <br />
<br />
We thank YAHOO for its past sponsorship of the HCIL Brown Bag Lunches<br />
[[File:Yahoo.jpg|60px]].<br />
<br><br><br />
<br />
== Spring 2017 Schedule ==<br />
{| class="wikitable" border="1"<br />
|-<br />
! Date<br />
! width="150px" | Leader<br />
! Topic<br />
<br />
|-<br />
| 02/02/2017<br />
| <br />
Kickoff to a new Semester!<br />
| <div class="mw-collapsible mw-collapsed"><br />
Come network, make introductions, and share what each of us is working on<br />
<div class="mw-collapsible-content"><br />
Please come to our first BBL of the spring 2017 semester to introduce yourself and share what you're working on in the coming semester. The first BBL will be for us to network with each other and kickoff a great new semester.<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 02/09/2017<br />
| <br />
'''Bilge Mutlu''',<br>University of Wisconsin-Madison<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Human-Centered Principles and Methods for Designing Robotic Technologies'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' The increasing emergence of robotic technologies that serve as automated tools, assistants, and collaborators promises tremendous benefits in everyday settings from the home to manufacturing facilities. While these technologies promise interactions that can be highly complex and beneficial, their successful integration into the human environment ultimately requires these interactions to also be natural and intuitive. To achieve complex but intuitive interactions, designers and developers must simultaneously understand and address human and computational challenges. In this talk, I will present my group’s work on building human-centered guidelines, methods, and tools to address these challenges in order to facilitate the design of robotic technologies that are more effective, intuitive, acceptable, and even enjoyable through successful integration into the human environment. The first part of the talk will review a series of projects that will demonstrate how the marrying of knowledge about people and computational methods through a systematic design process can enable effective user interactions with social, assistive, and telepresence robots. The second part of the talk will cover ongoing work that provides designers and developers with tools to apply these guidelines to the development of real-world robotic technologies and that utilizes partnerships with domain experts and end users to ensure the successful integration of these technologies into everyday settings. The talk will conclude with a discussion of high-level design guidelines that can be drawn from this body of work.<br />
<br><br><br />
'''Bio:''' Bilge Mutlu is an associate professor of computer science, psychology, and industrial engineering at the University of Wisconsin–Madison. He received his Ph.D. degree from Carnegie Mellon University's Human-Computer Interaction Institute in 2009. His background combines training in interaction design, human-computer interaction, and robotics with industry experience in product design and development. Dr. Mutlu is a former Fulbright Scholar and the recipient of the NSF CAREER award as well as several best paper awards and nominations, including HRI 2008, HRI 2009, HRI 2011, UbiComp 2013, IVA 2013, RSS 2013, HRI 2014, CHI 2015, and ASHA 2015. His research has been covered by national and international press including the NewScientist, MIT Technology Review, Discovery News, Science Nation, and Voice of America. He has served in the Steering Committee of the HRI Conference and the Editorial Board of IEEE Transactions on Affective Computing, co-chairing the Program Committees for ROMAN 2016, HRI 2015, ROMAN 2015, and ICSR 2011, the Program Sub-committees on Design for CHI 2013 and CHI 2014, and the organizing committee for HRI 2017. More information on Dr. Mutlu and his research can be found at http://bilgemutlu.com and http://hci.cs.wisc.edu.</br> <br />
</div></div><br />
<br />
<br />
|-<br />
| 02/16/2017<br />
| <br />
'''Susan Winter''',<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Designing for Diversity: HCI and the Support of Scientific Research'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' Understanding user needs and designing new technologies to meet those needs has long been a focus of HCI research. HCI has been embedded within a sociotechnical systems approach often considering user needs within a work context where an employing organization designs the work, chooses the technologies, and hires and trains the employees. This organizational “container” has been eroding, which raises interesting questions about the relationships among people, innovative technologies, work, and the role of HCI in this new hyper-diverse environment.<br />
<br><br><br />
'''Bio:''' Susan J. Winter, Ph.D. is Associate Dean for Research and co-Director of the Center for Advanced Study of Communities and Information at the University of Maryland’s School of Information Studies. She has previously been a Science Advisor in the Directorate for Social Behavioral and Economic Sciences, Acting Deputy Director of the Office of Cyberinfrastructure at the National Science Foundation and a Program Director supporting distributed, interdisciplinary scientific collaboration where she was responsible for programs funding research on virtual organizations as sociotechnical systems, cyber-enabled discovery and innovation, and cyberinfrastructure education, and enabling resources for building community and capacity for complex data-driven and computational science including high performance computers, large-scale databases, and advanced software tools. Her award-winning research on the impact of information and communications technology on the organization of work has appeared in top journals; she has extensive international managerial and consulting experience, and currently serves on the editorial boards of the Journal of Information Technology, Information and Organization, and Group and Organization Management. She received her PhD from the University of Arizona, her MA from the Claremont Graduate University, and her BA from the University of California, Berkeley. <br />
</div></div><br />
<br />
|-<br />
| 02/23/2017<br />
| <br />
'''Virginia Byrne and Joohee Choi''',<br>University of Maryland, College Park<br />
<br>''''''<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Research design review & CSCW Practice Talk'''<br />
<div class="mw-collapsible-content"><br />
'''Research Design Review'''<br><br />
'''Abstract:''' Virginia is seeking feedback on a new research project conducted in partnership with the Division of Information Technology: studying and designing an online orientation for college students about online success strategies. The project is motivated by instructor reports that online students have lower rates of retention and reported satisfaction. This project is an exploratory mixed methods design with a series of planned design iterations. We hope to better understand the real vs. perceived strategies enacted by successful online college students. Then, we will design an orientation program to scaffold online learning so that our online students are more likely to enact the strategies shows to predict success. Please come give advice & feedback! <br />
<br><br><br />
'''Bio:''' Virginia Byrne is a Technology, Learning and Leadership PhD student in the College of Education's Teaching and Learning, Policy and Leadership department. She researches how the learning experience changes when learners interact with peers through technology. At the HCIL, Virginia is a member of the BodyVis research team. <br> <br />
<br />
'''Title: Characteristics of Collaboration in the Emerging Practice of Open Data Analysis''' <br><br />
'''Abstract:''' The democratization of data science and open government data initiatives are inspiring groups from civic hackers to data journalists to use data to address social issues. The analysis of open government data is expected to encourage citizens to participate in government as well as to improve transparency and efficiency in government processes. Through interviews and survey responses we gathered information on forty projects that involved the analysis of open data. We found that collaborations were interdisciplinary, small in scale, with low turnover, and synchronous communication. Most of the projects asked exploratory questions and made use of descriptive statistics and visualizations. We discuss how these findings contribute to an understanding of the emerging practice of open data analysis and to a broader understanding of open collaboration. <br />
<br><br><br />
'''Bio:''' Joohee Choi is a Ph.D. student in Information Studies at University of Maryland, College Park. She is advised by Prof. Yla Tausczik. Her research interest is in understanding collaborative problem solving phenomenon mediated by information technology. She studied how collaboration emerges around the practice of open government data analysis, as well as in multiple online platforms like Github and Stack Overflow. Her current research looks at online Q&A community, Stack Exchange, with a focus on moderators' roles in the community. <br> <br />
<br />
</div></div><br />
<br />
|-<br />
| 03/02/2017<br />
| <br />
'''Diversity in Tech Discussion'''<br />
| <div class="mw-collapsible mw-collapsed"><br />
To continue our discussions surrounding diversity in tech please come to Thursday's BBL prepared to talk about two current diversity topics:<br />
<br />
<div class="mw-collapsible-content"><br />
1. Diversity and the LGBTQ Community <br />
<br />
http://www.geekwire.com/2015/out-in-tech-what-its-like-to-be-lgbt-in-an-industry-struggling-with-diversity/<br />
<br />
http://fortune.com/2015/03/12/lesbians-in-tech/<br />
<br />
2. Sexism in Tech<br />
<br />
https://www.susanjfowler.com/blog/2017/2/19/reflecting-on-one-very-strange-year-at-uber<br />
<br />
http://www.inc.com/kimberly-weisul/totally-unacceptable-environment-women-tech.html<br />
<br />
<br />
The readings are simply posted as a quick read to get us all thinking about these topics. Please bring your questions and comments as we continue to support and build a diverse and inclusive community here in the HCIL, in the HCI field more broadly, and in the world as a whole. <br />
'''<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 03/09/2017<br />
| <br />
