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The HCIL has an open, semi-organized weekly "Brown Bag Lunch (BBL)" every <span style='color:green; font-weight:800'>Thursday from 12:30-1:30pm in HCIL (2105 Hornbake, South Wing)</span>.  The topics range from someone's work, current interests in the HCIL, software demos/reviews, study design, proposed research topics, introductions to new people, etc. The BBL is the one hour a week where we all come together--thus, it’s a unique time for HCIL members with unique opportunities to help build collaborations, increase awareness of each other’s activities, and generally just have a bit of fun together. There is no RSVP; simply show up!  
= THIS PAGE IS NOT UPDATED ANYMORE=
 
'''Instead see this new page about the [https://hcil.umd.edu/bbl-speaker-series/ BBL Lecture series]'''
 
OLD TEXT:  The HCIL has an open, semi-organized weekly "Guest Speaker & Pizza Series" every <span style='color:green; font-weight:800'>Thursday from 12:30-1:30pm in HCIL (2119 Hornbake, South Wing)</span>.  The topics range from someone's work, current interests in the HCIL, software demos/reviews, study design, proposed research topics, introductions to new people, etc. The BBL is the one hour a week where we all come together--thus, it’s a unique time for HCIL members with unique opportunities to help build collaborations, increase awareness of each other’s activities, and generally just have a bit of fun together. There is no RSVP; simply show up!  


If you would like to give or suggest a talk, presentation, workshop, etc., send an email to BBL student co-coordinators '''Teja Maddali (hmaddali@umd.edu)''' or '''Aravind JR (aravind@umd.edu)'''. In the email, briefly describe the topic and preferred dates.
If you would like to give or suggest a talk, presentation, workshop, etc., send an email to BBL student co-coordinators '''Teja Maddali (hmaddali@umd.edu)''' or '''Aravind JR (aravind@umd.edu)'''. In the email, briefly describe the topic and preferred dates.
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<br>


== Spring 2019 Schedule ==
== Spring 2020 Guest Speaker Series Schedule ==
{| class="wikitable" border="1"
|-
! Date
! width="150px" | Leader
! Topic
 
<!-- row start -->
|-
| 02/06/2020
|   
<b>Dr. Joel Chan, Dr. Amanda Lazar and Dr. Catherine Plaisant</b> University of Maryland
| <div class="mw-collapsible mw-collapsed">
<b>Panel discussion "What does a successful process for an HCI researcher look like?</b>
<br>
We'll be kicking off this semester with a panel discussion. Dr. Joel Chan, Dr. Amanda Lazar, and Dr. Catherine Plaisant will engage in a conversation with us about what successful processes for an HCI researcher look like in terms of personal development, week to week / day to day workflow, moving ideas forward, etc. 
<div class="mw-collapsible-content">
<!-- row end -->
 
<!-- row start -->
|-
| 02/13/2020
|   
<b>Christian Vogler,</b> Gallaudet University
| <div class="mw-collapsible mw-collapsed">
<b>The User Experience of Viewing Captioned Content</b>
<br>
Much has been made of the ability of automatic speech recognition (ASR) to supplement or replace human captioners both for video content and for live meetings. While the word error rate of ASR has been steadily improving, and on some types of content can even beat out human captioners, these improvements do not automatically in a good user experience for people who are deaf or hard of hearing. In this talk we will examine the reasons why this is so, and provide an overview of current efforts to develop human-centered caption quality metrics that are more closely aligned with meeting the needs of people who depend on captions to consume content.
<div class="mw-collapsible-content">
<!-- row end -->
 
<!-- row start -->
|-
| 02/20/2020
|   
<b>Wei Ai</b> University of Maryland
| <div class="mw-collapsible mw-collapsed">
<b>Promoting Pro-social Behavior with End-to-End Data Science</b>
<br>
The recent development of data science methods, including large-scale machine learning and causal inference, has presented a game-changing opportunity for social good provision through the effort of the crowd. In this talk, I introduce an end-to-end data science pipeline to promote behavioral change for pro-social benefits. More specifically, this involves conducting causal data analysis on empirical data for actionable insights and robust prediction models, incorporating the insights and predictions in designing recommender systems for individual actions, and evaluating the effectiveness of the recommender systems in promoting behavioral changes with randomized field experiments. I will present two applications of the end-to-end pipeline, where we designed and deployed team recommender systems on an online microfinance platform (Kiva.org) and a ride-sharing platform (DiDi). We evaluated the recommender systems through large-scale field experiments, which show significant increases in user participation. The recommender system has been deployed in DiDi and has impacted millions of users in practice.
<div class="mw-collapsible-content">
<!-- row end -->
 
