Brown Bag Lunch Schedule: Difference between revisions

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<b>Rachael Bradley Montgomeryr</b> University of Maryland
<b>Rachael Bradley Montgomery</b><br> University of Maryland
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<b>Designing to Support People with Cognitive and Learning Disabilities</b>
<b>Designing to Support People with Cognitive and Learning Disabilities</b>
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<b>Dr. Gregg Vanderheiden</b> TRACE center  
<b>Dr. Gregg Vanderheiden</b><br>TRACE center  
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<b> TBA</b>
<b> TBA</b>

Revision as of 19:10, 30 October 2019

The HCIL has an open, semi-organized weekly "Guest Speaker & Pizza Series" every Thursday from 12:30-1:30pm in HCIL (2119 Hornbake, South Wing). The topics range from someone's work, current interests in the HCIL, software demos/reviews, study design, proposed research topics, introductions to new people, etc. The BBL is the one hour a week where we all come together--thus, it’s a unique time for HCIL members with unique opportunities to help build collaborations, increase awareness of each other’s activities, and generally just have a bit of fun together. There is no RSVP; simply show up!

If you would like to give or suggest a talk, presentation, workshop, etc., send an email to BBL student co-coordinators Teja Maddali (hmaddali@umd.edu) or Aravind JR (aravind@umd.edu). In the email, briefly describe the topic and preferred dates.

To be notified about upcoming events, please subscribe to one of these mailing lists.


Fall 2019 HCIL Guest Speaker Series Schedule

Date Leader Topic
08/29/2019

Hack-a-thon

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HCIL Website Hack-a-thon.
We are kick starting this semester's BBL with a Hack-a-thon event. You will be tasked to update the HCIL website by checking for broken links, updating faculty information, checking for spelling and grammar errors and also improving the accessibility of the images in the website.


09/05/2019

Prof. Jun-Dong Cho Sungkyunkwan University, South Korea

Celestial: Color Patterns for improving Color Perception for blind people.
It is relatively difficult to recreate the abstract three-dimensional shape with only the tactile sense. Gibson said "These abilities can be improved through practice." "When you touch something, You may have no idea about it at first touch, but as you continue touching, you soon will know vaguely what it is" , Kojiro Hirose said.

Recently, we developed "Blind-touch" to aid the visually impaired to appreciate greater painter’s work of art. This work is a reproduction of an existing masterpiece by means of a 3D printer and haptic electronics. It recognizes the pattern by touching the object in the artwork with a fingertip, and voice explanation and sound effect are provided through the voice user interface. Color is an equaling lens through which we experience the natural and digital realities. Now, we are exploring the tactile-color association based on semiotics to represent colors with fingertip tactile sensation. In this way, audio and touch contribute information to the non-visual perception of color in an complementary manner. In this talk, we review the related works and introduce a so-called “Celestial color tactile pattern” built based on the concept of both pictogram and ideogram and its variants.

09/12/2019

Prof. Niklas Elmqvist, Prof. Amanda Lazar, and Prof. Joel Chan University of Maryland

A panel discussion on approaches to reviewing research papers.
In light of the approaching deadline for SIGCHI 2020, Professors Niklas Elmqvist, Amanda Lazar, and Joel Chan will discuss the why/how of giving feedback on drafts of research papers. This would be helpful for anyone (Undergrad, Masters, or PhD students) who might be thinking of volunteering to review for conferences, ACM SIGCHI, or even for other lab members in the HCIL’s very own CHI clinic. Reviewers of all levels of expertise, even if you’ve never reviewed a research paper, are encouraged to participate and ask questions during the discussion. (link to video)

09/19/2019

Ben Shneiderman University of Maryland

Human-Centered Artificial Intelligence: Designing Next Generation User Experiences
The next generation of user experiences will produce 1000-fold improvements in human capabilities. These new tools will amplify, augment, enhance, and empower people, just as the Web, email, search, navigation, digital photography, and many other applications have already done. These new human-centered tools will produce comprehensible, predictable, and controllable applications that promote self-efficacy and social participation at scale. The goal is to ensure human control, while increasing the level of automation. In short, the next generation of tools will make more people, more creative, more often.
Improved designs will give billions of users comprehensible interfaces that hide the underlying complexity of advanced algorithms. Users will see familiar visual strategies based on direct manipulation to provide informative feedback about the machine’s state and what they can do. Every use will build confidence that users can reliably accomplish their goals and increase the trust that the machine is under their control.

09/26/2019

Tom Ball Microsoft Research

MakeCode and CODAL: intuitive and efficient embedded systems programming for education
Across the globe, it is now commonplace for educators to engage in the making (design and development) of embedded systems in the classroom to motivate and excite their students. This new domain brings its own set of unique requirements. Historically, embedded systems development requires knowledge of low-level programming languages, local installation of compilation toolchains, device drivers, and applications. For students and educators, these requirements can introduce insurmountable barriers.
We present the motivation, requirements, implementation, and evaluation of a new programming platform that enables novice users to create software for embedded systems. The platform has two major components:
1) Microsoft MakeCode (www.makecode.com), a web app that encapsulates an entire beginner IDE for microcontrollers; and
2) CODAL, an efficient component-oriented C++ runtime for microcontrollers.
We show how MakeCode and CODAL provide an accessible, cross-platform, installation-free programming experience for the BBC micro:bit and other embedded devices.

