Past Brown Bag Lunch Schedules: Difference between revisions
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The following are the past Brown Bag schedules. | The following are the past Brown Bag schedules. | ||
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== Fall 2017 == | |||
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| 08/31/2017 | |||
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Kickoff to a new Semester! | |||
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Come network, make introductions, and share what you are working on | |||
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Please come to our first BBL of the Fall 2017 semester to introduce yourself and share what you're working on in the coming semester. The first BBL will be for us to network with each other and kickoff a great new semester. | |||
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| 09/07/2017 | |||
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'''David Weintrop''', University of Maryland, College Park | |||
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<b>To block or not to block: Understanding the effects of programming language representation in high school computer science classrooms.</b> | |||
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<b>Abstract:</b> In the last few years, Chicago, New York City, and San Francisco have all announced major initiatives to bring computer science classes and computational thinking into every high school in their cities - with countless other smaller school districts following suit. Having made these commitments, attention now shifts towards how best to teach computer science to diverse populations of high school students who grew up in the age of smart phones, iPads, and Facebook. An increasingly popular strategy being employed is the use of graphical, block-based programming environments like Scratch, Blockly, and Alice. While these environments have been found to be effective at broadening participation with younger learners, open questions remain about their suitability in high school contexts. In this talk, I will present findings from a two-year classroom study looking at how the design of introductory programming environments affects learners' emerging understandings of computer science concepts and their perceptions of the field of computer science. I will also discuss the affordances of block-based programming environments relative to more conventional text-based alternatives. | |||
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<b>Bio:</b>David Weintrop is an Assistant Professor in the Department of Teaching & Learning, Policy & Leadership in the College of Education with a joint appointment in the College of Information Studies at the University of Maryland. His research focuses on the design, implementation, and evaluation of accessible and engaging computational learning environments. He is also interested in the use of technological tools in supporting exploration and expression across diverse contexts including STEM classrooms and informal spaces. His work lies at the intersection of human-computer interaction, design, and the Learning Sciences. David has a Ph.D. in the Learning Sciences from Northwestern University and a B.S. in Computer Science from the University of Michigan. He spent one year as a postdoctoral researcher at the University of Chicago studying computer science learning in elementary classrooms prior to joining the faculty at the University of Maryland. Before starting his academic career, he spent five years working as a software developer at a pair of start-ups in Chicago. | |||
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| 09/14/2017 | |||
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'''Stacy Branham''',<br>University of Maryland Baltimore-County | |||
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<b>From Independence to Interdependence: A Social Narrative of Assistive Technology</b> | |||
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<b>Abstract:</b> In the Assistive Technology and greater disabilities community, “independence” has been a core goal and frame for making progress toward equality. This dominant narrative is often interpreted to mean that disabled people can and should live independently without help from others, and that assistive devices exist to displace reliance on helpers. For example, a wearable device that gives a blind person turn-by-turn directions through an airport displaces a sighted human guide. However, my work with people with disabilities in the home, in the workplace, and in public spaces has demonstrated that collaboration is a significant tool and goal of people with disabilities in their everyday lives. Further, social setting and human-human interactions significantly impact whether and how assistive devices are used. In this talk, I will share and unpack stories from people with various abilities to argue that assistive technology design through the lens of “interdependence” provides a more honest, respectful, and empowering alternative for assistive technology design. | |||
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<b>Bio:</b> Stacy Branham is a Lecturer in Information Systems at the University of Maryland, Baltimore County (UMBC). Her research in Human-Centered Computing contributes to the subfields of Social Computing and Assistive Technology by investigating how technologies mediate interpersonal relationships, often with people who are blind. Her recent and ongoing studies explore how technology can engender safety as people with disabilities encounter law enforcement at protests, as blind parents care for their children at home, and as transgender people navigate violence in online and offline spaces. Themes she investigates include agency, empowerment, disability, gender, social justice, intimacy, interdependence, personal safety, and ethics in design research. Her research has been recognized with best paper awards at CHI and DIS. Dr. Branham has organized multiple workshops at CSCW and CHI on ethics in design research, culminating in a Special Issue of Interacting with Computers. She is currently a papers AC for CHI 2018 and the Chair of the Student Research Competition for ASSETS 2017. Dr. Branham received her BS and PhD in Computer Science from Virginia Tech, with a specialization in Human-Computer Interaction. | |||
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| 09/21/2017 | |||
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'''Gabriela Marcu''',<br>Drexel University<br> | |||
'''Cody Buntain''',<br>University of Maryland, College Park | |||
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<b>Gabriela: Addressing health inequities through human-centered design</b><br> | |||
<b>Cody: Gaining Insight into Real-World Societal Response Using Social Media</b> | |||
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<b>Talk 1 - Abstract:</b> When we use empathy and human-centered approaches in developing health interventions, we have the capacity to affect social change. We can direct human-centered computing toward underserved populations. We can target marginalization, stigma, and inequity with human- centered methods. In this talk, I will share projects that have focused on addressing inequities within children’s behavioral health services, treatment for youth living with HIV, and opioid overdose prevention. I will present methodological approaches to designing for and with underserved populations, and show how to practice inclusion and equity in the design process. Based on the results of my projects, I will also outline design principles for health information technologies that do not sacrifice humanity for standardization. Finally, I will discuss the importance of broadening participation in computing, for more equitable research participation, methods, and output. | |||
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<b>Talk 2 - Abstract:</b> Online social networking platforms (OSNs) like Facebook, Twitter, and Reddit have become valuable data sources in studying societal response to high-impact events (terror attacks, natural disasters, mass demonstrations, etc.). These events unfold rapidly, with users posting their responses and new developments to OSNs as they happen. Rapidly understanding these responses can be critical to providing assistance or reducing conflict. | |||
This talk discusses three main areas in this research: | |||
1) How well does OSN data reflect real-world population data, | |||
2) What are the patterns in response behavior to these events, and | |||
3) How can low-quality information be filtered out from these data sources? | |||
I will present findings across these questions, showing social media data mirrors certain geographic populations, discussing event-detection algorithms, and outlining some current research in cross-platform information quality. I will then open discussion on future work in: OSN data for qualitative study, crisis informatics, and studies of population/platform differences in online information quality. | |||
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<b>Bio:</b> Gabriela Marcu is an Assistant Professor in the College of Computing and Informatics and a Research Fellow with the A.J. Drexel Autism Institute at Drexel University. Her research applies participatory design, action research, and ubiquitous computing to promote behavioral health and social justice. Dr. Marcu directs the Empathic Research Group, a highly diverse and interdisciplinary team passionate about user experience and social change. She holds a Ph.D. in Human-Computer Interaction from Carnegie Mellon University, and a B.S. in Informatics from the University of California, Irvine. She has been named a Siebel Scholar, NSF Graduate Research Fellow, Microsoft Research Graduate Women Scholar, and Google Anita Borg Scholar. | |||
<b>Bio:</b> Dr. Cody Buntain is a postdoctoral research fellow at the University of Maryland’s Human-Computer Interaction Lab and is funded by the Intelligence Community Postdoctoral Fellowship. His current areas of research include studying complex social systems and how society leverages social media in the aftermath of crises and social unrest. This research includes evaluating information credibility across social media platforms, real-time information retrieval and event detection in response to crises, social media reflections of real-world phenomena, and the intersection of machine learning and computational social science. | |||
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| 09/28/2017 | |||
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'''Mark Fuge''',<br>University of Maryland, College Park | |||
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'''Designing with Data: How machine learning is morphing human, product, and system design''' | |||
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'''Abstract:''' The nature of product design has increased in scale, both inside corporations and in self-organized online communities (e.g., OpenIDEO, Local Motors). This is thanks to unprecedented amounts of digital design information made possible by globally distributed groups of thousands of people who collaborate together on design projects over the Internet. However, this increased scale and diversity comes with a price: 1) these groups generate more data than they can effectively use, 2) it becomes difficult to leverage their diverse expertise, and 3) involving non-experts meaningfully the design process, particularly for complex mechanical systems, requires rethinking how people interact with design tools and what kind of intelligent support we need to provide. | |||
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In this talk I'll address how advances in machine learning can ameliorate these issues. Specifically, my students and I will introduce ongoing work on three problems: 1) how to use data to understand and simplify complex, high-dimensional, design spaces (to aid in techniques like optimization, design synthesis, and design exploration), 2) how to filter high-quality, diverse submissions out of large pools of design ideas generated by online communities (to aid in design generation and selection), and 3) how to enable non-experts to design complex mechanical parts (such as 3D printable robots) by using AI to automate various mechanical design tasks. Each problem highlights how building probabilistic models of designs via data can often produce a whole that is greater than the sum of its parts and make design (even of complex, physical systems) more inclusive. | |||