'''Tim Summers & Sanjna Srivatsa''',<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Using Business Intelligence and Machine Learning in financial decision making in Cybersecurity sector'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' Cybersecurity is a complex and multifaceted challenge that is continuously growing in importance. It is a concern that not only affects banks and government agencies, as it constantly revealed through the media, but its implications expand beyond. It comes as no surprise that Wall Street would push efforts to cash in on the opportunity that is cybersecurity. In fact, cybercrime is fueling a worldwide cybersecurity market which is expected to grow from $75 billion presently to $170 billion by 2020. Hundreds of billions of dollars are being spent by consumers, businesses, governments, and the rest of the world to secure our ever-changing catalog of technology including, PCs, personal and corporate networks, the Internet of Things (IoT), and mobile devices. Despite a tumultuous stock market and poor venture capital returns, cybersecurity companies are raising large rounds of financing from investors. Due to the nascent nature of this field, the highly data-driven investment methodologies of old are not effective in guiding investment decisions. Investors complain that these methods are not agile and fall short when keeping up with current trends in the cybersecurity market. Our research utilizes principles of business intelligence and the latest research in hacker cognitive psychology to present a comprehensive, informative and easily digestible indicator for investors that is agile and self-optimizing. We present a model that considers blogosphere sentiment, relevant news, trend data, and real-time cyber-attack tools, techniques, and procedures to produce an investment indicator that will assist investors in their decision making.<br><br><br />
'''Bio:'''<br>Dr. Timothy Summers - Director of Innovation, Entrepreneurship, and Engagement<br />
<br>PhD, Weatherhead School of Management at Case Western Reserve University, selected Innovation and Design Fellow<br />
<br>M.S. in Information Security Policy and Management at Carnegie Mellon University<br />
<br>Field of Interest: Cybersecurity - Providing a better understanding of hackers and their influence on our largest, most complex socio technological issues<br />
<br><br><br />
Sanjna Srivatsa - Graduate Student of the Information Management Program specializing in Business Intelligence and Machine Learning<br />
<br>Graduate assistant for the Virtual Computing Lab<br />
<br>Independent study with Dr. Summers<br />
<br>Recipient of the MIM Alumni award for Academic excellence 2016<br />
</div></div><br />
<br />
|-<br />
| 03/16/2017<br />
| <br />
'''Raja Kushalnagar''',<br>Gallaudet University<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Multimedia for Deaf Eyes: How do we make multimedia accessible for deaf and hard of hearing people?'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' Deaf and hard of hearing (DHH) people have relied on assistive and accessible technologies/services to consume or produce aural information. Some hard of hearing people rely on an assistive technology approach to enhance aural information for easier perception and understanding. Other hard of hearing and most deaf people rely on an accessible technology approach to transform the aural information to visual or tactile information for easier perception and understanding.<br />
<br><br><br />
We will briefly discuss the history of DHH assistive and accessible technology. We will then go through interactive examples of how deaf and hard of hearing people consume and produce information through assistive and accessible technologies. After the examples, we will discuss how the differences in aural, visual and tactile modalities influence multimodal information consumption and production Finally, we will discuss the design and development of effective accessible computing solutions for multimodal information access.<br><br><br />
'''Bio:''' Raja Kushalnagar is the Director of the Information Technology program in the Department of Science, Technology and Mathematics at Gallaudet University in Washington, DC.<br />
<br><br><br />
His research interests encompass the fields of accessible computing and accessibility/intellectual property law, with the goal of improving access to multimodal information for deaf and hard of hearing (deaf) individuals. In the accessible computing field, he investigates how deaf individuals use aural-to-visual access such as speech-to-text or sign language interpreters and on multimodal access disparities between hearing and deaf. He also develops accessible computing solutions to address these disparities in multimodal information access. In the accessibility/intellectual property law field, he advocates for updates in accessible and intellectual property law, to incorporate accessible computing advances such as captioning/subtitling.<br />
<br><br><br />
He worked in industry for over five years before returning to academia and disability law policy. Towards that end, he completed a J.D. and LL.M. in disability law, and an M.S. and Ph.D. in Computer Science. He served on the Federal Communications Commission’s Consumer Advocacy Commission. He has published several peer-reviewed publications and received grants in the fields of accessible computing, accessible law and intellectual property law. He can be reached at raja.kushalnagar@gallaudet.edu<br> <br />
</div></div><br />
<br />
|- style="background-color: darkgray;" |<br />
| 03/23/2017<br />
| colspan="2" | No Brown Bag, Spring Break.<br />
<br />
|-<br />
| 03/30/2017<br />
| <br />
'''Dion Goh''',<br> Wee Kim Wee School of Communication and information<br />
Nanyang Technological University<br />
<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Gaming the System: How Useful are Game-based Approaches for Crowdsourcing Content?<br />
'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract''': Crowdsourcing has become a major way of getting work done through an online community. In addition to employing volunteers or paid human experts, computer games are a possible means to attract participants for crowdsourcing projects. Such games are seen as a promising approach to crowdsourcing because they capitalize on people's desire for entertainment. In other words, they make crowdsourcing fun and engaging, fostering participation in the process.<br />
<br />
This talk will introduce game-based approaches for crowdsourcing. The talk will illustrate these ideas in a specific context of crowdsourcing content, and in particular, mobile media. By blending games with crowdsourcing of mobile media, such applications provide entertainment and content is created as a result of gameplay. Nevertheless, there are challenges associated with game-based approaches for crowdsourcing since they have to meet the twin goals of entertaining users and producing quality output. Through various studies that will be presented, issues in creating these games as well as design lessons are discussed.<br />
<br />
<br><br />
'''Bio''': Dion Goh has a PhD in computer science. He is currently Associate Professor with Nanyang Technological University (Singapore), where is also the Founding and current Director of the Masters of Information Systems program in the Wee Kim Wee School of Communication and Information. He was also the Founding Associate Chair of Graduate Studies of the school. His major areas of research are in mobile information sharing and seeking, social media perceptions and practices, and gamification techniques for shaping user perceptions and motivating behavior. Dion has led a number of funded projects in the use of gamification in mobile content sharing, the use of games for mental health interventions, human computation games for data analytics, mobile tagging, and collaborative querying. <br />
</div></div><br />
<br />
|-<br />
| 04/06/2017<br />
| <br />
'''Allison Druin''' <br />
<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Information @ the Extremes: <br />
The National Park Service and a Digital Future''' <br />
<div class="mw-collapsible-content"><br />
<br />
Information access, use, preservation, and policy has taken on new meanings for me as I have worked in the federal government. My leave from UMD has spanned two presidential administrations and almost two years. Join me as I reflect on "information @ the extremes" and how we have brought participatory leadership to digital change at the National Park Service. The information I share with you represents my own opinions and ideas and does not reflect the positions of the National Park Service, nor the Department of the Interior, nor the federal government. I also ask that social media not be used to post a summary.<br />
<br />
Dr. Allison Druin is currently a Special Advisor for National Digital Strategy at the National Park Service. To serve in the federal government, Dr. Druin has taken a 2-year leave of absence being a Professor from the University of Maryland. Previous to her position with the National Park Service, she was Chief Futurist for the UMD Office of the Vice President of Research, and co-founded the Future of Information of Alliance. One position that has not changed for almost 20 years, is being a proud member of the University of Maryland's Human-Computer Interaction Lab (HCIL) where she founded "KidsTeam" to design new technologies for children with children as design partners. For over 12 years she worked with the National Park Service as an outside partner to help develop new digital experiences for learning about the historic, scientific, or cultural aspects of a park or NPS program. <br> <br />
</div></div><br />
<br />
<br />
<br />
|-<br />
| 04/13/2017<br />
| <br />
'''Daniel Votipka'''<br />
<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Who is Mr. Robot?: A Study of the Humans Behind Software Vulnerability Discovery'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract''': Finding security vulnerabilities in software is a critical task for any organization which still requires human effort even though automation has made significant strides in recent years. The task of vulnerability discovery typically falls on traditional software testers within an organization and white-hat hackers either through bug bounty programs or contracting. This talk explores the experiences, skills, processes, motivations, and metal models of these two communities. We describe our ongoing, semi-structured interview study which focuses on how these groups find bugs, how they have developed the necessary skills, and the challenges they face and give some preliminary findings.<br />