<!-- row start -->
|-
| 02/27/2019
|   
<b>B Prabhakaran</b> University of Texas, Dallas
| <div class="mw-collapsible mw-collapsed">
<b>Quantifying Human Performance and the Quality of Immersive Experiences</b>
<br>
Psychometric evaluations are generally used to understand the Quality of Experience (QoE) of immersive environments produced using augmented/mixed/virtual reality. Typically, these subjective evaluations are done from an end-user point-of-view, but these are limited by the subjective observations due to a number of factors. The objective approach consists of measuring the QoE by monitoring the network technical parameters or the network Quality of Service (QoS), such as throughput, delay, and packet loss. Most of the research on objective approaches for QoS-QoE mapping have focused on video streaming. Such objective QoS-QoE mapping strategies cannot be directly applied for immersive environments.
Hence, in this talk, we address two related questions: (1) Can we identify metrics that can objectively quantify the performance of an immersive environment? (2) Can we use the above objective performance metrics to understand the possible user QoE without the need for subjective user study or with minimal user study? We start with different examples of immersive environments such as haptic-enabled applications, mirror therapy, and games. We discuss what metrics are influenced by different system parameters such as processing power, and network QoS. Then, we present some of our preliminary work on understanding users’ QoE through these metrics.
<div class="mw-collapsible-content">
<!-- row end -->
 
<!-- row start -->
|-
| 03/05/2020
|   
<b>Dr. Joel Chan</b> University of Maryland
| <div class="mw-collapsible mw-collapsed">
<b>What does a successful process for an HCI researcher look like? Part 2</b>
<br>
TBA
<div class="mw-collapsible-content">
<!-- row end -->
 