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'''Bio:''' Mark Fuge is an Assistant Professor of Mechanical Engineering at the University of Maryland, College Park, and recently joined the HCIL as a faculty member. His research lies at the intersection of Mechanical Engineering, Machine Learning, and Design; an area often referred to as "Design Informatics" or "Data-Driven Design." He received his Ph.D. at the University of California at Berkeley, and received his M.S. and B.S. at Carnegie Mellon University. He has conducted research in applied machine learning, optimization, network analysis, additive manufacturing, human-computer interfaces, crowdsourcing, and creativity support tools. He has received a DARPA Young Faculty Award and a National Defense Science and Engineering Graduate (NDSEG) Fellowship. You can learn more about his research at his lab’s website: https://ideal.umd.edu | |||
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| 10/05/2017 | |||
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'''Sigfried Gold''',<br>University of Maryland, College Park | |||
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<b>'''Exploratory visualization tools for health records research, and an exciting detour into infrastructural support for health records research at UMD'''</b> | |||
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'''Abstract:''' Important medical research is increasingly based on analysis of data collected during provision of routine care. Compared to clinical trials data, this "secondary use" data is not susceptible to randomized, prospective study protocols; it suffers from poor quality and extreme "missingness" for observational or retrospective methods; strict privacy and human subjects regulations limit its availability; processing it for analysis is complicated by the diversity of its sources, formats, and the plethora of language and coding systems in which it is recorded; and analyzing it generally requires advanced clinical training and methods for grappling with its extreme multi-variateness, sparsity, and unknown systemic biases. Despite these formidable challenges, this data is orders of magnitude cheaper and more prolific than clinical trial data. Researchers and analysts within medical provider institutions can have access to data for millions of patients essentially for free; while medical products companies, regulators, and payer institutions can affordably purchase data for hundreds of millions of patients. Further, although analysts' uses cases are diverse and their methods (e.g., advanced statistics or machine learning) often opaque as well as immature; they share many basic questions and tasks: they almost universally need to characterize their populations on various demographic and clinical dimensions; they generally need to choose study and comparator cohorts; they need to group patients by disease and treatment parameters; they need to evaluate the significance of untold co-morbidities and confounders; they need to explore and discover temporal patterns obscured by the volume and variability of the data. | |||
The advent of common data models and open-source software is just beginning to drastically streamline research workflows with this data. For analysts with access to data in OHDSI (ohdsi.org) format, for instance, many months of the standard observational study workflow can be skipped entirely. OHDSI's web-based cohort construction tools and it's open and growing R methods library allow researchers not only to define and execute their studies in hours or days rather than months, these researchers can now instantly and precisely share their code and aggregate results in a research network to be immediately replicated on dozens of other databases containing records for hundreds of millions of patients. | |||
What this means for my research is: 1) my visualization tools can be built to a single data model and can be tested with a wide variety of use cases and without requiring my subject matter expert collaborators to perform data collection and transformation just to work with me; and 2) my tools can be built with immediate integration into platforms they are already using, so, for instance, they can take advantage of these experimental visualization tools as they design their study and set parameters; they can feed those parameters into their statistical or machine learning algorithms; and they can then (continuing in the same platform) use these visualization tools to explore and evaluate results. | |||
What it also means for my research, for better or worse, is that my model for developing and evaluating visualization software and working with users and collaborators is very different from what HCI researchers are used to, and, since no one at UMD (as far as I know) is using OHDSI or anything like it, I have been spending more time explaining and evangelizing for my preferred research platform than for my research itself. | |||
At the Brown Bag I will talk about both; but depending on audience interest (some of our visualization researchers will be off at IEEE VIS this week), I may end up focusing more on the infrastructural issues. | |||
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'''Bio:''' With 29 years of experience in developing data management and analysis software on Unix/Linux and web platforms, Gold specializes in designing and implementing innovative, browser-based information visual analytics tools to facilitate the exploration and understanding of complex, multivariate or temporal data. He has experience in a wide array of industries (cyber security, securities trading, law, public sector administration, fundraising), but particular expertise in medical informatics and the secondary use of clinical and claims data for pharmacoepidemiology and patient safety research. He works with medical data using a common data model and open-source software as a collaborator in the OHDSI community. | |||
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| 10/12/2017 | |||
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'''Foad Hamidi''',<br>University of Maryland, Baltimore County | |||
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<b>Designing for User Agency and Participation</b> | |||
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<b>Abstract:</b> Digital technologies provide many opportunities to engage the interest and attention of users of all ages. A central question for the designers of these systems is what aspects of user interaction do they want to encourage and emphasize. In this talk, I present several research projects in which I designed digital systems to motivate user participation and collaboration. These projects include a digital living media system that engages child users though the dynamics of caring and responsibility and a Do-It-Yourself (DIY) open-source communication board for non-verbal users. For each project, I describe how I worked closely with various stakeholders including children, parents and teachers. I conclude with reflections on how to design digital system to support human agency and participation. | |||
<br><br><b>Bio:</b> Foad Hamidi is a Postdoctoral Research Associate at the University of Maryland, Baltimore County. His research interests include Human-Computer Interaction, Participatory Design, Digital Living Media Systems and DIY Assistive Technology. He is passionate about interdisciplinary cormmunitity-engaged research and has work on research projects in different cultural contexts, including Kenya, Bhutan and Mexico. He has a PhD in Computer Science from York University, Toronto. | |||
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| 10/19/2017 | |||
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'''Internship Panel''' | |||
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Internship Panel | |||
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<b>Abstract:</b> The panel will share their experiences applying for the internships and finishing them. They will also provide resources including for practicing coding, improving resume, and interview questions. | |||
<br><br><b>Bio:</b> The panel consists of PhD students from UMD CS and ISchool---Leyla Norooz, Seokbin Kang, Zhe Cui, Deok Gun Park, and Sriram Karthik Badam. They have done internships at both academia and industry including MSR, Google, Adobe, IBM, LinkedIn, and INRIA (France). | |||
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| 10/26/2017 | |||
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<b>Janet Walkoe</b>,<br>University of Maryland, College Park | |||
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<b>Teacher Noticing: Leveraging Technology to Explore Noticing and Noticing to Explore Technology</b> | |||
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<b>Abstract:</b> We introduce <i>technology-mediated teacher noticing</i> (TMTN): a vision for the design and use of technology-mediated tools that takes seriously the need for teachers to attend to, interpret, and respond to their students’ thinking. This vision is situated at the intersection of research on teacher noticing, and on technology to support student thinking. We synthesize that work to highlight specific ways that technology-mediated classroom tools can focus and stabilize teachers’ attention on valuable aspects of student thinking emphasized by current reform efforts. We then illustrate TMTN with classroom examples in which technology supported or obstructed teachers' attention to student thinking, and consider implications for research on technology in teacher practice, professional development, and the design of technological tools for K-12 classrooms. | |||
<br><br><b>Bio:</b> Janet is a Learning Scientist and Mathematics Educator. She earned her Doctorate from Northwestern University in the Learning Sciences in 2012. She also holds an MS in Mathematics from the University of Illinois at Chicago and a BA in Mathematics from the University of Chicago. Before enrolling in graduate school, Janet taught high school mathematics (from 1996-2006), earning National Board Certification in 2003. Janet studies the teaching and learning of algebra in formal and informal environments. In particular, she is interested in the natural resources children bring to algebra classes and how to help teachers leverage these resources. Outside the college you may find her at the yoga studio or spending time in Washington DC with her daughter, husband & their pet rats. | |||
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| 11/02/2017 | |||
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<b>Joseph G. Davis</b>,<br>University of Sydney | |||
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<b>Visualizing and Exploring Cliques and Cartel-Like Patterns in Citation Networks</b> | |||
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<b>Abstract:</b> With the growing emphasis on metrics such as citation count and h-index for research assessment, several reports of gaming and cartel-like formations for boosting citation statistics have emerged. However, such cartels are extremely difficult to detect. This paper presents a systematic approach to visualizing and computing clique and other anomalous patterns through ego-centric citation network analysis by drilling down into the details of individual researcher’s citations. After grouping the citations into three categories, namely, self- citations, co-author citations, and distant citations, we focus our analysis on the outliers with relatively high proportion of self- and co-author citations. By analyzing the complete co-authorship citation networks of these researchers one at a time along with all the co-authors and by merging these networks, we were able to isolate and visualize cliques and anomalous citation patterns that suggest plausible collusion. Our exploratory analysis was carried out using the citation data from Web of Science (now Clarivate Analytics) for all the highly cited researchers in Computer Science and Physics. I will also discuss some of the potential research opportunities in 'citation analytics'. | |||