<br />
<br><br />
'''Bio''': Daniel Votipka is a PhD student in the CS Department at the University of Maryland, College Park. Daniel received his MS in Information Security, Technology, and Management from Carnegie Mellon University and his BS in Computer Science from the Illinois Institute of Technology. Daniel's research interests are in usable security, in particular, studying the security behaviors and mental models of those involved in the creation and use of software (i.e. developers, testers, and end-users).<br />
</div></div><br />
<br />
|-<br />
| 04/20/2017<br />
| <br />
'''Rebecca Stone'''<br />
<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Keeping Culture SAFe - DrupalCon Practice Talk'''<br />
<div class="mw-collapsible-content"><br />
'''Bio''': <br> <br />
'''Abstract''': The Scaled Agile Framework (SAFe) has provided one of the most accepted and widely used methods with which to scale agility within an organization. It also inherently calls upon the delivery of value to the customer. While value is typically encapsulated within the value stream, through areas such as vision and UX, one word that cannot be found anywhere within the framework is "culture".<br />
<br />
This talk explores how consideration of culture and the target user(s) can dramatically shift the direction of a project, value stream or business. It also covers how this influences the vision and UX design within a portfolio. It will cover the cost of refactoring legacy code that did not consider target demographics when initially conceived, as well as some of the UX Research methods, such as ethnography, that can be used to build cultural consideration within your business model.<br />
<br />
It will help people focus on a larger picture than just a team, project, program or portfolio approach to the end user... that end users themselves function as a system of systems that needs to be considered.<br />
<br />
The talk is primarily aimed at intermediate practitioners: ScrumMasters/Developers/UX Content Strategists/Product Owners/CEOs/Biz Dev/UX Researchers/UX Designers/SAFe Practitioners<br />
<br />
This session will be of interest to those with intermediate experience who work in UX, Agile, Business or Portfolio Vision/Management and who have an interest in how culture can be considered in SAFe and other Scaled Agile approaches.<br />
</div></div><br />
<br />
|-<br />
| 04/27/2017<br />
| <br />
'''Fan Du'''<br />
<br>University of Maryland, College Park<br />
<br ><br >'''TBD'''<br>Brenna McNally and/or Matthew Mauriello<br />
<br> '''TBD''' <br>Elissa Redmiles<br><br />
| <div class="mw-collapsible mw-collapsed"><br />
'''CHI Practice Talk'''<br />
<br><br> <br />
'''PeerFinder: Finding Similar People to Guide Life Choices'''<br />
<div class="mw-collapsible-content"><br />
People often seek examples of similar individuals to guide<br />
their own life choices. For example, students making academic<br />
plans refer to friends; patients refer to acquaintances with<br />
similar conditions, physicians mention past cases seen in their<br />
practice. How would they want to search for similar people in<br />
databases? We discuss the challenge of finding similar people<br />
to guide life choices and report on a need analysis based on<br />
13 interviews. Our PeerFinder prototype enables users to find<br />
records that are similar to a seed record, using both record<br />
attributes and temporal events found in the records. A user<br />
study with 18 participants and four experts shows that users<br />
are more engaged and more confident about the value of the<br />
results to provide useful evidence to guide life choices when<br />
provided with more control over the search process and more<br />
context for the results, even at the cost of added complexity.<br> <br />
</div><br />
<br> <br />
<div class="mw-collapsible-content"><br />
'''TBD'''<br>Brenna McNally and/or Matthew Mauriello<br> <br />
'''TBD''' <br>Elissa Redmiles<br><br />
</div><br />
<br />
</div><br />
<br />
|-<br />
| 05/04/2017<br />
| <br />
TBD<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''CHI Practice Talk'''<br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
|}<br />
<br />
== Past Brown Bags ==<br />
<br />
View the [[Past Brown Bag Lunch Schedules]] to learn more about prior talks.<br />
<br />
__FORCETOC__</div>Dvotipkahttps://wiki.umiacs.umd.edu/hcil/index.php?title=Brown_Bag_Lunch_Schedule&diff=1495Brown Bag Lunch Schedule2017-04-10T14:20:24Z<p>Dvotipka: Added abstract and bio for my Who is Mr Robot? talk</p>
<hr />
<div>The HCIL has an open, semi-organized weekly "brown bag lunch (BBL)" every <span style='color:red; font-weight:800'>Thursdays from 12:30-1:30pm in HCIL (2105 Hornbake, South Wing)</span>. The topics range from someone's work, current interests in the HCIL, software demos/reviews, study design, proposed research topics, introductions to new people, etc. The BBL is the one hour a week where we all come together--thus, it’s a unique time for HCIL members with unique opportunities to help build collaborations, increase awareness of each other’s activities, and generally just have a bit of fun together. There is no RSVP; simply show up! <br />
<br />
If you would like to give or suggest a talk, presentation, workshop, etc., send an email to BBL student co-coordinators '''Deokgun Park (intuinno@umd.edu)''' or '''Rebecca Stone (rstone1@umd.edu)'''. In the email, briefly describe the topic and preferred dates.<br />
<br />
To be notified about upcoming events, please subscribe one of [[BBL mailing lists|these mailing lists]]. <br />
<br />
We thank YAHOO for its past sponsorship of the HCIL Brown Bag Lunches<br />
[[File:Yahoo.jpg|60px]].<br />
<br><br><br />
<br />
== Spring 2017 Schedule ==<br />
{| class="wikitable" border="1"<br />
|-<br />
! Date<br />
! width="150px" | Leader<br />
! Topic<br />
<br />
|-<br />
| 02/02/2017<br />
| <br />
Kickoff to a new Semester!<br />
| <div class="mw-collapsible mw-collapsed"><br />
Come network, make introductions, and share what each of us is working on<br />
<div class="mw-collapsible-content"><br />
Please come to our first BBL of the spring 2017 semester to introduce yourself and share what you're working on in the coming semester. The first BBL will be for us to network with each other and kickoff a great new semester.<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 02/09/2017<br />
| <br />
'''Bilge Mutlu''',<br>University of Wisconsin-Madison<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Human-Centered Principles and Methods for Designing Robotic Technologies'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' The increasing emergence of robotic technologies that serve as automated tools, assistants, and collaborators promises tremendous benefits in everyday settings from the home to manufacturing facilities. While these technologies promise interactions that can be highly complex and beneficial, their successful integration into the human environment ultimately requires these interactions to also be natural and intuitive. To achieve complex but intuitive interactions, designers and developers must simultaneously understand and address human and computational challenges. In this talk, I will present my group’s work on building human-centered guidelines, methods, and tools to address these challenges in order to facilitate the design of robotic technologies that are more effective, intuitive, acceptable, and even enjoyable through successful integration into the human environment. The first part of the talk will review a series of projects that will demonstrate how the marrying of knowledge about people and computational methods through a systematic design process can enable effective user interactions with social, assistive, and telepresence robots. The second part of the talk will cover ongoing work that provides designers and developers with tools to apply these guidelines to the development of real-world robotic technologies and that utilizes partnerships with domain experts and end users to ensure the successful integration of these technologies into everyday settings. The talk will conclude with a discussion of high-level design guidelines that can be drawn from this body of work.<br />
<br><br><br />
'''Bio:''' Bilge Mutlu is an associate professor of computer science, psychology, and industrial engineering at the University of Wisconsin–Madison. He received his Ph.D. degree from Carnegie Mellon University's Human-Computer Interaction Institute in 2009. His background combines training in interaction design, human-computer interaction, and robotics with industry experience in product design and development. Dr. Mutlu is a former Fulbright Scholar and the recipient of the NSF CAREER award as well as several best paper awards and nominations, including HRI 2008, HRI 2009, HRI 2011, UbiComp 2013, IVA 2013, RSS 2013, HRI 2014, CHI 2015, and ASHA 2015. His research has been covered by national and international press including the NewScientist, MIT Technology Review, Discovery News, Science Nation, and Voice of America. He has served in the Steering Committee of the HRI Conference and the Editorial Board of IEEE Transactions on Affective Computing, co-chairing the Program Committees for ROMAN 2016, HRI 2015, ROMAN 2015, and ICSR 2011, the Program Sub-committees on Design for CHI 2013 and CHI 2014, and the organizing committee for HRI 2017. More information on Dr. Mutlu and his research can be found at http://bilgemutlu.com and http://hci.cs.wisc.edu.</br> <br />
</div></div><br />
<br />
<br />
|-<br />
| 02/16/2017<br />
| <br />
'''Susan Winter''',<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Designing for Diversity: HCI and the Support of Scientific Research'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' Understanding user needs and designing new technologies to meet those needs has long been a focus of HCI research. HCI has been embedded within a sociotechnical systems approach often considering user needs within a work context where an employing organization designs the work, chooses the technologies, and hires and trains the employees. This organizational “container” has been eroding, which raises interesting questions about the relationships among people, innovative technologies, work, and the role of HCI in this new hyper-diverse environment.<br />
<br><br><br />