</div></div>
|}
 
== Fall 2019 HCIL Guest Speaker Series Schedule ==
{| class="wikitable" border="1"
{| class="wikitable" border="1"
|-
|-
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<b> A panel discussion on approaches to reviewing research papers.</b>
<b> A panel discussion on approaches to reviewing research papers.</b>
<br>
<br>
In light of the approaching deadline for SIGCHI 2020, Professors Niklas Elmqvist, Amanda Lazar, and Joel Chan will discuss the why/how of giving feedback on drafts of research papers. This would be helpful for anyone (Undergrad, Masters, or PhD students) who might be thinking of volunteering to review for conferences, ACM SIGCHI, or even for other lab members in the HCIL’s very own CHI clinic. Reviewers of all levels of expertise, even if you’ve never reviewed a research paper, are encouraged to participate and ask questions during the discussion.
In light of the approaching deadline for SIGCHI 2020, Professors Niklas Elmqvist, Amanda Lazar, and Joel Chan will discuss the why/how of giving feedback on drafts of research papers. This would be helpful for anyone (Undergrad, Masters, or PhD students) who might be thinking of volunteering to review for conferences, ACM SIGCHI, or even for other lab members in the HCIL’s very own CHI clinic. Reviewers of all levels of expertise, even if you’ve never reviewed a research paper, are encouraged to participate and ask questions during the discussion. ([https://www.youtube.com/watch?v=DdpW6sU2b9Y link to video])
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<!-- row end -->
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| 09/19/2019
| 09/19/2019
|     
|     
<b>TBA</b>  
<b>Ben Shneiderman</b> University of Maryland
| <div class="mw-collapsible mw-collapsed">
| <div class="mw-collapsible mw-collapsed">
<b> TBA</b>
<b> Human-Centered Artificial Intelligence: Designing Next Generation User Experiences</b>
<br>
The next generation of user experiences will produce 1000-fold improvements in human capabilities. These new tools will amplify, augment, enhance, and empower people, just as the Web, email, search, navigation, digital photography, and many other applications have already done. These new human-centered tools will produce comprehensible, predictable, and controllable applications that promote self-efficacy and social participation at scale. The goal is to ensure human control, while increasing the level of automation. In short, the next generation of tools will make more people, more creative, more often.
<br>
<br>
Improved designs will give billions of users comprehensible interfaces that hide the underlying complexity of advanced algorithms. Users will see familiar visual strategies based on direct manipulation to provide informative feedback about the machine’s state and what they can do. Every use will build confidence that users can reliably accomplish their goals and increase the trust that the machine is under their control.
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
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| 09/26/2019
| 09/26/2019
|     
|     
<b>TBA</b>  
<b>Tom Ball</b> Microsoft Research
| <div class="mw-collapsible mw-collapsed">
| <div class="mw-collapsible mw-collapsed">
<b> TBA</b>
<b>MakeCode and CODAL: intuitive and efficient embedded systems programming for education</b>
<br>
<br>
Across the globe, it is now commonplace for educators to engage in the making (design and development) of embedded systems in the classroom to motivate and excite their students. This new domain brings its own set of unique requirements. Historically, embedded systems development requires knowledge of low-level programming languages, local installation of compilation toolchains, device drivers, and applications. For students and educators, these requirements can introduce insurmountable barriers.<br>
We present the motivation, requirements, implementation, and evaluation of a new programming platform that enables novice users to create software for embedded systems. The platform has two major components: <br>1) Microsoft MakeCode (www.makecode.com), a web app that encapsulates an entire beginner IDE for microcontrollers; and <br>2) CODAL, an efficient component-oriented C++ runtime for microcontrollers.<br> We show how MakeCode and CODAL provide an accessible, cross-platform, installation-free programming experience for the BBC micro:bit and other embedded devices.
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<div class="mw-collapsible-content">
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| 10/3/2019
| 10/3/2019
|     
|     
<b>TBA</b>  
<b>Naeemul Hassan</b> University of Maryland
| <div class="mw-collapsible mw-collapsed">
| <div class="mw-collapsible mw-collapsed">
<b> TBA</b>
<b> Towards Automated Fact Discovery and Ranking</b>
<br>
<br>
In this talk, I present the work of finding new, prominent situational facts, which are emerging statements about objects that stand out within certain contexts. Many such facts
are newsworthy—e.g., an athlete’s outstanding performance in a game, or a viral video’s impressive popularity. Effective and efficient identification of these facts assists journalists in reporting,
one of the main goals of computational journalism. A situational fact can be modeled as a “contextual” tuple that stands out against historical tuples in a context, specified by a conjunctive constraint involving dimension attributes when a set of measure attributes are compared. New tuples are constantly added to the table, reflecting events happening in the real world. Our goal is to discover constraint-measure pairs that qualify a new tuple as a contextual significant tuple, and discover them quickly before the event becomes yesterday’s news.
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<div class="mw-collapsible-content">
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| 10/10/2019
| 10/10/2019
|     
|     
<b>TBA</b>  
<b>John Dickerson</b> University of Maryland
| <div class="mw-collapsible mw-collapsed">
| <div class="mw-collapsible mw-expand">
<b> TBA</b>
<b> Diversity in Matching Markets</b>
<br>
<br>
In bipartite matching problems, vertices on one side of a bipartite graph are paired with those on the other. In its offline variant, both sides of the graph are known a priori; in its online variant, one side of the graph is available offline, while vertices on the other arrive online and are irrevocably and immediately matched (or ignored) by an algorithm. Examples of such problems include matching workers to firms, advertisers to keywords, organs to patients, and riders to rideshare drivers. Much of the literature focuses on maximizing the total relevance---modeled via total weight---of the matching. However, in many real-world problems, it is also important to consider the contribution of diversity: hiring a diverse pool of candidates, displaying a relevant but diverse set of ads, and so on.