<br><br><b>Bio:</b> Joseph G. Davis is the Professor of Information Systems and Services at the School of Information Technologies, the University of Sydney, Sydney, Australia. He directs the Knowledge Discovery and Management Research Group and is the theme leader for service computing at the Centre for Distributed and High Performance Computing at Sydney. His research covers crowdsourcing, data analytics, ontologies and semantic web, and service computing. He has published over 110 research papers in these and related areas. His research has been funded by the Australian Research Council, Cooperative Centre for Smart Services, Data 61, IBM Research Labs, Carnegie Bosch Institute, among others. | |||
Joseph completed his PhD in Information Systems at the University of Pittsburgh. He has held previous academic positions at Indiana University Bloomington and University of Auckland and Visiting Professorships at Carnegie Mellon University, Syracuse University, University of Pittsburgh, and IBM Research Labs. He is a Senior Member of the ACM and a Charter Member of the Association for Information Systems. | |||
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| 11/09/2017 | |||
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<b>Ben Shneiderman</b>, | |||
<br>University of Maryland, College Park | |||
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<b>How do art & design accelerate research in science & engineering?</b> | |||
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<b>Abstract:</b> Leonardo is the classic example of fusion between art and science, as well as design and engineering. His artistic side amplified his perceptual abilities enabling him to make scientific breakthroughs about human anatomy, hydraulics, optics, and much more. Similarly, Pasteur’s training in lithography sensitized him to understand the chirality of molecules. Artistic skill enabling science is but one of four paths that I see. A second path is that the demands of art push science and engineering forward, as in the case of Karl Heinz needing to create the MP3 algorithms for compressing music. A third path is that the playful, exploratory, iterative, and divergent methods of art & design free up scientists and engineers to expand the range of their thinking. A fourth path is that products of art & design, such as paintings, sculpture, music, or film can directly inspire scientists and engineers. This talk will present further examples and call for closer connections across these disciplines. | |||
<br><br><b>Bio:</b> Ben Shneiderman (http://www.cs.umd.edu/~ben) is a Distinguished University Professor in the Department of Computer Science, Founding Director (1983-2000) of the Human-Computer Interaction Laboratory (http://www.cs.umd.edu/hcil/), and a Member of the UM Institute for Advanced Computer Studies (UMIACS) at the University of Maryland. He is a Fellow of the AAAS, ACM, IEEE, and NAI, and a Member of the National Academy of Engineering, in recognition of his pioneering contributions to human-computer interaction and information visualization. His contributions include the direct manipulation concept, clickable highlighted web-links, touchscreen keyboards, dynamic query sliders, development of treemaps, novel network visualizations for NodeXL, and temporal event sequence analysis for electronic health records. | |||
Shneiderman is the co-author with Catherine Plaisant of Designing the User Interface: Strategies for Effective Human-Computer Interaction (6th ed., 2016) http://www.awl.com/DTUI/. With Stu Card and Jock Mackinlay, he co-authored Readings in Information Visualization: Using Vision to Think (1999). He co-authored, Analyzing Social Media Networks with NodeXL (www.codeplex.com/nodexl) (Morgan Kaufmann) with Derek Hansen and Marc Smith. Shneiderman’s latest book is The New ABCs of Research: Achieving Breakthrough Collaborations (Oxford, April 2016). | |||
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| 11/16/2017 | |||
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'''Karthik Ramani''',<br>Purdue University, <br>West Lafayette | |||
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<b>A New Genre of Human Computer-Interaction and Interfaces for 3D Creative Design and Fabrication</b> | |||
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<b>Abstract:</b> The convergence of many factors such as low cost sensors, electronics, computing, machines, and more recently machine learning have created the potential for changing the way users engage with the physical world. This talk will explore and demonstrate how we can create new geometric interfaces and interactions that leverage our knowledge of the physical world for 3D design and fabrication. These new methods and tools enable users to personalize designs using new machines. In the first part of the talk we will explore how any consumer with little knowledge of computers can repurpose everyday objects and or shapes and quickly customize them to foldable constructions. Such constructions are then used to create robots in the physical world. In the second part we will see how new interactive workflows using a smart phone and tablets with pen-and-touch interfaces can be used for collaborative 3D design ideation. As a result of low thresholds and simple user interactions with lower cognitive loads, users are shown to explore multiple creative pathways. In the last part of the talk we will examine how a new deep learning technique, “SurfNET”, transforms a single image into 3D shapes and even hallucinate shapes that it has not seen. We envision a future with personalized manufacturing interfaces that lower the barrier for many to participate in the design and fabrication processes. | |||
<br><br><b>Bio:</b> Karthik Ramani is the Donald W. Feddersen Professor of School of Mechanical Engineering at Purdue University, with courtesy appointments in Electrical and Computer Engineering and College of Education. He earned his B.Tech from the Indian Institute of Technology, Madras, in 1985, an MS from Ohio State University, in 1987, and a Ph.D. from Stanford University in 1991, all in Mechanical Engineering. He has received many awards from the National Science Foundation (NSF) and other organizations. He has served in the editorial board of Elsevier Journal of Computer-Aided Design (CAD) and the ASME Journal of Mechanical Design (JMD). In 2008 he was a visiting Professor at Stanford University (computer sciences), research fellow at PARC (formerly Xerox PARC), and in Oxford University Institute of Mathematical Sciences in summer 2016. He also serves on the Engineering Advisory sub-committee for the NSF IIP (Industrial Innovation and Partnerships). In 2006 and 2007, he won the Most Cited Journal Paper award from CAD and the Research Excellence award in the College of Engineering at Purdue University. In 2009, he won the Outstanding Commercialization award from Purdue University. He was the co-founder of the world’s first commercial shape-based search engine (VizSeek) and more recently co-founded ZeroUI whose product (Ziro) won the Best of Consumer Electronics Show Finalist (CES 2016). He has won several best paper awards and in 2014 the Outstanding Research Excellence Award from ASME Computers and Information Sciences in Engineering Division. NSF recently invited him as a distinguished speaker in cyber-learning and engineering maker spaces. In 2015 he won the most cited researcher for 2005-16 in the Elsevier CAD journal. His recent papers have been published in venues such as ACM (SIGCHI, UIST); IEEE (CVPR, ECCV, ICCV, TVCG, VAST), TEI, CAD and ASME JMD. | |||
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| 11/23/2017 | |||
| colspan="2" | No Brown Bag, Thanksgiving recess | |||
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| 11/30/2017 | |||
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'''Karen Holtzblatt''',<br>InContext Design | |||
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<b>Jumpstart your Career: How to Get and Keep Industry Jobs</b> | |||
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<b>Abstract:</b> Karen Holtzblatt will give a very practical talk on how to get and keep industry jobs. She will cover what the different job types are, how to find the job you want, what a good resume looks like, what you need to think about for a slideshow or portfolio, and what job hunting looks like today. She will also talk about what students should be looking for in a job and how to succeed right away on the job. | |||
This talk is based on her years of experience in industry, her mentoring of young professionals, and her current work understanding what new hires need to succeed in technology companies. | |||
<br><br><b>Bio:</b> Karen Holtzblatt is CEO of InContext Design and driving force behind the Women in Tech Retention Project. A recognized leader in requirements and design, Karen pioneered transformative ideas and design approaches throughout her career. She introduced Contextual Design, the industry standard for understanding the customer and organizing that data to drive innovative product concepts. Karen has now turned her focus to the issue of women in high tech companies in order to understand why women leave the field and to provide solutions. Her research and resulting framework describe the core factors in the work environment that women need to achieve success. Together these can help companies and inspire women. | |||
As a member of ACM SIGCHI (The Association of Computing Machinery’s Special Interest Group on Computer-Human Interaction) Karen was awarded membership to the CHI Academy a gathering of significant contributors and received the first Lifetime Award for Practice for her impact on the field. Contextual Design is used by companies and universities world-wide. Karen has more than 25 years of teaching experience professionally and in university settings. She holds a doctorate in applied psychology from the University of Toronto. Karen is a Research Scientist at University of Maryland’s iSchool. | |||
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| 12/07/2017 | |||
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'''Pamela Wisniewski''' | |||
<br> University of Central Florida | |||
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<b>Taking a Teen-Centric Approach to adolescent Online Safety</b> | |||
<div class="mw-collapsible-content"> | |||
<b>Abstract:</b> Most online safety tools (i.e., “parental controls”) are designed to meet the needs of parents and young children, ignoring the complex developmental needs of adolescents (ages 13-17) as they transition into adulthood. This makes sense; it is easier to design sociotechnical solutions that monitor and restrict undesirable behavior than it is to build systems that help adolescents youth how to self-regulate their own actions. Similarly, it is also more clear cut to create laws, such as the Childrens’ Online Privacy Protection Act (COPPA), that protect younger children (ages 13 and under), that together, either result in teens being treated like children or leaving teens to virtually fend for themselves. In my talk, I discuss the status quo of technical solutions for adolescent online safety and propose a paradigm shift towards more teen-centric approaches for keeping adolescents safe online, which includes empowering teens to self-regulate their online behaviors to more effectively manage the risks (e.g., information breaches, cyberbullying, sexual solicitations, and exposure to explicit content) they may encounter online. | |||
<br><br><b>Bio:</b> Dr. Pamela Wisniewski is an Assistant Professor in the Department of Computer Science at the University of Central Florida. She graduated from the University of North Carolina at Charlotte with a Ph.D. in Computing and Information Systems. She was recently a Post-Doctoral Scholar at the Pennsylvania State University, working with Dr. John (“Jack”) M. Carroll. Dr. Wisniewski has over 6 years of industry experience as a systems developer/business analyst in the IT industry. Her research interests are situated at the juxtaposition of HCI, Social Computing, and Privacy. An emerging theme across her research has been regulating the boundaries between how individuals manage their relationships with technology and how they manage their social interactions with others through the use of technology. Her goal is to frame privacy as a means to not only protect end users, but more importantly, to enrich online social interactions that individuals share with others. She is particularly interested in the interplay between social media, privacy, and online safety for adolescents. Dr. Wisniewski’s work has won best papers (top 1%) and best paper honorable mentions (top 5%) at premier conferences in her field, as well as being featured on NPR, Forbes, and Science Daily. | |||