'''Bio:''' Susan J. Winter, Ph.D. is Associate Dean for Research and co-Director of the Center for Advanced Study of Communities and Information at the University of Maryland’s School of Information Studies. She has previously been a Science Advisor in the Directorate for Social Behavioral and Economic Sciences, Acting Deputy Director of the Office of Cyberinfrastructure at the National Science Foundation and a Program Director supporting distributed, interdisciplinary scientific collaboration where she was responsible for programs funding research on virtual organizations as sociotechnical systems, cyber-enabled discovery and innovation, and cyberinfrastructure education, and enabling resources for building community and capacity for complex data-driven and computational science including high performance computers, large-scale databases, and advanced software tools. Her award-winning research on the impact of information and communications technology on the organization of work has appeared in top journals; she has extensive international managerial and consulting experience, and currently serves on the editorial boards of the Journal of Information Technology, Information and Organization, and Group and Organization Management. She received her PhD from the University of Arizona, her MA from the Claremont Graduate University, and her BA from the University of California, Berkeley. <br />
</div></div><br />
<br />
|-<br />
| 02/23/2017<br />
| <br />
'''Virginia Byrne and Joohee Choi''',<br>University of Maryland, College Park<br />
<br>''''''<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Research design review & CSCW Practice Talk'''<br />
<div class="mw-collapsible-content"><br />
'''Research Design Review'''<br><br />
'''Abstract:''' Virginia is seeking feedback on a new research project conducted in partnership with the Division of Information Technology: studying and designing an online orientation for college students about online success strategies. The project is motivated by instructor reports that online students have lower rates of retention and reported satisfaction. This project is an exploratory mixed methods design with a series of planned design iterations. We hope to better understand the real vs. perceived strategies enacted by successful online college students. Then, we will design an orientation program to scaffold online learning so that our online students are more likely to enact the strategies shows to predict success. Please come give advice & feedback! <br />
<br><br><br />
'''Bio:''' Virginia Byrne is a Technology, Learning and Leadership PhD student in the College of Education's Teaching and Learning, Policy and Leadership department. She researches how the learning experience changes when learners interact with peers through technology. At the HCIL, Virginia is a member of the BodyVis research team. <br> <br />
<br />
'''Title: Characteristics of Collaboration in the Emerging Practice of Open Data Analysis''' <br><br />
'''Abstract:''' The democratization of data science and open government data initiatives are inspiring groups from civic hackers to data journalists to use data to address social issues. The analysis of open government data is expected to encourage citizens to participate in government as well as to improve transparency and efficiency in government processes. Through interviews and survey responses we gathered information on forty projects that involved the analysis of open data. We found that collaborations were interdisciplinary, small in scale, with low turnover, and synchronous communication. Most of the projects asked exploratory questions and made use of descriptive statistics and visualizations. We discuss how these findings contribute to an understanding of the emerging practice of open data analysis and to a broader understanding of open collaboration. <br />
<br><br><br />
'''Bio:''' Joohee Choi is a Ph.D. student in Information Studies at University of Maryland, College Park. She is advised by Prof. Yla Tausczik. Her research interest is in understanding collaborative problem solving phenomenon mediated by information technology. She studied how collaboration emerges around the practice of open government data analysis, as well as in multiple online platforms like Github and Stack Overflow. Her current research looks at online Q&A community, Stack Exchange, with a focus on moderators' roles in the community. <br> <br />
<br />
</div></div><br />
<br />
|-<br />
| 03/02/2017<br />
| <br />
'''Diversity in Tech Discussion'''<br />
| <div class="mw-collapsible mw-collapsed"><br />
To continue our discussions surrounding diversity in tech please come to Thursday's BBL prepared to talk about two current diversity topics:<br />
<br />
<div class="mw-collapsible-content"><br />
1. Diversity and the LGBTQ Community <br />
<br />
http://www.geekwire.com/2015/out-in-tech-what-its-like-to-be-lgbt-in-an-industry-struggling-with-diversity/<br />
<br />
http://fortune.com/2015/03/12/lesbians-in-tech/<br />
<br />
2. Sexism in Tech<br />
<br />
https://www.susanjfowler.com/blog/2017/2/19/reflecting-on-one-very-strange-year-at-uber<br />
<br />
http://www.inc.com/kimberly-weisul/totally-unacceptable-environment-women-tech.html<br />
<br />
<br />
The readings are simply posted as a quick read to get us all thinking about these topics. Please bring your questions and comments as we continue to support and build a diverse and inclusive community here in the HCIL, in the HCI field more broadly, and in the world as a whole. <br />
'''<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 03/09/2017<br />
| <br />
'''Tim Summers & Sanjna Srivatsa''',<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Using Business Intelligence and Machine Learning in financial decision making in Cybersecurity sector'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' Cybersecurity is a complex and multifaceted challenge that is continuously growing in importance. It is a concern that not only affects banks and government agencies, as it constantly revealed through the media, but its implications expand beyond. It comes as no surprise that Wall Street would push efforts to cash in on the opportunity that is cybersecurity. In fact, cybercrime is fueling a worldwide cybersecurity market which is expected to grow from $75 billion presently to $170 billion by 2020. Hundreds of billions of dollars are being spent by consumers, businesses, governments, and the rest of the world to secure our ever-changing catalog of technology including, PCs, personal and corporate networks, the Internet of Things (IoT), and mobile devices. Despite a tumultuous stock market and poor venture capital returns, cybersecurity companies are raising large rounds of financing from investors. Due to the nascent nature of this field, the highly data-driven investment methodologies of old are not effective in guiding investment decisions. Investors complain that these methods are not agile and fall short when keeping up with current trends in the cybersecurity market. Our research utilizes principles of business intelligence and the latest research in hacker cognitive psychology to present a comprehensive, informative and easily digestible indicator for investors that is agile and self-optimizing. We present a model that considers blogosphere sentiment, relevant news, trend data, and real-time cyber-attack tools, techniques, and procedures to produce an investment indicator that will assist investors in their decision making.<br><br><br />
'''Bio:'''<br>Dr. Timothy Summers - Director of Innovation, Entrepreneurship, and Engagement<br />
<br>PhD, Weatherhead School of Management at Case Western Reserve University, selected Innovation and Design Fellow<br />
<br>M.S. in Information Security Policy and Management at Carnegie Mellon University<br />
<br>Field of Interest: Cybersecurity - Providing a better understanding of hackers and their influence on our largest, most complex socio technological issues<br />
<br><br><br />
Sanjna Srivatsa - Graduate Student of the Information Management Program specializing in Business Intelligence and Machine Learning<br />
<br>Graduate assistant for the Virtual Computing Lab<br />
<br>Independent study with Dr. Summers<br />
<br>Recipient of the MIM Alumni award for Academic excellence 2016<br />
</div></div><br />
<br />
|-<br />
| 03/16/2017<br />
| <br />
'''Raja Kushalnagar''',<br>Gallaudet University<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Multimedia for Deaf Eyes: How do we make multimedia accessible for deaf and hard of hearing people?'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' Deaf and hard of hearing (DHH) people have relied on assistive and accessible technologies/services to consume or produce aural information. Some hard of hearing people rely on an assistive technology approach to enhance aural information for easier perception and understanding. Other hard of hearing and most deaf people rely on an accessible technology approach to transform the aural information to visual or tactile information for easier perception and understanding.<br />
<br><br><br />
We will briefly discuss the history of DHH assistive and accessible technology. We will then go through interactive examples of how deaf and hard of hearing people consume and produce information through assistive and accessible technologies. After the examples, we will discuss how the differences in aural, visual and tactile modalities influence multimodal information consumption and production Finally, we will discuss the design and development of effective accessible computing solutions for multimodal information access.<br><br><br />
'''Bio:''' Raja Kushalnagar is the Director of the Information Technology program in the Department of Science, Technology and Mathematics at Gallaudet University in Washington, DC.<br />
<br><br><br />
His research interests encompass the fields of accessible computing and accessibility/intellectual property law, with the goal of improving access to multimodal information for deaf and hard of hearing (deaf) individuals. In the accessible computing field, he investigates how deaf individuals use aural-to-visual access such as speech-to-text or sign language interpreters and on multimodal access disparities between hearing and deaf. He also develops accessible computing solutions to address these disparities in multimodal information access. In the accessibility/intellectual property law field, he advocates for updates in accessible and intellectual property law, to incorporate accessible computing advances such as captioning/subtitling.<br />
<br><br><br />
