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'''Abstract:''' | '''Abstract:''' ''How can new technologies help learners begin to see the world through scientific lenses (i.e., scientize their lives)?'' In this talk I will discuss my research team’s current work in understanding and promoting learners scientific disposition development through technology-supported life-relevant science learning experiences. In the Science Everywhere project, June Ahn, Jason Yip, and our amazing graduate students are designing a social media app and interactive community displays to help entire neighborhoods in low-SES contexts scientize their daily life experiences together. I will describe an initial analysis of learners’ and their families’ interactions with the Science Everywhere mobile app that informs our understanding of ways new mobile technologies can promote learners’ scientizing across contexts. I will also provide an initial look at our work on designing and integrating large community displays in these neighborhood contexts. | ||
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'''Bio:''' | '''Bio:''' Tamara “Tammy” Clegg is an assistant professor in the College of Education with a joint appointment in the College of Information Studies at the University of Maryland. She received her PhD in Computer Science at Georgia Tech in 2010 and her Bachelor of Science in Computer Science from North Carolina State University in 2002. From 2010-2012 Clegg was a postdoctoral fellow at the University of Maryland with the Computing Innovations Fellows program. Her work focuses on developing technology and learning experiences to support life-relevant learning environments where children and communities engage in science in the context of achieving goals relevant to their lives. Clegg uses participatory design to design these new technologies. Her current projects include the design of a social media app and connected community displays called Science Everywhere to engage entire neighborhoods (i.e., learners, teachers, parents, informal educators) in science inquiry connected across community contexts. Additionally, she is working on the design of interactive self-sensing wearables called BodyVis (and supporting learning experiences) that display the dynamic inner-workings of the wearer’s anatomy. Clegg is also co-PI on a project called NatureNet focused on engaging diverse adult communities in community-driven environmental projects with mobile apps and community technologies. These projects are funded by the NSF Cyberlearning and Future Learning Technologies and Advancing Informal Science Learning (AISL) programs. | ||
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Revision as of 18:02, 26 April 2016
The HCIL has an open, semi-organized weekly "brown bag lunch (BBL)" every Thursdays from 12:30-1:30pm in HCIL (2105 Hornbake, South Wing). The topics range from someone's work, current interests in the HCIL, software demos/reviews, study design, proposed research topics, introductions to new people, etc. The BBL is the one hour a week where we all come together--thus, it’s a unique time for HCIL members with unique opportunities to help build collaborations, increase awareness of each other’s activities, and generally just have a bit of fun together with free food every week. There is no RSVP; simply show up!
If you would like to give or suggest a talk, presentation, workshop, etc., send an email to BBL student co-coordinators Austin Beck (austinbb@umd.edu) or Leyla Norooz (leylan@umd.edu). In the email, briefly describe the topic and preferred dates.
To be notified about upcoming events, please subscribe one of these mailing lists.
We thank YAHOO for its sponsorship of the HCIL Brown Bag Lunches .
Spring 2016 Schedule
Date | Leader | Topic |
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01/28/2016 | Kickoff to a new Semester! |
Come network, make introductions, share what each of us is working on, and learn about the new HCIL website Please come to our first BBL of the spring and introduce yourself, and share what you're working on in the coming semester. We'll also cover our new HCIL website and ask our community to help us tweak and improve it (so bring your laptops if you can). The first BBL will be for us to network with each other and kickoff a great new semester.
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02/04/2016 |
Tom Yeh Assistant Professor, University of Colorado CS (link). Host: Jon Froehlich |
Printing Pictures in 3D
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02/11/2016 | Cliff Lampe Associate Professor, University of Michigan iSchool (link) Host: Jessica Vitak |
Citizen Interaction Design and its Implications for HCI
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02/18/2016 | Thomas Haigh Associate Professor of Information Studies, University of Wisconsin-Milwaukee (link) Host: ??? |
Working on ENIAC: The Lost Labors of the Information Age
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02/25/2016 | Adil Yalcin PhD Candidate in Computer Science at UMD (link) |
Keshif: Data Exploration using Aggregate Summaries and Multi-Mode Linked Selections
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03/03/2016 | Eytan Adar. Assoc Prof, School of Information, Univ. of Michigan (link). Host: Ben Shneiderman |
All the Data Fit to Print: Newsroom Tools for Generating Personalized, Contextually-Relevant Visualizations (Campus Visualizations Partnership lecture) Abstract Visualizations can enhance news article content by presenting complex facts clearly and providing contextually-relevant visualizations. By using novel natural language and text mining approaches, our systems define "queries" that encode the article's topic (e.g., "unemployment in CA in March," "global average temperatures in 2012") and the comparisons that are made in the article's text (e.g., differences between states or over time) to guide the visualization generation. Compelling visualizations are relevant and 'interesting'-concepts that are very hard measure, but we address these challenges in the Contextifier, NewsViews, and PersaLog systems, which are meant to help journalists tell their stories more effectively (joint work with Brent Hecht, Jessica Hullman, Tong Gao, Carolyn Gearig, Josh Ford, and Nick Diakopoulos).
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03/10/2016 | Alina Goldman PhD Student in Information Studies at UMD's iSchool |
StreamBED: Teaching Citizen Scientists to Judge Stream Quality with Embodied Virtual Reality Training Abstract: StreamBED, a new virtual reality (VR) training environment teaches citizen scientists to make holistic assessments about water quality by allowing them to explore and compare virtual watersheds. The initial design of StreamBED garnered positive feedback, but elicited a need for a comprehensive redesign. This talk poses several questions to understand how training may be redesigned to be more engaging and informative.