<br> | |||
</div></div> | |||
|} | |||
== Spring 2017 == | |||
{| class="wikitable" border="1" | |||
|- | |||
! Date | |||
! width="150px" | Leader | |||
! Topic | |||
|- | |||
| 02/02/2017 | |||
| | |||
Kickoff to a new Semester! | |||
| <div class="mw-collapsible mw-collapsed"> | |||
Come network, make introductions, and share what each of us is working on | |||
<div class="mw-collapsible-content"> | |||
Please come to our first BBL of the spring 2017 semester to introduce yourself and share what you're working on in the coming semester. The first BBL will be for us to network with each other and kickoff a great new semester. | |||
<br> | |||
</div></div> | |||
|- | |||
| 02/09/2017 | |||
| | |||
'''Bilge Mutlu''',<br>University of Wisconsin-Madison | |||
| <div class="mw-collapsible mw-collapsed"> | |||
'''Human-Centered Principles and Methods for Designing Robotic Technologies''' | |||
<div class="mw-collapsible-content"> | |||
'''Abstract:''' The increasing emergence of robotic technologies that serve as automated tools, assistants, and collaborators promises tremendous benefits in everyday settings from the home to manufacturing facilities. While these technologies promise interactions that can be highly complex and beneficial, their successful integration into the human environment ultimately requires these interactions to also be natural and intuitive. To achieve complex but intuitive interactions, designers and developers must simultaneously understand and address human and computational challenges. In this talk, I will present my group’s work on building human-centered guidelines, methods, and tools to address these challenges in order to facilitate the design of robotic technologies that are more effective, intuitive, acceptable, and even enjoyable through successful integration into the human environment. The first part of the talk will review a series of projects that will demonstrate how the marrying of knowledge about people and computational methods through a systematic design process can enable effective user interactions with social, assistive, and telepresence robots. The second part of the talk will cover ongoing work that provides designers and developers with tools to apply these guidelines to the development of real-world robotic technologies and that utilizes partnerships with domain experts and end users to ensure the successful integration of these technologies into everyday settings. The talk will conclude with a discussion of high-level design guidelines that can be drawn from this body of work. | |||
<br><br> | |||
'''Bio:''' Bilge Mutlu is an associate professor of computer science, psychology, and industrial engineering at the University of Wisconsin–Madison. He received his Ph.D. degree from Carnegie Mellon University's Human-Computer Interaction Institute in 2009. His background combines training in interaction design, human-computer interaction, and robotics with industry experience in product design and development. Dr. Mutlu is a former Fulbright Scholar and the recipient of the NSF CAREER award as well as several best paper awards and nominations, including HRI 2008, HRI 2009, HRI 2011, UbiComp 2013, IVA 2013, RSS 2013, HRI 2014, CHI 2015, and ASHA 2015. His research has been covered by national and international press including the NewScientist, MIT Technology Review, Discovery News, Science Nation, and Voice of America. He has served in the Steering Committee of the HRI Conference and the Editorial Board of IEEE Transactions on Affective Computing, co-chairing the Program Committees for ROMAN 2016, HRI 2015, ROMAN 2015, and ICSR 2011, the Program Sub-committees on Design for CHI 2013 and CHI 2014, and the organizing committee for HRI 2017. More information on Dr. Mutlu and his research can be found at http://bilgemutlu.com and http://hci.cs.wisc.edu.</br> | |||
</div></div> | |||
|- | |||
| 02/16/2017 | |||
| | |||
'''Susan Winter''',<br>University of Maryland, College Park | |||
| <div class="mw-collapsible mw-collapsed"> | |||
'''Designing for Diversity: HCI and the Support of Scientific Research''' | |||
<div class="mw-collapsible-content"> | |||
'''Abstract:''' Understanding user needs and designing new technologies to meet those needs has long been a focus of HCI research. HCI has been embedded within a sociotechnical systems approach often considering user needs within a work context where an employing organization designs the work, chooses the technologies, and hires and trains the employees. This organizational “container” has been eroding, which raises interesting questions about the relationships among people, innovative technologies, work, and the role of HCI in this new hyper-diverse environment. | |||
<br><br> | |||
'''Bio:''' Susan J. Winter, Ph.D. is Associate Dean for Research and co-Director of the Center for Advanced Study of Communities and Information at the University of Maryland’s School of Information Studies. She has previously been a Science Advisor in the Directorate for Social Behavioral and Economic Sciences, Acting Deputy Director of the Office of Cyberinfrastructure at the National Science Foundation and a Program Director supporting distributed, interdisciplinary scientific collaboration where she was responsible for programs funding research on virtual organizations as sociotechnical systems, cyber-enabled discovery and innovation, and cyberinfrastructure education, and enabling resources for building community and capacity for complex data-driven and computational science including high performance computers, large-scale databases, and advanced software tools. Her award-winning research on the impact of information and communications technology on the organization of work has appeared in top journals; she has extensive international managerial and consulting experience, and currently serves on the editorial boards of the Journal of Information Technology, Information and Organization, and Group and Organization Management. She received her PhD from the University of Arizona, her MA from the Claremont Graduate University, and her BA from the University of California, Berkeley. | |||
</div></div> | |||
|- | |||
| 02/23/2017 | |||
| | |||
'''Virginia Byrne and Joohee Choi''',<br>University of Maryland, College Park | |||
<br>'''''' | |||
| <div class="mw-collapsible mw-collapsed"> | |||
'''Research design review & CSCW Practice Talk''' | |||
<div class="mw-collapsible-content"> | |||
'''Research Design Review'''<br> | |||
'''Abstract:''' Virginia is seeking feedback on a new research project conducted in partnership with the Division of Information Technology: studying and designing an online orientation for college students about online success strategies. The project is motivated by instructor reports that online students have lower rates of retention and reported satisfaction. This project is an exploratory mixed methods design with a series of planned design iterations. We hope to better understand the real vs. perceived strategies enacted by successful online college students. Then, we will design an orientation program to scaffold online learning so that our online students are more likely to enact the strategies shows to predict success. Please come give advice & feedback! | |||
<br><br> | |||
'''Bio:''' Virginia Byrne is a Technology, Learning and Leadership PhD student in the College of Education's Teaching and Learning, Policy and Leadership department. She researches how the learning experience changes when learners interact with peers through technology. At the HCIL, Virginia is a member of the BodyVis research team. <br> | |||
'''Title: Characteristics of Collaboration in the Emerging Practice of Open Data Analysis''' <br> | |||
'''Abstract:''' The democratization of data science and open government data initiatives are inspiring groups from civic hackers to data journalists to use data to address social issues. The analysis of open government data is expected to encourage citizens to participate in government as well as to improve transparency and efficiency in government processes. Through interviews and survey responses we gathered information on forty projects that involved the analysis of open data. We found that collaborations were interdisciplinary, small in scale, with low turnover, and synchronous communication. Most of the projects asked exploratory questions and made use of descriptive statistics and visualizations. We discuss how these findings contribute to an understanding of the emerging practice of open data analysis and to a broader understanding of open collaboration. | |||
<br><br> | |||
'''Bio:''' Joohee Choi is a Ph.D. student in Information Studies at University of Maryland, College Park. She is advised by Prof. Yla Tausczik. Her research interest is in understanding collaborative problem solving phenomenon mediated by information technology. She studied how collaboration emerges around the practice of open government data analysis, as well as in multiple online platforms like Github and Stack Overflow. Her current research looks at online Q&A community, Stack Exchange, with a focus on moderators' roles in the community. <br> | |||
</div></div> | |||
|- | |||
| 03/02/2017 | |||
| | |||
'''Diversity in Tech Discussion''' | |||
| <div class="mw-collapsible mw-collapsed"> | |||
To continue our discussions surrounding diversity in tech please come to Thursday's BBL prepared to talk about two current diversity topics: | |||
<div class="mw-collapsible-content"> | |||
1. Diversity and the LGBTQ Community | |||
http://www.geekwire.com/2015/out-in-tech-what-its-like-to-be-lgbt-in-an-industry-struggling-with-diversity/ | |||
http://fortune.com/2015/03/12/lesbians-in-tech/ | |||
2. Sexism in Tech | |||
https://www.susanjfowler.com/blog/2017/2/19/reflecting-on-one-very-strange-year-at-uber | |||
http://www.inc.com/kimberly-weisul/totally-unacceptable-environment-women-tech.html | |||
The readings are simply posted as a quick read to get us all thinking about these topics. Please bring your questions and comments as we continue to support and build a diverse and inclusive community here in the HCIL, in the HCI field more broadly, and in the world as a whole. | |||
''' | |||
<br> | |||
</div></div> | |||
|- | |||
| 03/09/2017 | |||
| | |||
'''Tim Summers & Sanjna Srivatsa''',<br>University of Maryland, College Park | |||
| <div class="mw-collapsible mw-collapsed"> | |||
'''Using Business Intelligence and Machine Learning in financial decision making in Cybersecurity sector''' | |||
<div class="mw-collapsible-content"> | |||
'''Abstract:''' Cybersecurity is a complex and multifaceted challenge that is continuously growing in importance. It is a concern that not only affects banks and government agencies, as it constantly revealed through the media, but its implications expand beyond. It comes as no surprise that Wall Street would push efforts to cash in on the opportunity that is cybersecurity. In fact, cybercrime is fueling a worldwide cybersecurity market which is expected to grow from $75 billion presently to $170 billion by 2020. Hundreds of billions of dollars are being spent by consumers, businesses, governments, and the rest of the world to secure our ever-changing catalog of technology including, PCs, personal and corporate networks, the Internet of Things (IoT), and mobile devices. Despite a tumultuous stock market and poor venture capital returns, cybersecurity companies are raising large rounds of financing from investors. Due to the nascent nature of this field, the highly data-driven investment methodologies of old are not effective in guiding investment decisions. Investors complain that these methods are not agile and fall short when keeping up with current trends in the cybersecurity market. Our research utilizes principles of business intelligence and the latest research in hacker cognitive psychology to present a comprehensive, informative and easily digestible indicator for investors that is agile and self-optimizing. We present a model that considers blogosphere sentiment, relevant news, trend data, and real-time cyber-attack tools, techniques, and procedures to produce an investment indicator that will assist investors in their decision making.<br><br> | |||