In this talk, we model the promotion of diversity in matching markets via maximization of a submodular function over the set of matched edges. We present new results in a generalization of traditional offline matching, b-matching, where vertices have both lower and upper bounds on the number of adjacent matched edges. We also present new theoretical results in online submodular bipartite matching. Finally, we conclude with ongoing work that approaches the problem of hiring a diverse cohort of workers through the lens of combinatorial pure exploration (CPE) in the multiarmed bandit setting, and discuss an ongoing experiment in this space at a large research university.
This talk will cover joint work with Saba Ahmadi, Faez Ahmed, Samsara Counts, Jeff Foster, Mark Fuge, Samir Khuller, Zhi Lang, Nicholas Mattei, Karthik A. Sankararaman, Candice Schumann, Aravind Srinivasan, and Pan Xu.
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
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<b>Karen Holtzblatt</b> Incontext Design
<b>Karen Holtzblatt</b> Incontext Design
| <div class="mw-collapsible mw-collapsed">
| <div class="mw-collapsible mw-collapsed">
<b> TBA</b>
<b> What is Valuing vs “Jerk” Behavior? How behavior impacts a positive working experience</b>
<br>
<br>
Women in tech leave the field at twice the quit rate as men. Women often state, and research confirms, that women don’t feel valued. They point to the culture of the organization and how they are treated as a contributing factor. They say that men are “bro’s” or “jerks.” In 2018, we launched the Valuing &amp; Jerk Project as one WITops initiative (https://www.witops.org). This talk
will present our findings and perspective.
Behavior creates or undermines connection and value. The Valuing and Jerk Project focuses on understanding which behaviors are experienced as valuing in everyday work and which result in
naming the other as a “jerk”. Using Contextual Inquiry, we have uncovered core valuing behaviors, what devaluing means, and where behavior crosses the line to become “jerk” behavior. Armed with this understanding our next step is to generate and test interventions and solutions. The talk will introduce the Valuing and Jerk Project.
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| 10/31/2019
| 10/31/2019
|     
|     
<b>TBA</b>  
<b>Rachael Bradley Montgomery</b><br> University of Maryland
| <div class="mw-collapsible mw-collapsed">
| <div class="mw-collapsible mw-collapsed">
<b> TBA</b>
<b>Designing to Support People with Cognitive and Learning Disabilities</b>
<br>
<br>
Have you ever wondered how to create websites, applications, and content that support individuals with cognitive and learning disabilities; individuals who are aging; or individuals who are tired, overworked, and distracted?  The W3C
Cognitive and Learning Disabilities Accessibility (COGA) Task Force has been working on a design guide that goes beyond WCAG 2.2 to support individuals with cognitive and learning disabilities. The resulting design patterns and guidance bridges accessibility and usability and support a much wider audience than just those with disabilities.  Rachael will present her perspectives as an invited expert on this work. Please come learn about the design patterns and how to provide input on this evolving document.
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| 11/7/2019
| 11/7/2019
|     
|     
<b>TBA</b>  
<b>Dr. Gregg Vanderheiden</b><br>TRACE center
| <div class="mw-collapsible mw-collapsed">
| <div class="mw-collapsible mw-collapsed">
<b> TBA</b>
<b>Underestimating the challenge of cognitive disabilities (and digital literacy). Directions to explore in short, medium and long term.
</b>
<br>
<br>
Recent work has caused us to question our understanding of the challenge of digital access by people with cognitive disabilities.  Our underestimation may, in part, help explain our difficulties as a field to date. In part, it has exposed what may be a much wider problem than we understood, and one that goes beyond those we have thought of as having cognitive disabilities. It intersects with digital literacy but also has implications for those with other disabilities as well. The concept of Technology Quotient (TQ) will be discussed and approaches for addressing access by people with cognitive disabilities and low digital literacy today, tomorrow and in the future will be explored in this talk.
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<div class="mw-collapsible-content">
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| 11/14/2019
| 11/14/2019
|     
|     
<b>TBA</b>  
<b>Adam Aviv</b> George Washington
University
| <div class="mw-collapsible mw-collapsed">
| <div class="mw-collapsible mw-collapsed">
<b> TBA</b>
<b> Human Factors in Mobile Authentication</b>
<br>
<br>
Mobile authentication is a crucial component of authentication more broadly,
especially as mobile devices become evermore connected to the broader computer
security ecosystem. The overarching goal of my research is to improve the
current state of mobile authentication by taking a holistic approach to
measuring mobile authentication and its impacts that intersect directly with the
user experience. In this talk, I will present a narrative of contributions to
mobile authentication over the last 10 years, focusing on how human factors
impact the security, from attacks, choices, and perceptions. I will particularly
focus on one form of mobile authentication, Android's graphical pattern unlock,
which may be the most heavily used graphical authentication system, ever. Based
on my experience, I will also present some new directions and methods that can
improve the security of mobile authentication and some new results on PINs and
LG's graphical Knock Code Authentication.
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| 11/21/2019
| 11/21/2019
|     
|     
<b>TBA</b>  
<b>Whitney Quesenbery</b> Co-Director, Center for Civic Design
| <div class="mw-collapsible mw-collapsed">
| <div class="mw-collapsible mw-collapsed">
<b> TBA</b>
<b> Storytelling makes research data come to life </b>  
<br>
<br>
We all love our user research data…but why is it such a struggle to use the insights we uncover to create direction for a project?  Storytelling is the missing link, getting past charts and graphs to dig into what the data means for meeting human needs and making something usable and useful. Whitney will show how stories put research insights into context, communicate the entire user journey, show problems through the eyes of your users, and help you ask better questions (and run better usability tests) to gain deeper insights. Whitney is the co-founder of the Center for Civic Design, approaching democracy as a design problem, so there will be examples from the challenges of designing elections as well as stories from her work in theatre.
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<br>  
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<br>
|-
<br>
| 12/12/2019
<b>
|   
<b>TBA</b>  
| <div class="mw-collapsible mw-collapsed">
<b> TBA</b>
<br>
<br>
<div class="mw-collapsible-content">
<br>
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</div></div>
 