He worked in industry for over five years before returning to academia and disability law policy. Towards that end, he completed a J.D. and LL.M. in disability law, and an M.S. and Ph.D. in Computer Science. He served on the Federal Communications Commission’s Consumer Advocacy Commission. He has published several peer-reviewed publications and received grants in the fields of accessible computing, accessible law and intellectual property law. He can be reached at raja.kushalnagar@gallaudet.edu<br> <br />
</div></div><br />
<br />
|- style="background-color: darkgray;" |<br />
| 03/23/2017<br />
| colspan="2" | No Brown Bag, Spring Break.<br />
<br />
|-<br />
| 03/30/2017<br />
| <br />
'''Dion Goh''',<br> Wee Kim Wee School of Communication and information<br />
Nanyang Technological University<br />
<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Gaming the System: How Useful are Game-based Approaches for Crowdsourcing Content?<br />
'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract''': Crowdsourcing has become a major way of getting work done through an online community. In addition to employing volunteers or paid human experts, computer games are a possible means to attract participants for crowdsourcing projects. Such games are seen as a promising approach to crowdsourcing because they capitalize on people's desire for entertainment. In other words, they make crowdsourcing fun and engaging, fostering participation in the process.<br />
<br />
This talk will introduce game-based approaches for crowdsourcing. The talk will illustrate these ideas in a specific context of crowdsourcing content, and in particular, mobile media. By blending games with crowdsourcing of mobile media, such applications provide entertainment and content is created as a result of gameplay. Nevertheless, there are challenges associated with game-based approaches for crowdsourcing since they have to meet the twin goals of entertaining users and producing quality output. Through various studies that will be presented, issues in creating these games as well as design lessons are discussed.<br />
<br />
<br><br />
'''Bio''': Dion Goh has a PhD in computer science. He is currently Associate Professor with Nanyang Technological University (Singapore), where is also the Founding and current Director of the Masters of Information Systems program in the Wee Kim Wee School of Communication and Information. He was also the Founding Associate Chair of Graduate Studies of the school. His major areas of research are in mobile information sharing and seeking, social media perceptions and practices, and gamification techniques for shaping user perceptions and motivating behavior. Dion has led a number of funded projects in the use of gamification in mobile content sharing, the use of games for mental health interventions, human computation games for data analytics, mobile tagging, and collaborative querying. <br />
</div></div><br />
<br />
|-<br />
| 04/06/2017<br />
| <br />
'''Allison Druin''' <br />
<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Information @ the Extremes: <br />
The National Park Service and a Digital Future''' <br />
<div class="mw-collapsible-content"><br />
<br />
Information access, use, preservation, and policy has taken on new meanings for me as I have worked in the federal government. My leave from UMD has spanned two presidential administrations and almost two years. Join me as I reflect on "information @ the extremes" and how we have brought participatory leadership to digital change at the National Park Service. The information I share with you represents my own opinions and ideas and does not reflect the positions of the National Park Service, nor the Department of the Interior, nor the federal government. I also ask that social media not be used to post a summary.<br />
<br />
Dr. Allison Druin is currently a Special Advisor for National Digital Strategy at the National Park Service. To serve in the federal government, Dr. Druin has taken a 2-year leave of absence being a Professor from the University of Maryland. Previous to her position with the National Park Service, she was Chief Futurist for the UMD Office of the Vice President of Research, and co-founded the Future of Information of Alliance. One position that has not changed for almost 20 years, is being a proud member of the University of Maryland's Human-Computer Interaction Lab (HCIL) where she founded "KidsTeam" to design new technologies for children with children as design partners. For over 12 years she worked with the National Park Service as an outside partner to help develop new digital experiences for learning about the historic, scientific, or cultural aspects of a park or NPS program. <br> <br />
</div></div><br />
<br />
<br />
<br />
|-<br />
| 04/13/2017<br />
| <br />
'''Daniel Votipka'''<br />
<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Who is Mr. Robot?: A Study of the Humans Behind Software Vulnerability Discovery'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract''': Finding security vulnerabilities in software is a critical task for any organization which still requires human effort even though automation has made significant strides in recent years. The task of vulnerability discovery typically falls on traditional software testers within an organization and white-hat hackers either through bug bounty programs or contracting. This talk explores the experiences, skills, processes, motivations, and metal models of these two communities. We describe our ongoing, semi-structured interview study which focuses on how these groups find bugs, how they have developed the necessary skills, and the challenges they face and give some preliminary findings.<br />
<br />
<br><br />
'''Bio''': Daniel Voitpka is a PhD student in the CS Department at the University of Maryland, College Park. Daniel received his MS in Information Security, Technology, and Management from Carnegie Mellon University and his BS in Computer Science from the Illinois Institute of Technology. Daniel's research interests are in usable security, in particular, studying the security behaviors and mental models of those involved in the creation and use of software (i.e. developers, testers, and end-users).<br />
</div></div><br />
<br />
|-<br />
| 04/20/2017<br />
| <br />
'''Rebecca Stone'''<br />
<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Keeping Culture SAFe - DrupalCon Practice Talk'''<br />
<div class="mw-collapsible-content"><br />
'''Bio''': <br> <br />
'''Abstract''': The Scaled Agile Framework (SAFe) has provided one of the most accepted and widely used methods with which to scale agility within an organization. It also inherently calls upon the delivery of value to the customer. While value is typically encapsulated within the value stream, through areas such as vision and UX, one word that cannot be found anywhere within the framework is "culture".<br />
<br />
This talk explores how consideration of culture and the target user(s) can dramatically shift the direction of a project, value stream or business. It also covers how this influences the vision and UX design within a portfolio. It will cover the cost of refactoring legacy code that did not consider target demographics when initially conceived, as well as some of the UX Research methods, such as ethnography, that can be used to build cultural consideration within your business model.<br />
<br />
It will help people focus on a larger picture than just a team, project, program or portfolio approach to the end user... that end users themselves function as a system of systems that needs to be considered.<br />
<br />
The talk is primarily aimed at intermediate practitioners: ScrumMasters/Developers/UX Content Strategists/Product Owners/CEOs/Biz Dev/UX Researchers/UX Designers/SAFe Practitioners<br />
<br />
This session will be of interest to those with intermediate experience who work in UX, Agile, Business or Portfolio Vision/Management and who have an interest in how culture can be considered in SAFe and other Scaled Agile approaches.<br />
</div></div><br />
<br />
|-<br />
| 04/27/2017<br />
| <br />
'''Fan Du'''<br />
<br>University of Maryland, College Park<br />
<br ><br >'''TBD'''<br>Brenna McNally and/or Matthew Mauriello<br />
<br> '''TBD''' <br>Elissa Redmiles<br><br />
| <div class="mw-collapsible mw-collapsed"><br />
'''CHI Practice Talk'''<br />
<br><br> <br />
'''PeerFinder: Finding Similar People to Guide Life Choices'''<br />
<div class="mw-collapsible-content"><br />
People often seek examples of similar individuals to guide<br />
their own life choices. For example, students making academic<br />
plans refer to friends; patients refer to acquaintances with<br />
similar conditions, physicians mention past cases seen in their<br />
practice. How would they want to search for similar people in<br />
databases? We discuss the challenge of finding similar people<br />
to guide life choices and report on a need analysis based on<br />
13 interviews. Our PeerFinder prototype enables users to find<br />
records that are similar to a seed record, using both record<br />
attributes and temporal events found in the records. A user<br />
study with 18 participants and four experts shows that users<br />
are more engaged and more confident about the value of the<br />
results to provide useful evidence to guide life choices when<br />
provided with more control over the search process and more<br />
context for the results, even at the cost of added complexity.<br> <br />
</div><br />
<br> <br />
<div class="mw-collapsible-content"><br />
'''TBD'''<br>Brenna McNally and/or Matthew Mauriello<br> <br />
'''TBD''' <br>Elissa Redmiles<br><br />
</div><br />
<br />
</div><br />
<br />
|-<br />
| 05/04/2017<br />
| <br />
TBD<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''CHI Practice Talk'''<br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
|}<br />
<br />
== Past Brown Bags ==<br />
<br />
View the [[Past Brown Bag Lunch Schedules]] to learn more about prior talks.<br />
<br />
__FORCETOC__</div>Dvotipkahttps://wiki.umiacs.umd.edu/hcil/index.php?title=Brown_Bag_Lunch_Schedule&diff=1487Brown Bag Lunch Schedule2017-03-12T13:37:20Z<p>Dvotipka: Edited title for my talk</p>
<hr />