'''Bio:'''<br>Dr. Timothy Summers - Director of Innovation, Entrepreneurship, and Engagement | |||
<br>PhD, Weatherhead School of Management at Case Western Reserve University, selected Innovation and Design Fellow | |||
<br>M.S. in Information Security Policy and Management at Carnegie Mellon University | |||
<br>Field of Interest: Cybersecurity - Providing a better understanding of hackers and their influence on our largest, most complex socio technological issues | |||
<br><br> | |||
Sanjna Srivatsa - Graduate Student of the Information Management Program specializing in Business Intelligence and Machine Learning | |||
<br>Graduate assistant for the Virtual Computing Lab | |||
<br>Independent study with Dr. Summers | |||
<br>Recipient of the MIM Alumni award for Academic excellence 2016 | |||
</div></div> | |||
|- | |||
| 03/16/2017 | |||
| | |||
'''Raja Kushalnagar''',<br>Gallaudet University | |||
| <div class="mw-collapsible mw-collapsed"> | |||
'''Multimedia for Deaf Eyes: How do we make multimedia accessible for deaf and hard of hearing people?''' | |||
<div class="mw-collapsible-content"> | |||
'''Abstract:''' Deaf and hard of hearing (DHH) people have relied on assistive and accessible technologies/services to consume or produce aural information. Some hard of hearing people rely on an assistive technology approach to enhance aural information for easier perception and understanding. Other hard of hearing and most deaf people rely on an accessible technology approach to transform the aural information to visual or tactile information for easier perception and understanding. | |||
<br><br> | |||
We will briefly discuss the history of DHH assistive and accessible technology. We will then go through interactive examples of how deaf and hard of hearing people consume and produce information through assistive and accessible technologies. After the examples, we will discuss how the differences in aural, visual and tactile modalities influence multimodal information consumption and production Finally, we will discuss the design and development of effective accessible computing solutions for multimodal information access.<br><br> | |||
'''Bio:''' Raja Kushalnagar is the Director of the Information Technology program in the Department of Science, Technology and Mathematics at Gallaudet University in Washington, DC. | |||
<br><br> | |||
His research interests encompass the fields of accessible computing and accessibility/intellectual property law, with the goal of improving access to multimodal information for deaf and hard of hearing (deaf) individuals. In the accessible computing field, he investigates how deaf individuals use aural-to-visual access such as speech-to-text or sign language interpreters and on multimodal access disparities between hearing and deaf. He also develops accessible computing solutions to address these disparities in multimodal information access. In the accessibility/intellectual property law field, he advocates for updates in accessible and intellectual property law, to incorporate accessible computing advances such as captioning/subtitling. | |||
<br><br> | |||
He worked in industry for over five years before returning to academia and disability law policy. Towards that end, he completed a J.D. and LL.M. in disability law, and an M.S. and Ph.D. in Computer Science. He served on the Federal Communications Commission’s Consumer Advocacy Commission. He has published several peer-reviewed publications and received grants in the fields of accessible computing, accessible law and intellectual property law. He can be reached at raja.kushalnagar@gallaudet.edu<br> | |||
</div></div> | |||
|- style="background-color: darkgray;" | | |||
| 03/23/2017 | |||
| colspan="2" | No Brown Bag, Spring Break. | |||
|- | |||
| 03/30/2017 | |||
| | |||
'''Dion Goh''',<br> Wee Kim Wee School of Communication and information | |||
Nanyang Technological University | |||
| <div class="mw-collapsible mw-collapsed"> | |||
'''Gaming the System: How Useful are Game-based Approaches for Crowdsourcing Content? | |||
''' | |||
<div class="mw-collapsible-content"> | |||
'''Abstract''': Crowdsourcing has become a major way of getting work done through an online community. In addition to employing volunteers or paid human experts, computer games are a possible means to attract participants for crowdsourcing projects. Such games are seen as a promising approach to crowdsourcing because they capitalize on people's desire for entertainment. In other words, they make crowdsourcing fun and engaging, fostering participation in the process. | |||
This talk will introduce game-based approaches for crowdsourcing. The talk will illustrate these ideas in a specific context of crowdsourcing content, and in particular, mobile media. By blending games with crowdsourcing of mobile media, such applications provide entertainment and content is created as a result of gameplay. Nevertheless, there are challenges associated with game-based approaches for crowdsourcing since they have to meet the twin goals of entertaining users and producing quality output. Through various studies that will be presented, issues in creating these games as well as design lessons are discussed. | |||
<br> | |||
'''Bio''': Dion Goh has a PhD in computer science. He is currently Associate Professor with Nanyang Technological University (Singapore), where is also the Founding and current Director of the Masters of Information Systems program in the Wee Kim Wee School of Communication and Information. He was also the Founding Associate Chair of Graduate Studies of the school. His major areas of research are in mobile information sharing and seeking, social media perceptions and practices, and gamification techniques for shaping user perceptions and motivating behavior. Dion has led a number of funded projects in the use of gamification in mobile content sharing, the use of games for mental health interventions, human computation games for data analytics, mobile tagging, and collaborative querying. | |||
</div></div> | |||
|- | |||
| 04/06/2017 | |||
| | |||
'''Allison Druin''' | |||
<br>University of Maryland, College Park | |||
| <div class="mw-collapsible mw-collapsed"> | |||
'''Information @ the Extremes: | |||
The National Park Service and a Digital Future''' | |||
<div class="mw-collapsible-content"> | |||
Information access, use, preservation, and policy has taken on new meanings for me as I have worked in the federal government. My leave from UMD has spanned two presidential administrations and almost two years. Join me as I reflect on "information @ the extremes" and how we have brought participatory leadership to digital change at the National Park Service. The information I share with you represents my own opinions and ideas and does not reflect the positions of the National Park Service, nor the Department of the Interior, nor the federal government. I also ask that social media not be used to post a summary. | |||
Dr. Allison Druin is currently a Special Advisor for National Digital Strategy at the National Park Service. To serve in the federal government, Dr. Druin has taken a 2-year leave of absence being a Professor from the University of Maryland. Previous to her position with the National Park Service, she was Chief Futurist for the UMD Office of the Vice President of Research, and co-founded the Future of Information of Alliance. One position that has not changed for almost 20 years, is being a proud member of the University of Maryland's Human-Computer Interaction Lab (HCIL) where she founded "KidsTeam" to design new technologies for children with children as design partners. For over 12 years she worked with the National Park Service as an outside partner to help develop new digital experiences for learning about the historic, scientific, or cultural aspects of a park or NPS program. <br> | |||
</div></div> | |||
|- | |||
| 04/13/2017 | |||
| | |||
'''Daniel Votipka''' | |||
<br>University of Maryland, College Park | |||
| <div class="mw-collapsible mw-collapsed"> | |||
'''Who is Mr. Robot?: A Study of the Humans Behind Software Vulnerability Discovery''' | |||
<div class="mw-collapsible-content"> | |||
'''Abstract''': Finding security vulnerabilities in software is a critical task for any organization which still requires human effort even though automation has made significant strides in recent years. The task of vulnerability discovery typically falls on traditional software testers within an organization and white-hat hackers either through bug bounty programs or contracting. This talk explores the experiences, skills, processes, motivations, and metal models of these two communities. We describe our ongoing, semi-structured interview study which focuses on how these groups find bugs, how they have developed the necessary skills, and the challenges they face and give some preliminary findings. | |||
<br> | |||
'''Bio''': Daniel Votipka is a PhD student in the CS Department at the University of Maryland, College Park. Daniel received his MS in Information Security, Technology, and Management from Carnegie Mellon University and his BS in Computer Science from the Illinois Institute of Technology. Daniel's research interests are in usable security, in particular, studying the security behaviors and mental models of those involved in the creation and use of software (i.e. developers, testers, and end-users). | |||
</div></div> | |||
|- | |||
| 04/20/2017 | |||
| | |||
'''Rebecca Stone''' | |||
<br>University of Maryland, College Park | |||
| <div class="mw-collapsible mw-collapsed"> | |||
'''Keeping Culture SAFe - DrupalCon Practice Talk''' | |||
<div class="mw-collapsible-content"> | |||
'''Bio''': Currently works as a contractor for a global science and technology firm, where she specializes in Automated Behavioral Analysis, a unique and significant automated expansion of psychology's Applied Behavior Analysis. Rebecca co-chairs her company’s Women's Network Employee Resource Group at the enterprise level, where she is responsible for thirteen chapters both nationally and internationally and serving over 30,000 employees. Prior to this she served in the armed forces and worked in multiple technical and leadership positions around the world to include Europe, the Middle East, and the White House. | |||
She also serves on many state commissions and national boards. She is the only Commissioner in Maryland's history to hold dual commissions: American Indian Affairs and Veterans Affairs. Nationally she has served on multiple boards, including the Advisory Committee on Minority Veterans, where she was the sub-committee chair on health under the former Secretary of the Department of Veterans Affairs, Bob McDonald. | |||
Her dedication and loyalty have earned Rebecca multiple accolades, including the President’s Volunteer Service Award - Gold; the Defense Meritorious Service Medal; the Working Mother Magazine & National Association of Female Executives-Women of Excellence Rising Star Award; a CNN Hero nomination; and the 2016 Maryland Governor's Service Award. | |||
Rebecca holds a BS in Psychology (USM) and completed the summer intensive program on cultural neuroscience at the University of Michigan – Ann Arbor, she is currently pursuing an MS in Human Computer Interaction at UMD and is exploring research opportunities in UX surrounding cultures & sub-cultures and diversity differences in various technologies. | |||
Rebecca is a member of the Association for Computing Machinery (ACM), the National Association of Female Executives (NAFE), Veterans of Foreign Wars, and the American Legion. | |||
'''Abstract''': The Scaled Agile Framework (SAFe) has provided one of the most accepted and widely used methods with which to scale agility within an organization. It also inherently calls upon the delivery of value to the customer. While value is typically encapsulated within the value stream, through areas such as vision and UX, one word that cannot be found anywhere within the framework is "culture". | |||
This talk explores how consideration of culture and the target user(s) can dramatically shift the direction of a project, value stream or business. It also covers how this influences the vision and UX design within a portfolio. It will cover the cost of refactoring legacy code that did not consider target demographics when initially conceived, as well as some of the UX Research methods, such as ethnography, that can be used to build cultural consideration within your business model. | |||