|}
== Spring 2019 Schedule ==
== Spring 2019 Schedule ==
{| class="wikitable" border="1"
{| class="wikitable" border="1"

Latest revision as of 20:51, 1 February 2021

THIS PAGE IS NOT UPDATED ANYMORE

Instead see this new page about the BBL Lecture series

OLD TEXT: The HCIL has an open, semi-organized weekly "Guest Speaker & Pizza Series" every Thursday from 12:30-1:30pm in HCIL (2119 Hornbake, South Wing). The topics range from someone's work, current interests in the HCIL, software demos/reviews, study design, proposed research topics, introductions to new people, etc. The BBL is the one hour a week where we all come together--thus, it’s a unique time for HCIL members with unique opportunities to help build collaborations, increase awareness of each other’s activities, and generally just have a bit of fun together. There is no RSVP; simply show up!

If you would like to give or suggest a talk, presentation, workshop, etc., send an email to BBL student co-coordinators Teja Maddali (hmaddali@umd.edu) or Aravind JR (aravind@umd.edu). In the email, briefly describe the topic and preferred dates.

To be notified about upcoming events, please subscribe to one of these mailing lists.


Spring 2020 Guest Speaker Series Schedule

Date Leader Topic
02/06/2020

Dr. Joel Chan, Dr. Amanda Lazar and Dr. Catherine Plaisant University of Maryland

Panel discussion "What does a successful process for an HCI researcher look like?
We'll be kicking off this semester with a panel discussion. Dr. Joel Chan, Dr. Amanda Lazar, and Dr. Catherine Plaisant will engage in a conversation with us about what successful processes for an HCI researcher look like in terms of personal development, week to week / day to day workflow, moving ideas forward, etc.

02/13/2020

Christian Vogler, Gallaudet University

The User Experience of Viewing Captioned Content
Much has been made of the ability of automatic speech recognition (ASR) to supplement or replace human captioners both for video content and for live meetings. While the word error rate of ASR has been steadily improving, and on some types of content can even beat out human captioners, these improvements do not automatically in a good user experience for people who are deaf or hard of hearing. In this talk we will examine the reasons why this is so, and provide an overview of current efforts to develop human-centered caption quality metrics that are more closely aligned with meeting the needs of people who depend on captions to consume content.

02/20/2020

Wei Ai University of Maryland

Promoting Pro-social Behavior with End-to-End Data Science
The recent development of data science methods, including large-scale machine learning and causal inference, has presented a game-changing opportunity for social good provision through the effort of the crowd. In this talk, I introduce an end-to-end data science pipeline to promote behavioral change for pro-social benefits. More specifically, this involves conducting causal data analysis on empirical data for actionable insights and robust prediction models, incorporating the insights and predictions in designing recommender systems for individual actions, and evaluating the effectiveness of the recommender systems in promoting behavioral changes with randomized field experiments. I will present two applications of the end-to-end pipeline, where we designed and deployed team recommender systems on an online microfinance platform (Kiva.org) and a ride-sharing platform (DiDi). We evaluated the recommender systems through large-scale field experiments, which show significant increases in user participation. The recommender system has been deployed in DiDi and has impacted millions of users in practice.

02/27/2019

B Prabhakaran University of Texas, Dallas

Quantifying Human Performance and the Quality of Immersive Experiences
Psychometric evaluations are generally used to understand the Quality of Experience (QoE) of immersive environments produced using augmented/mixed/virtual reality. Typically, these subjective evaluations are done from an end-user point-of-view, but these are limited by the subjective observations due to a number of factors. The objective approach consists of measuring the QoE by monitoring the network technical parameters or the network Quality of Service (QoS), such as throughput, delay, and packet loss. Most of the research on objective approaches for QoS-QoE mapping have focused on video streaming. Such objective QoS-QoE mapping strategies cannot be directly applied for immersive environments. Hence, in this talk, we address two related questions: (1) Can we identify metrics that can objectively quantify the performance of an immersive environment? (2) Can we use the above objective performance metrics to understand the possible user QoE without the need for subjective user study or with minimal user study? We start with different examples of immersive environments such as haptic-enabled applications, mirror therapy, and games. We discuss what metrics are influenced by different system parameters such as processing power, and network QoS. Then, we present some of our preliminary work on understanding users’ QoE through these metrics.