<div>The HCIL has an open, semi-organized weekly "brown bag lunch (BBL)" every <span style='color:red; font-weight:800'>Thursdays from 12:30-1:30pm in HCIL (2105 Hornbake, South Wing)</span>. The topics range from someone's work, current interests in the HCIL, software demos/reviews, study design, proposed research topics, introductions to new people, etc. The BBL is the one hour a week where we all come together--thus, it’s a unique time for HCIL members with unique opportunities to help build collaborations, increase awareness of each other’s activities, and generally just have a bit of fun together. There is no RSVP; simply show up! <br />
<br />
If you would like to give or suggest a talk, presentation, workshop, etc., send an email to BBL student co-coordinators '''Deokgun Park (intuinno@umd.edu)''' or '''Rebecca Stone (rstone1@umd.edu)'''. In the email, briefly describe the topic and preferred dates.<br />
<br />
To be notified about upcoming events, please subscribe one of [[BBL mailing lists|these mailing lists]]. <br />
<br />
We thank YAHOO for its past sponsorship of the HCIL Brown Bag Lunches<br />
[[File:Yahoo.jpg|60px]].<br />
<br><br><br />
<br />
== Spring 2017 Schedule ==<br />
{| class="wikitable" border="1"<br />
|-<br />
! Date<br />
! width="150px" | Leader<br />
! Topic<br />
<br />
|-<br />
| 02/02/2017<br />
| <br />
Kickoff to a new Semester!<br />
| <div class="mw-collapsible mw-collapsed"><br />
Come network, make introductions, and share what each of us is working on<br />
<div class="mw-collapsible-content"><br />
Please come to our first BBL of the spring 2017 semester to introduce yourself and share what you're working on in the coming semester. The first BBL will be for us to network with each other and kickoff a great new semester.<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 02/09/2017<br />
| <br />
'''Bilge Mutlu''',<br>University of Wisconsin-Madison<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Human-Centered Principles and Methods for Designing Robotic Technologies'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' The increasing emergence of robotic technologies that serve as automated tools, assistants, and collaborators promises tremendous benefits in everyday settings from the home to manufacturing facilities. While these technologies promise interactions that can be highly complex and beneficial, their successful integration into the human environment ultimately requires these interactions to also be natural and intuitive. To achieve complex but intuitive interactions, designers and developers must simultaneously understand and address human and computational challenges. In this talk, I will present my group’s work on building human-centered guidelines, methods, and tools to address these challenges in order to facilitate the design of robotic technologies that are more effective, intuitive, acceptable, and even enjoyable through successful integration into the human environment. The first part of the talk will review a series of projects that will demonstrate how the marrying of knowledge about people and computational methods through a systematic design process can enable effective user interactions with social, assistive, and telepresence robots. The second part of the talk will cover ongoing work that provides designers and developers with tools to apply these guidelines to the development of real-world robotic technologies and that utilizes partnerships with domain experts and end users to ensure the successful integration of these technologies into everyday settings. The talk will conclude with a discussion of high-level design guidelines that can be drawn from this body of work.<br />
<br><br><br />
'''Bio:''' Bilge Mutlu is an associate professor of computer science, psychology, and industrial engineering at the University of Wisconsin–Madison. He received his Ph.D. degree from Carnegie Mellon University's Human-Computer Interaction Institute in 2009. His background combines training in interaction design, human-computer interaction, and robotics with industry experience in product design and development. Dr. Mutlu is a former Fulbright Scholar and the recipient of the NSF CAREER award as well as several best paper awards and nominations, including HRI 2008, HRI 2009, HRI 2011, UbiComp 2013, IVA 2013, RSS 2013, HRI 2014, CHI 2015, and ASHA 2015. His research has been covered by national and international press including the NewScientist, MIT Technology Review, Discovery News, Science Nation, and Voice of America. He has served in the Steering Committee of the HRI Conference and the Editorial Board of IEEE Transactions on Affective Computing, co-chairing the Program Committees for ROMAN 2016, HRI 2015, ROMAN 2015, and ICSR 2011, the Program Sub-committees on Design for CHI 2013 and CHI 2014, and the organizing committee for HRI 2017. More information on Dr. Mutlu and his research can be found at http://bilgemutlu.com and http://hci.cs.wisc.edu.</br> <br />
</div></div><br />
<br />
<br />
|-<br />
| 02/16/2017<br />
| <br />
'''Susan Winter''',<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Designing for Diversity: HCI and the Support of Scientific Research'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' Understanding user needs and designing new technologies to meet those needs has long been a focus of HCI research. HCI has been embedded within a sociotechnical systems approach often considering user needs within a work context where an employing organization designs the work, chooses the technologies, and hires and trains the employees. This organizational “container” has been eroding, which raises interesting questions about the relationships among people, innovative technologies, work, and the role of HCI in this new hyper-diverse environment.<br />
<br><br><br />
'''Bio:''' Susan J. Winter, Ph.D. is Associate Dean for Research and co-Director of the Center for Advanced Study of Communities and Information at the University of Maryland’s School of Information Studies. She has previously been a Science Advisor in the Directorate for Social Behavioral and Economic Sciences, Acting Deputy Director of the Office of Cyberinfrastructure at the National Science Foundation and a Program Director supporting distributed, interdisciplinary scientific collaboration where she was responsible for programs funding research on virtual organizations as sociotechnical systems, cyber-enabled discovery and innovation, and cyberinfrastructure education, and enabling resources for building community and capacity for complex data-driven and computational science including high performance computers, large-scale databases, and advanced software tools. Her award-winning research on the impact of information and communications technology on the organization of work has appeared in top journals; she has extensive international managerial and consulting experience, and currently serves on the editorial boards of the Journal of Information Technology, Information and Organization, and Group and Organization Management. She received her PhD from the University of Arizona, her MA from the Claremont Graduate University, and her BA from the University of California, Berkeley. <br />
</div></div><br />
<br />
|-<br />
| 02/23/2017<br />
| <br />
'''Virginia Byrne and Joohee Choi''',<br>University of Maryland, College Park<br />
<br>''''''<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Research design review & CSCW Practice Talk'''<br />
<div class="mw-collapsible-content"><br />
'''Research Design Review'''<br><br />
'''Abstract:''' Virginia is seeking feedback on a new research project conducted in partnership with the Division of Information Technology: studying and designing an online orientation for college students about online success strategies. The project is motivated by instructor reports that online students have lower rates of retention and reported satisfaction. This project is an exploratory mixed methods design with a series of planned design iterations. We hope to better understand the real vs. perceived strategies enacted by successful online college students. Then, we will design an orientation program to scaffold online learning so that our online students are more likely to enact the strategies shows to predict success. Please come give advice & feedback! <br />
<br><br><br />
'''Bio:''' Virginia Byrne is a Technology, Learning and Leadership PhD student in the College of Education's Teaching and Learning, Policy and Leadership department. She researches how the learning experience changes when learners interact with peers through technology. At the HCIL, Virginia is a member of the BodyVis research team. <br> <br />
<br />
'''Title: Characteristics of Collaboration in the Emerging Practice of Open Data Analysis''' <br><br />
'''Abstract:''' The democratization of data science and open government data initiatives are inspiring groups from civic hackers to data journalists to use data to address social issues. The analysis of open government data is expected to encourage citizens to participate in government as well as to improve transparency and efficiency in government processes. Through interviews and survey responses we gathered information on forty projects that involved the analysis of open data. We found that collaborations were interdisciplinary, small in scale, with low turnover, and synchronous communication. Most of the projects asked exploratory questions and made use of descriptive statistics and visualizations. We discuss how these findings contribute to an understanding of the emerging practice of open data analysis and to a broader understanding of open collaboration. <br />
<br><br><br />
'''Bio:''' Joohee Choi is a Ph.D. student in Information Studies at University of Maryland, College Park. She is advised by Prof. Yla Tausczik. Her research interest is in understanding collaborative problem solving phenomenon mediated by information technology. She studied how collaboration emerges around the practice of open government data analysis, as well as in multiple online platforms like Github and Stack Overflow. Her current research looks at online Q&A community, Stack Exchange, with a focus on moderators' roles in the community. <br> <br />
<br />
</div></div><br />
<br />
|-<br />
| 03/02/2017<br />
| <br />
'''Diversity in Tech Discussion'''<br />
| <div class="mw-collapsible mw-collapsed"><br />
To continue our discussions surrounding diversity in tech please come to Thursday's BBL prepared to talk about two current diversity topics:<br />
<br />
<div class="mw-collapsible-content"><br />
1. Diversity and the LGBTQ Community <br />
<br />
http://www.geekwire.com/2015/out-in-tech-what-its-like-to-be-lgbt-in-an-industry-struggling-with-diversity/<br />
<br />
http://fortune.com/2015/03/12/lesbians-in-tech/<br />