It will help people focus on a larger picture than just a team, project, program or portfolio approach to the end user... that end users themselves function as a system of systems that needs to be considered. | |||
The talk is primarily aimed at intermediate practitioners: ScrumMasters/Developers/UX Content Strategists/Product Owners/CEOs/Biz Dev/UX Researchers/UX Designers/SAFe Practitioners | |||
This session will be of interest to those with intermediate experience who work in UX, Agile, Business or Portfolio Vision/Management and who have an interest in how culture can be considered in SAFe and other Scaled Agile approaches. | |||
</div></div> | |||
|- | |||
| 04/27/2017 | |||
| | |||
'''Anthony Pellicone''', <br> | |||
'''Elissa Redmiles''', <br> | |||
'''Brenna McNally''' | |||
<br>University of Maryland, College Park | |||
| <div class="mw-collapsible mw-collapsed"> | |||
'''CHI Practice Talk''' | |||
<br><br> | |||
<div class="mw-collapsible-content"> | |||
'''Anthony Pellicone''' | |||
''' The Game of Performing Play: Understanding Streaming as Cultural Production''' | |||
'''Abstract''' : Live streaming has become pervasive in digital game culture. Previous work has focused largely on technological considerations in streaming platforms. However, little is known about how streamers enter the practice, gain skills, and operate as content producers. We present a qualitative study of an online forum dedicated to streaming. By observing the conversations between veterans and newcomers to the practice, we develop an understanding of how streamers must tie together technological, social, and gameplay-based skills to craft an appealing performance of play. We find that a key skill in streaming is the development of a unique attitude and persona as a gamer, which permeates into every element of a streamer’s performance. As individual identity becomes important in streaming practice, design considerations for platform features such as community moderation and stream metrics may help improve equitable participation in this increasingly important aspect of game culture.<br> | |||
'''Bio''': Anthony is in his fifth year of the Information Studies PhD program at the University of Maryland, and he will be defending his dissertation in May. Generally, he is interested in the ways that people learn, socialize, and play in online spaces dedicated to games. His previous work has centered on digital gameplay as an experience that is connected across multiple platforms and communities, and the culture of play in these environments. Currently he is researching both informal science learning in Alternate Reality Games, as well as live-streaming video games as an act of performance and cultural production. | |||
'''Elissa Redmiles''' | |||
'''Where is the Digital Divide? A Survey of Security, Privacy, and Socioeconomics''' | |||
'''Abstract''': The behavior of the least-secure user can influence security and privacy outcomes for everyone else. Thus, it is important to understand the factors that influence the security and privacy of a broad variety of people. Prior work has suggested that users with differing socioeconomic status (SES) may behave differently; however, no research has examined how SES, advice sources, and resources relate to the security and privacy incidents users report. To address this question, we analyze a 3,000 respondent, census-representative telephone survey. We find that, contrary to prior assumptions, people with lower educational attainment report equal or fewer incidents as more educated people, and that users’ experiences are significantly correlated with their advice sources, regardless of SES or resources. | |||
'''Bio''': Elissa Redmiles is a Ph.D. student at the University of Maryland in Computer Science. Her research focuses on understanding and measuring users' security behavior and developing security education interventions for at-risk users. She is the recipient of an NSF Graduate Research Fellowship and a Facebook Fellowship. Prior to pursuing her Ph.D., Elissa held Marketing Management and Software Engineering roles at IBM and was a Data Science for Social Good Fellow at the University of Chicago. | |||
'''Brenna McNally''' | |||
'''Gains from Participatory Design Team Membership as Perceived by Child Alumni and their Parents''' | |||
'''Abstract''': The direct gains children perceive from their membership on Participatory Design (PD) teams are seldom the focus of research studies. Yet, how HCI practitioners choose to include children in PD methods may influence the value participants see in their participation, and thereafter the outcomes of PD processes. To understand what gains former child members of a PD team perceive from their participation we conducted a two-part study. In Study 1 we surveyed and interviewed child alumni of a PD team to determine gains that are perceived first-hand. In Study 2 we obtained a secondary perspective by surveying and interviewing parents of alumni. We report on the perceived gains to former participants that were identified and described in these two studies—including collaboration, communication, design process knowledge, and confidence. We reflect on our findings through discussions of the continued applicability of gains, new opportunities, and implications for PD practitioners and methods. | |||
'''Bio''': Brenna is a PhD candidate in Information Studies at the University of Maryland’s Human-Computer Interaction Lab (HCIL). Brenna’s thesis investigates participant perspectives on their membership in an intergenerational Participatory Design team, with a focus on how participants view the ethics of their participation and perceive gains from participation. | |||
Brenna is also the Research Coordinator for Kidsteam: A co-design team that works with children to design technologies that support children’s learning and play. Through this work she has been a part of the design of many amazing children’s technologies with researchers throughout the university as well as numerous industry (e.g., Pearson International, Nickelodeon) and government (e.g., U.S. National Park Service, the Office of Science, Technology and Policy at the White House) organizations. Brenna has a M.S. in Human-Computer Interaction from the University of Maryland and a B.A. in Telecommunication- Digital Media, Art, and Technology from Michigan State University. | |||
</div> | |||
<br> | |||
</div> | |||
|- | |||
| 05/04/2017 | |||
| | |||
'''Fan Du''',<br> | |||
'''Matthew Mauriello''',<br> | |||
'''Majeed Kazemitabaar''', | |||
<br>University of Maryland, College Park | |||
| <div class="mw-collapsible mw-collapsed"> | |||
'''CHI Practice Talk''' | |||
<br><br> | |||
<div class="mw-collapsible-content"> | |||
'''Fan Du''' | |||
'''PeerFinder: Finding Similar People to Guide Life Choices''' | |||
'''Abstract''': People often seek examples of similar individuals to guide | |||
their own life choices. For example, students making academic | |||
plans refer to friends; patients refer to acquaintances with | |||
similar conditions, physicians mention past cases seen in their | |||
practice. How would they want to search for similar people in | |||
databases? We discuss the challenge of finding similar people | |||
to guide life choices and report on a need analysis based on | |||
13 interviews. Our PeerFinder prototype enables users to find | |||
records that are similar to a seed record, using both record | |||
attributes and temporal events found in the records. A user | |||
study with 18 participants and four experts shows that users | |||
are more engaged and more confident about the value of the | |||
results to provide useful evidence to guide life choices when | |||
provided with more control over the search process and more | |||
context for the results, even at the cost of added complexity.<br> | |||
'''Majeed Kazemitabaar''' | |||
'''MakerWear: A Tangible Approach to Interactive Wearable Creation for Children''' | |||
'''Abstract''': Wearable construction toolkits have shown promise in broadening participation in computing and empowering users to create personally meaningful computational designs. However, these kits present a high barrier of entry for some users, particularly young children (K-6). In this paper, we introduce MakerWear, a new wearable construction kit for children that uses a tangible, modular approach to wearable creation. We describe our participatory design process, the iterative development of MakerWear, and results from single- and multi-session workshops with 32 children (ages 5-12; M=8.3 years). Our findings reveal how children engage in wearable design, what they make (and want to make), and what challenges they face. As a secondary analysis, we also explore age-related differences. | |||
'''Bio''': Majeed is Masters Student in the Computer Science department, working with Jon Froehlich in the HackerSpace. He co-designs, builds and evaluates technologies for children. | |||
<br> | |||
'''Matthew Mauriello''' | |||
'''Exploring Novice Approaches to Smartphone-based Thermographic Energy Auditing: A Field Study''' | |||
'''Abstract''': The recent integration of thermal cameras with commodity smartphones presents an opportunity to engage the public in evaluating energy-efficiency issues in the built environment. However, it is unclear how novice users, without professional experience or training, approach thermographic energy auditing activities. In this paper, we recruited 10 participants for a four-week field study of end-user behavior exploring novice approaches to semi-structured thermographic energy auditing tasks. We analyze thermographic imagery captured by participants as well as weekly surveys and post-study debrief interviews. Our findings suggest that while novice users perceived thermal cameras as useful in identifying energy-efficiency issues in buildings, they struggled with interpretation and confidence. We characterize how novices perform thermographic-based energy auditing, synthesize key challenges, and discuss implications for design. | |||
'''Bio''': Matthew Louis Mauriello is a 6th year PhD Candidate working with Dr. Jon E. Froehlich in Sustainable HCI and Ubiquitous Computing. | |||
</div> | |||
</div> | |||
|- | |||
| 05/18/2017 | |||
| | |||
'''Tim Dwyer''' | |||
<br>Monash University | |||
| <div class="mw-collapsible mw-collapsed"> | |||
''' Network Visualization and Immersive Analytics''' | |||
<div class="mw-collapsible-content"> | |||
'''Abstract''': In this talk I will give an overview of on-going and recent research activities in the Monash Adaptive Visualisation Lab (MArVL). We currently have two significant research initiatives. The first is Network Visualisation, an area we have exploring for many years, with a focus on developing techniques to produce high-quality diagrams using constraint-based optimisation and alternative, scalable approaches to visualise large graphs. Our second research thrust in recent years has been Immersive Analytics: developing a new research area for the visualisation community that seeks to investigate the use of emerging display and interaction technologies and techniques for visualisation visual analytics. We believe these new technologies represent the potential for a paradigm shift in the utility and ubiquity of visual thinking. | |||
<br> | |||
'''Bio''': Tim Dwyer received his PhD on "Two and a Half Dimensional Visualisation of Relational Networks" from the University of Sydney in 2005. He was a post-doctoral Research Fellow at Monash University from 2005 to 2008, then a Visiting Researcher at Microsoft Research, USA in 2008-2009. From 2009 to 2012 He worked as a Senior Software Development Engineer with the Visual Studio product group at Microsoft, USA. A highlight of this period was shipping the Code Map software dependency visualisation tool with Visual Studio 2012. In late 2012 He returned to Monash University as a Larkins Fellow where he now co-directs the Immersive Analytics Initiative and is a founding member of the Monash Adaptive Visualisation Lab. | |||
</div></div> | |||
|} | |||
== Fall 2016== | == Fall 2016== | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" |
Latest revision as of 04:09, 30 January 2018
The following are the past Brown Bag schedules.