03/05/2020

Dr. Joel Chan University of Maryland

What does a successful process for an HCI researcher look like? Part 2
TBA

Fall 2019 HCIL Guest Speaker Series Schedule

Date Leader Topic
08/29/2019

Hack-a-thon

Collapse

HCIL Website Hack-a-thon.
We are kick starting this semester's BBL with a Hack-a-thon event. You will be tasked to update the HCIL website by checking for broken links, updating faculty information, checking for spelling and grammar errors and also improving the accessibility of the images in the website.


09/05/2019

Prof. Jun-Dong Cho Sungkyunkwan University, South Korea

Celestial: Color Patterns for improving Color Perception for blind people.
It is relatively difficult to recreate the abstract three-dimensional shape with only the tactile sense. Gibson said "These abilities can be improved through practice." "When you touch something, You may have no idea about it at first touch, but as you continue touching, you soon will know vaguely what it is" , Kojiro Hirose said.

Recently, we developed "Blind-touch" to aid the visually impaired to appreciate greater painter’s work of art. This work is a reproduction of an existing masterpiece by means of a 3D printer and haptic electronics. It recognizes the pattern by touching the object in the artwork with a fingertip, and voice explanation and sound effect are provided through the voice user interface. Color is an equaling lens through which we experience the natural and digital realities. Now, we are exploring the tactile-color association based on semiotics to represent colors with fingertip tactile sensation. In this way, audio and touch contribute information to the non-visual perception of color in an complementary manner. In this talk, we review the related works and introduce a so-called “Celestial color tactile pattern” built based on the concept of both pictogram and ideogram and its variants.

09/12/2019

Prof. Niklas Elmqvist, Prof. Amanda Lazar, and Prof. Joel Chan University of Maryland

A panel discussion on approaches to reviewing research papers.
In light of the approaching deadline for SIGCHI 2020, Professors Niklas Elmqvist, Amanda Lazar, and Joel Chan will discuss the why/how of giving feedback on drafts of research papers. This would be helpful for anyone (Undergrad, Masters, or PhD students) who might be thinking of volunteering to review for conferences, ACM SIGCHI, or even for other lab members in the HCIL’s very own CHI clinic. Reviewers of all levels of expertise, even if you’ve never reviewed a research paper, are encouraged to participate and ask questions during the discussion. (link to video)

09/19/2019

Ben Shneiderman University of Maryland

Human-Centered Artificial Intelligence: Designing Next Generation User Experiences
The next generation of user experiences will produce 1000-fold improvements in human capabilities. These new tools will amplify, augment, enhance, and empower people, just as the Web, email, search, navigation, digital photography, and many other applications have already done. These new human-centered tools will produce comprehensible, predictable, and controllable applications that promote self-efficacy and social participation at scale. The goal is to ensure human control, while increasing the level of automation. In short, the next generation of tools will make more people, more creative, more often.
Improved designs will give billions of users comprehensible interfaces that hide the underlying complexity of advanced algorithms. Users will see familiar visual strategies based on direct manipulation to provide informative feedback about the machine’s state and what they can do. Every use will build confidence that users can reliably accomplish their goals and increase the trust that the machine is under their control.

09/26/2019

Tom Ball Microsoft Research

MakeCode and CODAL: intuitive and efficient embedded systems programming for education
Across the globe, it is now commonplace for educators to engage in the making (design and development) of embedded systems in the classroom to motivate and excite their students. This new domain brings its own set of unique requirements. Historically, embedded systems development requires knowledge of low-level programming languages, local installation of compilation toolchains, device drivers, and applications. For students and educators, these requirements can introduce insurmountable barriers.
We present the motivation, requirements, implementation, and evaluation of a new programming platform that enables novice users to create software for embedded systems. The platform has two major components:
1) Microsoft MakeCode (www.makecode.com), a web app that encapsulates an entire beginner IDE for microcontrollers; and
2) CODAL, an efficient component-oriented C++ runtime for microcontrollers.
We show how MakeCode and CODAL provide an accessible, cross-platform, installation-free programming experience for the BBC micro:bit and other embedded devices.