<br />
2. Sexism in Tech<br />
<br />
https://www.susanjfowler.com/blog/2017/2/19/reflecting-on-one-very-strange-year-at-uber<br />
<br />
http://www.inc.com/kimberly-weisul/totally-unacceptable-environment-women-tech.html<br />
<br />
<br />
The readings are simply posted as a quick read to get us all thinking about these topics. Please bring your questions and comments as we continue to support and build a diverse and inclusive community here in the HCIL, in the HCI field more broadly, and in the world as a whole. <br />
'''<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 03/09/2017<br />
| <br />
'''Tim Summers & Sanjna Srivatsa''',<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Using Business Intelligence and Machine Learning in financial decision making in Cybersecurity sector'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' Cybersecurity is a complex and multifaceted challenge that is continuously growing in importance. It is a concern that not only affects banks and government agencies, as it constantly revealed through the media, but its implications expand beyond. It comes as no surprise that Wall Street would push efforts to cash in on the opportunity that is cybersecurity. In fact, cybercrime is fueling a worldwide cybersecurity market which is expected to grow from $75 billion presently to $170 billion by 2020. Hundreds of billions of dollars are being spent by consumers, businesses, governments, and the rest of the world to secure our ever-changing catalog of technology including, PCs, personal and corporate networks, the Internet of Things (IoT), and mobile devices. Despite a tumultuous stock market and poor venture capital returns, cybersecurity companies are raising large rounds of financing from investors. Due to the nascent nature of this field, the highly data-driven investment methodologies of old are not effective in guiding investment decisions. Investors complain that these methods are not agile and fall short when keeping up with current trends in the cybersecurity market. Our research utilizes principles of business intelligence and the latest research in hacker cognitive psychology to present a comprehensive, informative and easily digestible indicator for investors that is agile and self-optimizing. We present a model that considers blogosphere sentiment, relevant news, trend data, and real-time cyber-attack tools, techniques, and procedures to produce an investment indicator that will assist investors in their decision making.<br><br><br />
'''Bio:'''<br>Dr. Timothy Summers - Director of Innovation, Entrepreneurship, and Engagement<br />
<br>PhD, Weatherhead School of Management at Case Western Reserve University, selected Innovation and Design Fellow<br />
<br>M.S. in Information Security Policy and Management at Carnegie Mellon University<br />
<br>Field of Interest: Cybersecurity - Providing a better understanding of hackers and their influence on our largest, most complex socio technological issues<br />
<br><br><br />
Sanjna Srivatsa - Graduate Student of the Information Management Program specializing in Business Intelligence and Machine Learning<br />
<br>Graduate assistant for the Virtual Computing Lab<br />
<br>Independent study with Dr. Summers<br />
<br>Recipient of the MIM Alumni award for Academic excellence 2016<br />
</div></div><br />
<br />
|-<br />
| 03/16/2017<br />
| <br />
'''Raja Kushalnagar''',<br>Gallaudet University<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Multimedia for Deaf Eyes: How do we make multimedia accessible for deaf and hard of hearing people?'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' TBA<br><br><br />
'''Bio:''' Raja Kushalnagar is the Director of the Information Technology program in the Department of Science, Technology and Mathematics at Gallaudet University in Washington, DC.<br />
<br><br><br />
His research interests encompass the fields of accessible computing and accessibility/intellectual property law, with the goal of improving access to multimodal information for deaf and hard of hearing (deaf) individuals. In the accessible computing field, he investigates how deaf individuals use aural-to-visual access such as speech-to-text or sign language interpreters and on multimodal access disparities between hearing and deaf. He also develops accessible computing solutions to address these disparities in multimodal information access. In the accessibility/intellectual property law field, he advocates for updates in accessible and intellectual property law, to incorporate accessible computing advances such as captioning/subtitling.<br />
<br><br><br />
He worked in industry for over five years before returning to academia and disability law policy. Towards that end, he completed a J.D. and LL.M. in disability law, and an M.S. and Ph.D. in Computer Science. He served on the Federal Communications Commission’s Consumer Advocacy Commission. He has published several peer-reviewed publications and received grants in the fields of accessible computing, accessible law and intellectual property law. He can be reached at raja.kushalnagar@gallaudet.edu<br> <br />
</div></div><br />
<br />
|- style="background-color: darkgray;" |<br />
| 03/23/2017<br />
| colspan="2" | No Brown Bag, Spring Break.<br />
<br />
|-<br />
| 03/30/2017<br />
| <br />
'''Dion Goh''',<br> Wee Kim Wee School of Communication and information<br />
Nanyang Technological University<br />
<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Gaming the System: How Useful are Game-based Approaches for Crowdsourcing Content?<br />
'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract''': Crowdsourcing has become a major way of getting work done through an online community. In addition to employing volunteers or paid human experts, computer games are a possible means to attract participants for crowdsourcing projects. Such games are seen as a promising approach to crowdsourcing because they capitalize on people's desire for entertainment. In other words, they make crowdsourcing fun and engaging, fostering participation in the process.<br />
<br />
This talk will introduce game-based approaches for crowdsourcing. The talk will illustrate these ideas in a specific context of crowdsourcing content, and in particular, mobile media. By blending games with crowdsourcing of mobile media, such applications provide entertainment and content is created as a result of gameplay. Nevertheless, there are challenges associated with game-based approaches for crowdsourcing since they have to meet the twin goals of entertaining users and producing quality output. Through various studies that will be presented, issues in creating these games as well as design lessons are discussed.<br />
<br />
<br><br />
'''Bio''': Dion Goh has a PhD in computer science. He is currently Associate Professor with Nanyang Technological University (Singapore), where is also the Founding and current Director of the Masters of Information Systems program in the Wee Kim Wee School of Communication and Information. He was also the Founding Associate Chair of Graduate Studies of the school. His major areas of research are in mobile information sharing and seeking, social media perceptions and practices, and gamification techniques for shaping user perceptions and motivating behavior. Dion has led a number of funded projects in the use of gamification in mobile content sharing, the use of games for mental health interventions, human computation games for data analytics, mobile tagging, and collaborative querying. <br />
</div></div><br />
<br />
|-<br />
| 04/06/2017<br />
| <br />
'''Allison Druin''' <br />
<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''An Information Activist, National Parks, and a Digital Future''' <br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
<br />
<br />
|-<br />
| 04/13/2017<br />
| <br />
'''Daniel Votipka'''<br />
<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Understanding and Supporting Vulnerability Discovery: Comparing White-Hat Hackers and Software Testers'''<br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
|-<br />
| 04/20/2017<br />
| <br />
'''Rebecca Stone'''<br />
<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Keeping Culture SAFe - DrupalCon Practice Talk'''<br />
<div class="mw-collapsible-content"><br />
'''Bio''': <br> <br />
'''Abstract''': The Scaled Agile Framework (SAFe) has provided one of the most accepted and widely used methods with which to scale agility within an organization. It also inherently calls upon the delivery of value to the customer. While value is typically encapsulated within the value stream, through areas such as vision and UX, one word that cannot be found anywhere within the framework is "culture".<br />
<br />
This talk explores how consideration of culture and the target user(s) can dramatically shift the direction of a project, value stream or business. It also covers how this influences the vision and UX design within a portfolio. It will cover the cost of refactoring legacy code that did not consider target demographics when initially conceived, as well as some of the UX Research methods, such as ethnography, that can be used to build cultural consideration within your business model.<br />
<br />
It will help people focus on a larger picture than just a team, project, program or portfolio approach to the end user... that end users themselves function as a system of systems that needs to be considered.<br />
<br />
The talk is primarily aimed at intermediate practitioners: ScrumMasters/Developers/UX Content Strategists/Product Owners/CEOs/Biz Dev/UX Researchers/UX Designers/SAFe Practitioners<br />
<br />
This session will be of interest to those with intermediate experience who work in UX, Agile, Business or Portfolio Vision/Management and who have an interest in how culture can be considered in SAFe and other Scaled Agile approaches.<br />
</div></div><br />
<br />
|-<br />
| 04/27/2017<br />
| <br />
'''Fan Du'''<br />
<br>University of Maryland, College Park<br />
<br ><br >'''TBD'''<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''CHI Practice Talk'''<br />
<br><br> <br />
'''PeerFinder: Finding Similar People to Guide Life Choices'''<br />
<div class="mw-collapsible-content"><br />
People often seek examples of similar individuals to guide<br />
their own life choices. For example, students making academic<br />
plans refer to friends; patients refer to acquaintances with<br />
similar conditions, physicians mention past cases seen in their<br />