Fall 2017
Date | Leader | Topic |
---|---|---|
08/31/2017 |
Kickoff to a new Semester! |
Expand
Come network, make introductions, and share what you are working on |
09/07/2017 |
David Weintrop, University of Maryland, College Park |
Expand
To block or not to block: Understanding the effects of programming language representation in high school computer science classrooms. |
09/14/2017 |
Stacy Branham, |
Expand
From Independence to Interdependence: A Social Narrative of Assistive Technology |
09/21/2017 |
Gabriela Marcu, |
Expand
Gabriela: Addressing health inequities through human-centered design |
09/28/2017 |
Mark Fuge, |
Expand
Designing with Data: How machine learning is morphing human, product, and system design |
10/05/2017 |
Sigfried Gold, |
Expand
Exploratory visualization tools for health records research, and an exciting detour into infrastructural support for health records research at UMD |
10/12/2017 |
Foad Hamidi, |
Expand
Designing for User Agency and Participation |
10/19/2017 |
Internship Panel |
Expand
Internship Panel |
10/26/2017 |
Janet Walkoe, |
Expand
Teacher Noticing: Leveraging Technology to Explore Noticing and Noticing to Explore Technology |
11/02/2017 |
Joseph G. Davis, |
Expand
Visualizing and Exploring Cliques and Cartel-Like Patterns in Citation Networks |
11/09/2017 |
Ben Shneiderman,
|
Expand
How do art & design accelerate research in science & engineering? |
11/16/2017 |
Karthik Ramani, |
Expand
A New Genre of Human Computer-Interaction and Interfaces for 3D Creative Design and Fabrication |
11/23/2017 | No Brown Bag, Thanksgiving recess | |
11/30/2017 |
Karen Holtzblatt, |
Expand
Jumpstart your Career: How to Get and Keep Industry Jobs |
12/07/2017 |
Pamela Wisniewski
|
Expand
Taking a Teen-Centric Approach to adolescent Online Safety |
Spring 2017
Date | Leader | Topic |
---|---|---|
02/02/2017 |
Kickoff to a new Semester! |
Expand
Come network, make introductions, and share what each of us is working on |
02/09/2017 |
Bilge Mutlu, |
Expand
Human-Centered Principles and Methods for Designing Robotic Technologies
|
02/16/2017 |
Susan Winter, |
Expand
Designing for Diversity: HCI and the Support of Scientific Research |
02/23/2017 |
Virginia Byrne and Joohee Choi, |
Expand
Research design review & CSCW Practice Talk |
03/02/2017 |
Diversity in Tech Discussion |
Expand
To continue our discussions surrounding diversity in tech please come to Thursday's BBL prepared to talk about two current diversity topics: |
03/09/2017 |
Tim Summers & Sanjna Srivatsa, |
Expand
Using Business Intelligence and Machine Learning in financial decision making in Cybersecurity sector |
03/16/2017 |
Raja Kushalnagar, |
Expand
Multimedia for Deaf Eyes: How do we make multimedia accessible for deaf and hard of hearing people? |
03/23/2017 | No Brown Bag, Spring Break. | |
03/30/2017 |
Dion Goh, |
Expand
Gaming the System: How Useful are Game-based Approaches for Crowdsourcing Content? |
04/06/2017 |
Allison Druin
|
Expand
Information @ the Extremes: The National Park Service and a Digital Future
|
04/13/2017 |
Daniel Votipka
|
Expand
Who is Mr. Robot?: A Study of the Humans Behind Software Vulnerability Discovery |
04/20/2017 |
Rebecca Stone
|
Expand
Keeping Culture SAFe - DrupalCon Practice Talk |
04/27/2017 |
Anthony Pellicone, |
|
05/04/2017 |
Fan Du, |
Expand
CHI Practice Talk
|
05/18/2017 |
Tim Dwyer
|
Expand
Network Visualization and Immersive Analytics |
Fall 2016
Date | Leader | Topic |
---|---|---|
09/01/2016 | Kickoff to a new Semester! |
Expand
Come network, make introductions, and share what each of us is working on |
09/08/2016 |
TBD | Expand
CHI Papers Clinic Lunch |
09/15/2016 | Karen Holtzblatt InContext Design / University of Maryland, College Park |
Expand
Contextual Design, Cool Concepts, and Women in Tech Project |
09/22/2016 | Elissa Redmiles HCIL, University of Maryland, College Park |
Expand
How I Learned to be Secure: a Census-Representative Survey of Security Advice Sources and Behavior |
09/29/2016 | Gregg Vanderheiden Director, Trace R&D Center, University of Maryland, College Park |
Expand
UMD’s New Trace Center; Yesterday, Today, and Tomorrow |
10/06/2016 | John Wilbanks, Sage Bionetworks |
Expand
Using Human Centered Design to Make Informed Consent Actually Inform |
10/13/2016 | Fan Du HCIL, University of Maryland, College Park |
Expand
EventAction: Visual Analytics for Temporal Event Sequence Recommendation |
10/20/2016 | Grant McKenzie, University of Maryland, College Park |
Expand
Exploring dimensions of 'place' |
10/27/2016 | Greg Walsh, University of Baltimore |
|
11/03/2016 | John Dickerson, Computer Science, University of Maryland, College Park | Expand
Better Matching Markets via Optimization |
11/10/2016 | Bill Kules, iSchool, University of Maryland, College Park | Expand
Teaching JavaScript as Social Justice: Interrogating Culture, Bias and Equity in an Introductory Programming Course
|
11/17/2016 | Mohammed AlGhamdi, McGill University |
Expand
Usability of Three-dimensional Virtual Learning Environments: An Exploratory Study of the Think Aloud Approach |
11/24/2016 | No Brown Bag, Thanksgiving Break. | |
12/01/2016 | HCIL | Expand
Discussion: Diversity in Tech |
12/08/2016 | HCIL | Expand
HCIL Seasonal Cookie Exchange |
Spring 2016
Date | Leader | Topic |
---|---|---|
01/28/2016 | Kickoff to a new Semester! |
Expand
Come network, make introductions, share what each of us is working on, and learn about the new HCIL website |
02/04/2016 |
Tom Yeh Assistant Professor, University of Colorado CS (link). Host: Jon Froehlich |
Expand
Printing Pictures in 3D |
02/11/2016 | Cliff Lampe Associate Professor, University of Michigan iSchool (link) Host: Jessica Vitak |
Expand
Citizen Interaction Design and its Implications for HCI |
02/18/2016 | Thomas Haigh Associate Professor of Information Studies, University of Wisconsin-Milwaukee (link) Host: ??? |
Expand
Working on ENIAC: The Lost Labors of the Information Age |
02/25/2016 | Adil Yalcin PhD Candidate in Computer Science at UMD (link) |
Expand
Keshif: Data Exploration using Aggregate Summaries and Multi-Mode Linked Selections |
03/03/2016 | Eytan Adar. Assoc Prof, School of Information, Univ. of Michigan (link). Host: Ben Shneiderman |
Expand
All the Data Fit to Print: Newsroom Tools for Generating Personalized, Contextually-Relevant Visualizations (Campus Visualizations Partnership lecture) |
03/10/2016 | Alina Goldman PhD Student in Information Studies at UMD's iSchool |
Expand
StreamBED: Teaching Citizen Scientists to Judge Stream Quality with Embodied Virtual Reality Training |
03/17/2016 | No Brown Bag for Spring Break. | |
03/24/2016 | Daniel Robbins (link) |
Expand
Visualize getting a job (Campus Visualizations Partnership lecture) |
03/31/2016 | TBD |
Expand
TBD |
04/07/2016 | Andrea Wiggins Assistant Professor, University of Maryland iSchool (link) |
Expand
Community-based Data Validation in Citizen Science |
04/14/2016 | CHI Practice Talks Kotaro Hara & Elissa Redmiles |
Expand
Kotaro: The Design of Assistive Location-based Technologies for People with Ambulatory Disabilities: A Formative Study
|
04/21/2016 | Sir Timothy O'Shea (link) & Eileen Scanlon (link) Principal and Vice-Chancellor of Edinburgh University, & Regius Professor of Open Education, The Open University, UK (respectively) |
Expand
How New Technologies Can Enhance Learner Autonomy |
04/28/2016 | Tamara Clegg Assistant Professor, University of Maryland iSchool & Education (link) |
Expand
Scientizing Daily Life with New Social, Mobile, & Ubiquitous Technologies |
05/05/2016 | Chris Preist Reader in Sustainability and Computer Systems at Bristol University (link) Host: Jon Froehlich |
Expand
On the role of gamification in citizen engagement: What is it good for, and what not? |
Fall 2015
Date | Leader | Topic |
---|---|---|
09/03/2015 | All new students! |
Expand
New student introductions! |
09/10/2015 STARTING |
Jean-Daniel Fekete Senior Research Scientist at INRIA (link) |
Expand
ProgressiVis: a New Workflow Model for Scalability in Information Visualization |
09/17/2015 | Liese Zahabi Assistant Professor of Graphic Design at the University of Maryland, College Park (link) |
Expand
Exploring Information-Triage: Speculative interface tools to help college students conduct online research |
09/24/2015 | HCIL Student Presentations | Expand
Graduate students will give short presentations about their past, present, and/or future work. If you are interested in participating, please email the BBL student co-coordinators Austin Beck (austinbb@umd.edu) or Leyla Norooz (leylan@umd.edu) |
10/01/2015 | Celine Latulipe Associate Professor at The University of North Carolina at Charlotte (link) |
Expand
Borrowing from HCI: Teamwork, Design and Sketching for Intro Programming Classes |
10/08/2015 | Adil Yalçın PhD Student, Department of Computer Science (link) |
Expand
AggreSet: Rich and Scalable Set Exploration using Visualizations of Element Aggregations (InfoVis practice talk) |
10/15/2015 | ||
10/22/2015 | Heather Bradbury Director, Masters of Professional Studies Programs at Maryland Institute College of Art (link) |
Expand
Tipping the Balance |
10/29/2015 | Kurt Luther Assistant Professor of Computer Science in HCI/CSCW at Virginia Tech (link) |
Expand
Combining Crowds and Computation to Make Discoveries and Solve Mysteries |
11/05/2015 | C. Scott Dempwolf Research Assistant Professor and Director, UMD - Morgan State Joint Center for Economic Development (link) |
Expand
Visualizing Innovation Ecosystems: Networks, Events and the Challenges of Policy and Practice |
11/12/2015 | Matt Mauriello1, Zahra Ashktorab2, Uran Oh1, Brenna McNally2 [1] UMD CS PhD Student [2] UMD iSchool PhD Student |
Expand
Where Oh Where Have My Grad Students Gone?: An Internship Panel |
11/19/2015 | Jen Golbeck Associate Professor at UMD's iSchool (link) |
Expand
What I Did On My Sabbatical |
11/26/2014 | No Brown Bag for Thanksgiving break. | |