10/3/2019

Naeemul Hassan University of Maryland

Towards Automated Fact Discovery and Ranking
In this talk, I present the work of finding new, prominent situational facts, which are emerging statements about objects that stand out within certain contexts. Many such facts are newsworthy—e.g., an athlete’s outstanding performance in a game, or a viral video’s impressive popularity. Effective and efficient identification of these facts assists journalists in reporting, one of the main goals of computational journalism. A situational fact can be modeled as a “contextual” tuple that stands out against historical tuples in a context, specified by a conjunctive constraint involving dimension attributes when a set of measure attributes are compared. New tuples are constantly added to the table, reflecting events happening in the real world. Our goal is to discover constraint-measure pairs that qualify a new tuple as a contextual significant tuple, and discover them quickly before the event becomes yesterday’s news.

10/10/2019

John Dickerson University of Maryland

Collapse

Diversity in Matching Markets
In bipartite matching problems, vertices on one side of a bipartite graph are paired with those on the other. In its offline variant, both sides of the graph are known a priori; in its online variant, one side of the graph is available offline, while vertices on the other arrive online and are irrevocably and immediately matched (or ignored) by an algorithm. Examples of such problems include matching workers to firms, advertisers to keywords, organs to patients, and riders to rideshare drivers. Much of the literature focuses on maximizing the total relevance---modeled via total weight---of the matching. However, in many real-world problems, it is also important to consider the contribution of diversity: hiring a diverse pool of candidates, displaying a relevant but diverse set of ads, and so on.

In this talk, we model the promotion of diversity in matching markets via maximization of a submodular function over the set of matched edges. We present new results in a generalization of traditional offline matching, b-matching, where vertices have both lower and upper bounds on the number of adjacent matched edges. We also present new theoretical results in online submodular bipartite matching. Finally, we conclude with ongoing work that approaches the problem of hiring a diverse cohort of workers through the lens of combinatorial pure exploration (CPE) in the multiarmed bandit setting, and discuss an ongoing experiment in this space at a large research university.

This talk will cover joint work with Saba Ahmadi, Faez Ahmed, Samsara Counts, Jeff Foster, Mark Fuge, Samir Khuller, Zhi Lang, Nicholas Mattei, Karthik A. Sankararaman, Candice Schumann, Aravind Srinivasan, and Pan Xu.

10/17/2019

Prof. Caro Williams-Pierce University of Maryland

Designing for Mathematical Play: Failure and Feedback
Prof. Caro will share her analysis of three types of microworld (videogame, simulation, and cognitive tutor), and how each constrain and afford mathematical play differently through their feedback and failure mechanisms. In doing so, she will also introduce her framework for youth and adult mathematical play, and describe how different design approaches influence different ways of mathematical learning. Anyone interested in designing digital learning environments is particularly encouraged to come - Prof. Caro promises that it'll be interesting even if you don't research math learning!

10/24/2019

Karen Holtzblatt Incontext Design

What is Valuing vs “Jerk” Behavior? How behavior impacts a positive working experience
Women in tech leave the field at twice the quit rate as men. Women often state, and research confirms, that women don’t feel valued. They point to the culture of the organization and how they are treated as a contributing factor. They say that men are “bro’s” or “jerks.” In 2018, we launched the Valuing & Jerk Project as one WITops initiative (https://www.witops.org). This talk will present our findings and perspective. Behavior creates or undermines connection and value. The Valuing and Jerk Project focuses on understanding which behaviors are experienced as valuing in everyday work and which result in naming the other as a “jerk”. Using Contextual Inquiry, we have uncovered core valuing behaviors, what devaluing means, and where behavior crosses the line to become “jerk” behavior. Armed with this understanding our next step is to generate and test interventions and solutions. The talk will introduce the Valuing and Jerk Project.

10/31/2019

Rachael Bradley Montgomery
University of Maryland

Designing to Support People with Cognitive and Learning Disabilities
Have you ever wondered how to create websites, applications, and content that support individuals with cognitive and learning disabilities; individuals who are aging; or individuals who are tired, overworked, and distracted? The W3C Cognitive and Learning Disabilities Accessibility (COGA) Task Force has been working on a design guide that goes beyond WCAG 2.2 to support individuals with cognitive and learning disabilities. The resulting design patterns and guidance bridges accessibility and usability and support a much wider audience than just those with disabilities. Rachael will present her perspectives as an invited expert on this work. Please come learn about the design patterns and how to provide input on this evolving document.

11/7/2019

Dr. Gregg Vanderheiden
TRACE center

Underestimating the challenge of cognitive disabilities (and digital literacy). Directions to explore in short, medium and long term.
Recent work has caused us to question our understanding of the challenge of digital access by people with cognitive disabilities. Our underestimation may, in part, help explain our difficulties as a field to date. In part, it has exposed what may be a much wider problem than we understood, and one that goes beyond those we have thought of as having cognitive disabilities. It intersects with digital literacy but also has implications for those with other disabilities as well. The concept of Technology Quotient (TQ) will be discussed and approaches for addressing access by people with cognitive disabilities and low digital literacy today, tomorrow and in the future will be explored in this talk.