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03/17/2016 | No Brown Bag for Spring Break. | |
03/24/2016 | Daniel Robbins (link) |
Visualize getting a job (Campus Visualizations Partnership lecture) Abstract Everyone hates LinkedIn. While quite useful, its user interface and paucity of visualization tools requires users to infer relationships, rely on short term memory to form mental models, and resort to ancillary tools for tracking progress. Dan will discuss visualization techniques to assist in a typical job search process. These include views and tools to effectively give overviews of professional connections, stay on top of communications, cue up reminders, and generate summaries. To do this, Dan will suggest ways of integrating timelines, faceted search, and social networks, all in the context of mobile design constraints.
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03/31/2016 | TBD |
TBD Abstract: TBD
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04/07/2016 | Andrea Wiggins Assistant Professor, University of Maryland iSchool (link) |
Community-based Data Validation in Citizen Science Abstract: Technology-supported citizen science has created huge volumes of data with increasing potential to facilitate scientific progress. However, verifying data quality is still a substantial hurdle due to the intended applications of data and limitations of existing data quality mechanisms. The talk discusses results from a paper that received an "Honorable Mention" at CSCW 2016 which investigated community-based data validation practices in an online community where people record what they see in the nature. We also examined the characteristics of records of wildlife species observations that affected the outcomes of collaborative data quality management. The findings describe the processes that both relied upon and added to information provenance through information stewardship behaviors, which led to improvements in indicators of data quality. The likelihood of community-based validation interactions were predicted by several factors, including the types of organisms observed and whether the data were submitted from a mobile device. Unexpected and counter-intuitive results reflect the realities of the material world in which mobile apps are deployed, and suggest implications for design and practice. The talk concludes with discussion of the evolution of recent developments in Federal policies related to crowdsourcing and citizen science.
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04/14/2016 | CHI Practice Talks Kotaro Hara & Elissa Redmiles |
Kotaro: The Design of Assistive Location-based Technologies for People with Ambulatory Disabilities: A Formative Study Abstract (Kotaro): In this paper, we investigate how people with mobility impairments assess and evaluate accessibility in the built environment and the role of current and emerging locationbased technologies therein. We conducted a three-part formative study with 20 mobility impaired participants: a semi-structured interview (Part 1), a participatory design activity (Part 2), and a design probe activity (Part 3). Part 2 and 3 actively engaged our participants in exploring and designing the future of what we call assistive locationbased technologies (ALTs)—location-based technologies that specifically incorporate accessibility features to support navigating, searching, and exploring the physical world. Our Part 1 findings highlight how existing mapping tools provide accessibility benefits—even though often not explicitly designed for such uses. Findings in Part 2 and 3 help identify and uncover useful features of future ALTs. In particular, we synthesize 10 key features and 6 key data qualities. We conclude with ALT design recommendations.
As a first step, we conducted 25 semi-structured interviews of a demographically broad pool of users. These interviews resulted in several interesting findings: (1) participants evaluated digital-security advice based on the trustworthiness of the advice source, but evaluated physical-security advice based on their intuitive assessment of the advice content; (2) negative-security events portrayed in well-crafted fictional narratives with relatable characters (such as those shown in TV or movies) may be effective teaching tools for both digital- and physical-security behaviors; and (3) participants rejected advice for many reasons, including finding that the advice contains too much marketing material or threatens their privacy.
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04/21/2016 | Sir Timothy O'Shea (link) & Eileen Scanlon (link) Principal and Vice-Chancellor of Edinburgh University, & Regius Professor of Open Education, The Open University, UK (respectively) |
How New Technologies Can Enhance Learner Autonomy Abstract: Find out more about the new technology-based approaches for supporting education from the perspective of learner autonomy. The University of Edinburgh and the British Open University have made extensive use of Massive Open Online Courses (MOOCs), including innovative applications of MOOCs to domains such as real-time political situations and citizen science. While to date, MOOCs and shared virtual environments have augmented rather than displaced more mature modes of e-learning, in the future, individual and distributed groups of learners will be able to become much more autonomous as they take advantage of new developments in data science.
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04/28/2016 | Tamara Clegg Assistant Professor, University of Maryland iSchool & Education (link) |
ScienceEverywhere Abstract: How can new technologies help learners begin to see the world through scientific lenses (i.e., scientize their lives)? In this talk I will discuss my research team’s current work in understanding and promoting learners scientific disposition development through technology-supported life-relevant science learning experiences. In the Science Everywhere project, June Ahn, Jason Yip, and our amazing graduate students are designing a social media app and interactive community displays to help entire neighborhoods in low-SES contexts scientize their daily life experiences together. I will describe an initial analysis of learners’ and their families’ interactions with the Science Everywhere mobile app that informs our understanding of ways new mobile technologies can promote learners’ scientizing across contexts. I will also provide an initial look at our work on designing and integrating large community displays in these neighborhood contexts.
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05/05/2016 | Chris Preist Reader in Sustainability and Computer Systems at Bristol University (link) Host: Jon Froehlich |
On the role of gamification in citizen engagement: What is it good for, and what not? Abstract: Community campaigning groups typically rely on core groups of highly motivated members. In this talk we consider how crowdsourcing strategies can be used to support such campaigns. We focus on mobile data collection applications and strategies that can be used to engage casual participants in pro-environmental data collection. We report the results of a study conducted with Close The Door Bristol, a community campaign that encourages shops to keep doors shut in winter and so reduce energy consumption. Our study used both quantitative and qualitative methods to investigate the impact of different motivational factors and strategies, including both intrinsic and extrinsic motivators.
Specifically we will present analyses of:
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Past Brown Bags
View the Past Brown Bag Lunch Schedules to learn more about prior talks.