12/03/2015 | Ben Shneiderman Professor of Computer Science ([1]) |
Expand
Editing Wikipedia Tutorial/Workshop |
12/10/2015 | Larry Lee Chief System Engineer at Elucid Solutions (link) |
Expand
The Lucidity Project: Bringing Privacy Back to the Web |
12/17/2015 | HCIL |
Expand
Seasonal Cookie Exchange |
Spring 2015
Date | Leader | Topic |
---|---|---|
01/29/2015 | Catherine Plaisant Associate Director of Research HCIL (link) |
Expand
HCIL's work and its influence |
02/05/2015 | Karthik Badam PhD Student, Department of Computer Science |
Expand
Cross-Device Frameworks for Collaborative Visualization |
02/12/2015 | Jack Kustanowitz Principal at MountainPass Technology (link) |
Expand
BusWhere - Never Miss the School Bus Again |
02/19/2015 | Jeff Rick Developer and Researcher, ScienceKit project (link) |
Expand
Two kids, one iPad |
02/26/2015 | Wei Bai PhD student, Department of Electrical and Computer Engineering (link) |
Expand
BrowserCrypt: A Research on Encryption Usability |
(Cancelled due to snow) |
Kurt Luther Center for Human-Computer Interaction, Virginia Tech (link) |
Expand
Designing Social Technologies for Creativity and Discovery |
03/12/2015 | Michele Williams PhD student, Department of Information Systems, University of Maryland, Baltimore County (UMBC) (link) |
Expand
SWARM: Sensing Whether Affect Requires Mediation |
03/19/2015 Spring Break (no food) |
Sana Malik UMD CS PhD Candidate (link) |
Expand
IUI '15 Practice Talk |
03/26/2015 | Hyojoon Kim PhD Student, Georgia Institute of Technology (link) |
Expand
uCap: An Internet Data Management Tool for the Home |
04/02/2015 | Matthew Mauriello PhD Student, Department of Computer Science (link) |
Expand
CHI Practice Talk: Understanding the role of thermography in energy auditing: current practices and the potential for automated solutions |
Meethu Malu PhD Student, Department of Computer Science (link) |
Expand
CHI Practice Talk: Personalized, Wearable Control of a Head-mounted Display for Users with Upper Body Motor Impairments | |
04/09/2015 | Fan Du PhD Student, Department of Computer Science (link) |
Expand
CHI Practice Talk: Trajectory Bundling for Animated Transitions |
Leyla Norooz PhD Student, iSchool (link) |
Expand
CHI Practice Talk: BodyVis: A New Approach to Body Learning Through Wearable Sensing and Visualization | |
04/16/2015 | Yla Tausczik Assistant Professor, iSchool (link) |
Expand
Open Government Data and Civic Applications: What would successful collaboration look like? |
(Cancelled) |
Heather Bradbury Maryland Institute College of Art |
Expand
Building a Plane in Mid-air |
04/30/2015 | Andrea Forte Associate Professor of College of Computing & Informatics at Drexel University (link) |
Expand
Social Information Spaces: Designing for Smart(er) Societies |
05/07/2015 | Peter Teuben Astronomy dept (link) |
Expand
Interface design for the Analysis and Data Mining of the large data coming out of the ALMA telescope |
05/14/2015 | CHI-tacular |
Come talk (and listen) about the HCIL's time at CHI 2015! |
Fall 2014
Date | Leader | Topic |
---|---|---|
09/04/2014 | Niklas Elmqvist New iSchool Professor in Infovis (link) |
Expand
Ubiquitous Analytics: Interacting with Big Data Anywhere, Anytime |
09/11/2014 | All new students! |
Expand
New student introductions! |
09/18/2014 | Moving the cubes! |
Resisting the cookies is futile. |
09/25/2014 | Kotaro Hara CS PhD Student: (link) |
Expand
UIST2014 Practice Talk: Tohme: Detecting Curb Ramps in Google Street View Using Crowdsourcing, Computer Vision, and Machine Learning |
10/02/2014 | Michelle Mazurek Assistant Professor, Department of Computer Science (link) |
Expand
Measuring Password Guessability for an Entire University |
10/09/2014 (room 2119) |
m.c. schraefel Professor, University of Southampton (link) |
Expand
Exploring the role of HCI as an agent of cultural change: from health as a medical condition to health as shared, social aspiration. |
10/16/2014 | Uran Oh CS PhD Student |
Expand
ASSETS 2014 Practice Talk: Design of and Subjective Response to On-body Input for People With Visual Impairments |
10/23/2014 | Andrea Wiggins Assistant Professor, iSchool (link) |
Expand
Citizen Science at Scale: Human Computation for Science, Education, and Sustainability |
10/30/2014 | Nicholas Diakopoulos Assistant Professor, UMD College of Journalism (link) |
Expand
Computational Journalism: From Tools to Algorithmic Accountability |
11/06/2014 | Susan Winter Assistant Program Director, MIM |
Expand
Top-Down and Bottom-Up: Building Information Science for an Active Middle |
11/13/2014 | Alina Goldman iSchool PhD Student |
Audience Performer Collaboration |
11/20/2014 | Beverly Harrison Principal Scientist & Director Mobile Research, Yahoo! |
Expand
Yahoo Labs – Mobile Research Group |
11/27/2014 | No Brown Bag for Thanksgiving break. | |
12/04/2014 | Georgia Bullen New America (link) |
Balancing Expertise and Public Audiences: Usability in Internet Research and Policy |
12/11/2014 | Holiday Cookie Exchange | Expand
Details |
Spring 2014
Date | Leader | Topic |
---|---|---|
Jan 30 | Helena Mentis New UMBC HCI faculty member bio |
Expand
Tracking the Body in Healthcare |
Feb 6 | Catherine Plaisant and Michael Gubbels | Reviewing CHI '13 best videos |
Feb 13 | Beverly Harrison Yahoo Research |
Expand
Research at Yahoo Labs |
Feb 20 | Karyn Moffatt HCI Professor at McGill Univ. bio |
Expand
Accessible Social Technology |
Feb 27 | Romain Vuillemot | |
March 6 | Megan Monroe PhD Student homepage |
Expand
The Talk Talk |
March 13 | cancelled | |
March 20 | No Brown Bag. Spring Break. | |
March 27 | Jessica Vitak Assistant Professor in iSchool HCIL faculty member bio |
Expand
Privacy Management in the Digital Age |
April 3 | Chris Imbriano CS Ph.D. Student Inclusive Design Lab |
Expand
Talk and discussion about GitHub and why the HCIL may want to adopt it. |
April 10 | Vanessa Frias-Martinez Assistant Professor in iSchool bio |
Expand
From Digital Footprints to Social Insights |
April 17 | Alex Pompe Senior Technical Advisor at IREX |
|
April 24 | Matt Mauriello HCI CS Grad Student |
CHI2014 Practice Talk: Social Fabric Fitness |
May 1 | No Brown Bag. CHI 2014 from April 26 to May 1. | |
May 8 | Michael Gubbels, Human-Computer Interaction Master's Student Jon Gluck, Computer Science Ph.D. Student Kent Wills, Computer Science Master's Student |
Spring 2013
Date | Leader | Topic |
---|---|---|
Jan 24 | ||
Jan 31 | John Gomez | |
Feb 7 | Ben Bederson | Tools for synchronous crowdsourcing |
Feb 14 | ||
Feb 21 | ||
Feb 28 | Lisa Anthony (Host: Leah Findlater) | Gestural Interaction for Children |
March 7 | Awalin Sopan | Wrong Patient Selection Problem |
March 14 | Michael Smith-Welch? (Host Jon Froehlich) | Kids, Programming, and Makerspaces |
March 21 | Spring Break (No BBL) | |
March 28 | ||
April 4 | Ben Bederson, Jon Froehlich, Leah Findlater | HCIL Discussion: Activities, BBL, email lists, etc. |
April 11 | Urah Oh, Anne Bowser | CHI Practice Talks: (1) Urah Oh (full paper) and (2) Anne Bowser (full paper) |
April 18 | Megan Monroe, Kotaro Hara | CHI Practice Talks: (1) Megan Monroe (full paper) and (2) Kotaro Hara (full paper) |
April 25 | ||
May 2 | CHI 2013 (No BBL) | |
May 9 |
Fall 2013
Who | Type | Topic | |
---|---|---|---|
Th, Sept 5 | No Brown Bag. Rosh Hashanah. | ||
Th, Sept 12 | Jon Froehlich Assistant Professor in CS and HCIL faculty member http://www.cs.umd.edu/~jonf/ |
Talk/Discussion | HCIL Hackerspace |
Th, Sept 19 | HCIL/HCI Graduate Students facilitated by Michael Gubbels and Tak Yeon Lee | Talk/Discussion |
Expand
The goal of this session is to provide several students at various points in their academic programs |
Wed, Sept 25 | Jonathan Donner | External Speaker |
Expand
Everybody’s internet? :Designing for mobile-centric internet users in the developing world Expand
Jonathan Donner - Researcher, Technology for Emerging Markets, Microsoft Research |
Th, Oct 3 | Ed Cutrell | External Speaker |
Expand Technology for Emerging Markets (TEM) group at Microsoft Research
|
Th, Oct 10 | Marshini Chetty Assistant Professor in iSchool and HCIL faculty member http://marshini.net |
Talk |
Expand HCI and Networking - Taming the Internet One Bit at a Time
|
Th, Oct 17 | Kotaro Hara CS PhD Student http://kotarohara.com/ Uran Oh CS PhD Student |
ASSETS'13 Practice Talks | Talk 1: Improving Public Transit Accessibility for Blind Riders by Crowdsourcing Bus Stop Landmark Locations With Google Street View Talk 2: Follow That Sound: Using Sonification and Corrective Verbal Feedback to Teach Touchscreen Gestures |
Th, Oct 24 | Makeability Lab Jon Froehlich's research group in the HCIL |
Discussion | Reflective discussion of experience exhibiting projects at Silver Spring Mini-Maker Faire. |
Th, Oct 31 | Jen Golbeck Associate Professor in the College of Information Studies, Affiliate Associate Professor in the Computer Science Department, Affiliate in the Center for the Advanced Study of Language, and HCIL Director http://www.cs.umd.edu/~golbeck/ |
Work In Progress Discussion | HCI and Cybersecurity |
Th, Nov 7 | Bryan Sivak Chief Technology Officer at U.S. Department of Health & Human Services |
External Speaker | Expand Bryan Sivak's bio
|
Th, Nov 14 | Erica Estrada Lecturer, Academy for Innovation and Entrepreneurship (Tammy Clegg, contact) |
External Speaker/Design Charette | Design Thinking |
Th, Nov 21 | June Ahn Assistant Professor in the College of Information Studies and College of Education (joint appointment), and HCIL faculty member http://www.ahnjune.com/ |
Work In Progress Discussion | Video Games, Blended Learning, and Large-scale Education Reform |
Th, Nov 28 | No Brown Bag. Happy Thanksgiving and Hanukkah. | ||
Th, Dec 5 | Shannon Collis Assistant Professor of Art at the University of Maryland http://shannoncollis.ca/ |
Talk/Discussion |
ExpandDiscussion of creative work in digital media and computational arts.
|
Th, Dec 12 |