practice. How would they want to search for similar people in<br />
databases? We discuss the challenge of finding similar people<br />
to guide life choices and report on a need analysis based on<br />
13 interviews. Our PeerFinder prototype enables users to find<br />
records that are similar to a seed record, using both record<br />
attributes and temporal events found in the records. A user<br />
study with 18 participants and four experts shows that users<br />
are more engaged and more confident about the value of the<br />
results to provide useful evidence to guide life choices when<br />
provided with more control over the search process and more<br />
context for the results, even at the cost of added complexity.<br> <br />
</div><br />
<br> <br />
<div class="mw-collapsible-content"><br />
'''TBD'''<br> <br />
</div><br />
<br />
</div><br />
<br />
|-<br />
| 05/04/2017<br />
| <br />
TBD<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''CHI Practice Talk'''<br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
|}<br />
<br />
== Past Brown Bags ==<br />
<br />
View the [[Past Brown Bag Lunch Schedules]] to learn more about prior talks.<br />
<br />
__FORCETOC__</div>Dvotipkahttps://wiki.umiacs.umd.edu/hcil/index.php?title=Brown_Bag_Lunch_Schedule&diff=1461Brown Bag Lunch Schedule2017-01-27T19:14:13Z<p>Dvotipka: /* Spring 2017 Schedule */</p>
<hr />
<div>The HCIL has an open, semi-organized weekly "brown bag lunch (BBL)" every <span style='color:red; font-weight:800'>Thursdays from 12:30-1:30pm in HCIL (2105 Hornbake, South Wing)</span>. The topics range from someone's work, current interests in the HCIL, software demos/reviews, study design, proposed research topics, introductions to new people, etc. The BBL is the one hour a week where we all come together--thus, it’s a unique time for HCIL members with unique opportunities to help build collaborations, increase awareness of each other’s activities, and generally just have a bit of fun together with <span style='color:red; font-weight:800'>free food every week</span>. There is no RSVP; simply show up! <br />
<br />
If you would like to give or suggest a talk, presentation, workshop, etc., send an email to BBL student co-coordinators '''Deokgun Park (intuinno@umd.edu)''' or '''Rebecca Stone (rstone1@umd.edu)'''. In the email, briefly describe the topic and preferred dates.<br />
<br />
To be notified about upcoming events, please subscribe one of [[BBL mailing lists|these mailing lists]]. <br />
<br />
We thank YAHOO for its sponsorship of the HCIL Brown Bag Lunches<br />
[[File:Yahoo.jpg|60px]].<br />
<br><br><br />
<br />
== Spring 2017 Schedule ==<br />
{| class="wikitable" border="1"<br />
|-<br />
! Date<br />
! width="150px" | Leader<br />
! Topic<br />
<br />
|-<br />
| 02/02/2017<br />
| <br />
Kickoff to a new Semester!<br />
| <div class="mw-collapsible mw-collapsed"><br />
Come network, make introductions, and share what each of us is working on<br />
<div class="mw-collapsible-content"><br />
Please come to our first BBL of the spring 2017 semester to introduce yourself and share what you're working on in the coming semester. The first BBL will be for us to network with each other and kickoff a great new semester.<br />
<br> <br />
</div></div><br />
<br />
|-<br />
| 02/09/2017<br />
| <br />
'''Bilge Mutlu''',<br>University of Wisconsin-Madison<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Human-Centered Principles and Methods for Designing Robotic Technologies'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' The increasing emergence of robotic technologies that serve as automated tools, assistants, and collaborators promises tremendous benefits in everyday settings from the home to manufacturing facilities. While these technologies promise interactions that can be highly complex and beneficial, their successful integration into the human environment ultimately requires these interactions to also be natural and intuitive. To achieve complex but intuitive interactions, designers and developers must simultaneously understand and address human and computational challenges. In this talk, I will present my group’s work on building human-centered guidelines, methods, and tools to address these challenges in order to facilitate the design of robotic technologies that are more effective, intuitive, acceptable, and even enjoyable through successful integration into the human environment. The first part of the talk will review a series of projects that will demonstrate how the marrying of knowledge about people and computational methods through a systematic design process can enable effective user interactions with social, assistive, and telepresence robots. The second part of the talk will cover ongoing work that provides designers and developers with tools to apply these guidelines to the development of real-world robotic technologies and that utilizes partnerships with domain experts and end users to ensure the successful integration of these technologies into everyday settings. The talk will conclude with a discussion of high-level design guidelines that can be drawn from this body of work.<br />
<br><br><br />
'''Bio:''' Bilge Mutlu is an associate professor of computer science, psychology, and industrial engineering at the University of Wisconsin–Madison. He received his Ph.D. degree from Carnegie Mellon University's Human-Computer Interaction Institute in 2009. His background combines training in interaction design, human-computer interaction, and robotics with industry experience in product design and development. Dr. Mutlu is a former Fulbright Scholar and the recipient of the NSF CAREER award as well as several best paper awards and nominations, including HRI 2008, HRI 2009, HRI 2011, UbiComp 2013, IVA 2013, RSS 2013, HRI 2014, CHI 2015, and ASHA 2015. His research has been covered by national and international press including the NewScientist, MIT Technology Review, Discovery News, Science Nation, and Voice of America. He has served in the Steering Committee of the HRI Conference and the Editorial Board of IEEE Transactions on Affective Computing, co-chairing the Program Committees for ROMAN 2016, HRI 2015, ROMAN 2015, and ICSR 2011, the Program Sub-committees on Design for CHI 2013 and CHI 2014, and the organizing committee for HRI 2017. More information on Dr. Mutlu and his research can be found at http://bilgemutlu.com and http://hci.cs.wisc.edu.</br> <br />
</div></div><br />
<br />
<br />
|-<br />
| 02/16/2017<br />
| <br />
'''Susan Winter''',<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
TBD<br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
|-<br />
| 02/23/2017<br />
| <br />
TBD<br />
| <div class="mw-collapsible mw-collapsed"><br />
TBD<br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
|-<br />
| 03/02/2017<br />
| <br />
TBD<br />
| <div class="mw-collapsible mw-collapsed"><br />
TBD<br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
|-<br />
| 03/09/2017<br />
| <br />
TBD<br />
| <div class="mw-collapsible mw-collapsed"><br />
TBD<br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
|-<br />
| 03/16/2017<br />
| <br />
'''Raja Kushalnagar''',<br>Gallaudet University<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Multimedia for Deaf Eyes: How do we make multimedia accessible for deaf and hard of hearing people?'''<br />
<div class="mw-collapsible-content"><br />
'''Abstract:''' TBA<br><br><br />
'''Bio:''' Raja Kushalnagar is the Director of the Information Technology program in the Department of Science, Technology and Mathematics at Gallaudet University in Washington, DC.<br />
<br><br><br />
His research interests encompass the fields of accessible computing and accessibility/intellectual property law, with the goal of improving access to multimodal information for deaf and hard of hearing (deaf) individuals. In the accessible computing field, he investigates how deaf individuals use aural-to-visual access such as speech-to-text or sign language interpreters and on multimodal access disparities between hearing and deaf. He also develops accessible computing solutions to address these disparities in multimodal information access. In the accessibility/intellectual property law field, he advocates for updates in accessible and intellectual property law, to incorporate accessible computing advances such as captioning/subtitling.<br />
<br><br><br />
He worked in industry for over five years before returning to academia and disability law policy. Towards that end, he completed a J.D. and LL.M. in disability law, and an M.S. and Ph.D. in Computer Science. He served on the Federal Communications Commission’s Consumer Advocacy Commission. He has published several peer-reviewed publications and received grants in the fields of accessible computing, accessible law and intellectual property law. He can be reached at raja.kushalnagar@gallaudet.edu<br> <br />
</div></div><br />
<br />
|- style="background-color: darkgray;" |<br />
| 03/23/2017<br />
| colspan="2" | No Brown Bag, Spring Break.<br />
<br />
|-<br />
| 03/30/2017<br />
| <br />
'''Allison Druin''' <br />
<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''An Information Activist, National Parks, and a Digital Future''' <br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
|-<br />
| 04/06/2017<br />
| <br />
TBD<br />
| <div class="mw-collapsible mw-collapsed"><br />
TBD<br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
|-<br />
| 04/13/2017<br />
| <br />
'''Daniel Votipka'''<br />
<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Who is Mr. Robot?: A Study of the Humans Behind Software Vulnerability Discovery''' ''(Working Title)''<br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
|-<br />
| 04/20/2017<br />
| <br />
'''Rebecca Stone'''<br />
<br>University of Maryland, College Park<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''Cultural understanding (or impact), proof of concept and Agile teams'''<br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
|-<br />
| 04/27/2017<br />
| <br />
TBD<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''CHI Papers Clinic''' <br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
|-<br />
| 05/04/2017<br />
| <br />
TBD<br />
| <div class="mw-collapsible mw-collapsed"><br />
'''CHI Papers Clinic'''<br />
<div class="mw-collapsible-content"><br />
TBD<br> <br />
</div></div><br />
<br />
|}<br />
<br />
== Past Brown Bags ==<br />
<br />
View the [[Past Brown Bag Lunch Schedules]] to learn more about prior talks.<br />
<br />
__FORCETOC__</div>Dvotipka