10/3/2019

Naeemul Hassan University of Maryland

Towards Automated Fact Discovery and Ranking
In this talk, I present the work of finding new, prominent situational facts, which are emerging statements about objects that stand out within certain contexts. Many such facts are newsworthy—e.g., an athlete’s outstanding performance in a game, or a viral video’s impressive popularity. Effective and efficient identification of these facts assists journalists in reporting, one of the main goals of computational journalism. A situational fact can be modeled as a “contextual” tuple that stands out against historical tuples in a context, specified by a conjunctive constraint involving dimension attributes when a set of measure attributes are compared. New tuples are constantly added to the table, reflecting events happening in the real world. Our goal is to discover constraint-measure pairs that qualify a new tuple as a contextual significant tuple, and discover them quickly before the event becomes yesterday’s news.

10/10/2019

John Dickerson University of Maryland

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Diversity in Matching Markets
In bipartite matching problems, vertices on one side of a bipartite graph are paired with those on the other. In its offline variant, both sides of the graph are known a priori; in its online variant, one side of the graph is available offline, while vertices on the other arrive online and are irrevocably and immediately matched (or ignored) by an algorithm. Examples of such problems include matching workers to firms, advertisers to keywords, organs to patients, and riders to rideshare drivers. Much of the literature focuses on maximizing the total relevance---modeled via total weight---of the matching. However, in many real-world problems, it is also important to consider the contribution of diversity: hiring a diverse pool of candidates, displaying a relevant but diverse set of ads, and so on.

In this talk, we model the promotion of diversity in matching markets via maximization of a submodular function over the set of matched edges. We present new results in a generalization of traditional offline matching, b-matching, where vertices have both lower and upper bounds on the number of adjacent matched edges. We also present new theoretical results in online submodular bipartite matching. Finally, we conclude with ongoing work that approaches the problem of hiring a diverse cohort of workers through the lens of combinatorial pure exploration (CPE) in the multiarmed bandit setting, and discuss an ongoing experiment in this space at a large research university.

This talk will cover joint work with Saba Ahmadi, Faez Ahmed, Samsara Counts, Jeff Foster, Mark Fuge, Samir Khuller, Zhi Lang, Nicholas Mattei, Karthik A. Sankararaman, Candice Schumann, Aravind Srinivasan, and Pan Xu.

10/17/2019

Prof. Caro Williams-Pierce University of Maryland

Designing for Mathematical Play: Failure and Feedback
Prof. Caro will share her analysis of three types of microworld (videogame, simulation, and cognitive tutor), and how each constrain and afford mathematical play differently through their feedback and failure mechanisms. In doing so, she will also introduce her framework for youth and adult mathematical play, and describe how different design approaches influence different ways of mathematical learning. Anyone interested in designing digital learning environments is particularly encouraged to come - Prof. Caro promises that it'll be interesting even if you don't research math learning!

10/24/2019

Karen Holtzblatt Incontext Design

What is Valuing vs “Jerk” Behavior? How behavior impacts a positive working experience
Women in tech leave the field at twice the quit rate as men. Women often state, and research confirms, that women don’t feel valued. They point to the culture of the organization and how they are treated as a contributing factor. They say that men are “bro’s” or “jerks.” In 2018, we launched the Valuing & Jerk Project as one WITops initiative (https://www.witops.org). This talk will present our findings and perspective. Behavior creates or undermines connection and value. The Valuing and Jerk Project focuses on understanding which behaviors are experienced as valuing in everyday work and which result in naming the other as a “jerk”. Using Contextual Inquiry, we have uncovered core valuing behaviors, what devaluing means, and where behavior crosses the line to become “jerk” behavior. Armed with this understanding our next step is to generate and test interventions and solutions. The talk will introduce the Valuing and Jerk Project.

10/31/2019

Rachael Bradley Montgomery
University of Maryland

Designing to Support People with Cognitive and Learning Disabilities
Have you ever wondered how to create websites, applications, and content that support individuals with cognitive and learning disabilities; individuals who are aging; or individuals who are tired, overworked, and distracted? The W3C Cognitive and Learning Disabilities Accessibility (COGA) Task Force has been working on a design guide that goes beyond WCAG 2.2 to support individuals with cognitive and learning disabilities. The resulting design patterns and guidance bridges accessibility and usability and support a much wider audience than just those with disabilities. Rachael will present her perspectives as an invited expert on this work. Please come learn about the design patterns and how to provide input on this evolving document.

11/7/2019

Dr. Gregg Vanderheiden
TRACE center

TBA

11/14/2019

Adam Aviv George Washington University

Human Factors in Mobile Authentication
Mobile authentication is a crucial component of authentication more broadly, especially as mobile devices become evermore connected to the broader computer security ecosystem. The overarching goal of my research is to improve the current state of mobile authentication by taking a holistic approach to measuring mobile authentication and its impacts that intersect directly with the user experience. In this talk, I will present a narrative of contributions to mobile authentication over the last 10 years, focusing on how human factors impact the security, from attacks, choices, and perceptions. I will particularly focus on one form of mobile authentication, Android's graphical pattern unlock, which may be the most heavily used graphical authentication system, ever. Based on my experience, I will also present some new directions and methods that can improve the security of mobile authentication and some new results on PINs and LG's graphical Knock Code Authentication.

11/21/2019

Whitney Quesenbery Co-Director, Center for Civic Design

Storytelling makes research data come to life
We all love our user research data…but why is it such a struggle to use the insights we uncover to create direction for a project? Storytelling is the missing link, getting past charts and graphs to dig into what the data means for meeting human needs and making something usable and useful. Whitney will show how stories put research insights into context, communicate the entire user journey, show problems through the eyes of your users, and help you ask better questions (and run better usability tests) to gain deeper insights. Whitney is the co-founder of the Center for Civic Design, approaching democracy as a design problem, so there will be examples from the challenges of designing elections as well as stories from her work in theatre.

11/28/2019

Happy Thanksgiving Day

No BBL. Time to catch up with families and friends :)

12/05/2019

TBA

TBA