11/14/2019

Adam Aviv George Washington University

Human Factors in Mobile Authentication
Mobile authentication is a crucial component of authentication more broadly, especially as mobile devices become evermore connected to the broader computer security ecosystem. The overarching goal of my research is to improve the current state of mobile authentication by taking a holistic approach to measuring mobile authentication and its impacts that intersect directly with the user experience. In this talk, I will present a narrative of contributions to mobile authentication over the last 10 years, focusing on how human factors impact the security, from attacks, choices, and perceptions. I will particularly focus on one form of mobile authentication, Android's graphical pattern unlock, which may be the most heavily used graphical authentication system, ever. Based on my experience, I will also present some new directions and methods that can improve the security of mobile authentication and some new results on PINs and LG's graphical Knock Code Authentication.

11/21/2019

Whitney Quesenbery Co-Director, Center for Civic Design

Storytelling makes research data come to life
We all love our user research data…but why is it such a struggle to use the insights we uncover to create direction for a project? Storytelling is the missing link, getting past charts and graphs to dig into what the data means for meeting human needs and making something usable and useful. Whitney will show how stories put research insights into context, communicate the entire user journey, show problems through the eyes of your users, and help you ask better questions (and run better usability tests) to gain deeper insights. Whitney is the co-founder of the Center for Civic Design, approaching democracy as a design problem, so there will be examples from the challenges of designing elections as well as stories from her work in theatre.

11/28/2019

Happy Thanksgiving Day

No BBL. Time to catch up with families and friends :)

12/05/2019

TBA

TBA

Spring 2019 Schedule

Date Leader Topic
01/31/2019

Faculty Only BBL

Regular BBLs will start from 7th Feb, 2019.

02/07/2019

Faez Ahmed, University of Maryland

Design Democratization in the Age of Machine Learning.
Design democratization can transform the way we think about designing products. However, to enable design democratization, we need machine learning and computing methods to enable organizations to process a large amount of information efficiently. Using the example of online design contests, we will discuss three problems which organizations face in conducting design contests: a) How does one form teams to evaluate design ideas? b) How does one filter high quality and diverse ideas out of hundreds of submissions? and c) How does one reliably measure the creativity of ideas? We will discuss how matching, ranking, and novelty estimation methods developed in our work address these issues and what challenges remain for the field.

02/14/2019

Huaishu Peng, University of Maryland

Interactive Fabrication and Fabrication for Interaction.
3D printing technology has been widely applied to produce well-designed objects. There is a hope to make both the modeling process and printing outputs more interactive, so that designers can get in-situ tangible feedback to fabricate objects with rich functionalities. To date, however, knowledge accumulated to realize this hope remains limited. In this talk, I will present two lines of research. The first line of work aims at facilitating an interactive process of fabrication. I demonstrate novel interactive fabrication systems that allow the designer to create 3D models in AR with a robotic arm to print the model in real time and on-site. The second line of work concerns the fabrication of 3D printed objects that are interactive. I report new techniques for 3D printing with novel materials such as fabric sheet, and how to print one-off functional objects such as sensor and motor. I will conclude the talk by outlining future research directions built upon my current work.

02/21/2019

Niklas Elmqvist University of Maryland

Everyone a Data Scientist: Empowering Casual Users to Understand Complex Data.
Understanding data is quickly becoming the new digital divide. Merely having access to information and communication technologies (ICTs) is no longer sufficient when our society is overflowing with massive volumes of raw, complex, and heterogeneous data. Since best-practice data science workflows are still only available through esoteric software libraries, typically accessed using the Python and R languages, leveraging this data to its full potential often requires significant programming expertise. Even commercial point-and-click analytics tools such as Tableau, Spotfire, and QlikView require training and assume significant prior knowledge of mathematical, statistical, and sometimes even machine learning concepts. This means that currently only people who have the appropriate data and technology literacy can harness the ready availability of data in our society.

In this work-in-progress talk, I will discuss our efforts for shrinking or outright eliminating this new digital data divide through interactive visualization, explainable machine learning, and collaborative technologies. More specifically, I will talk about several past, current, or planned projects on this topic, including (1) the use of mixed-initiative interaction, which combines both human and computational efforts in the analytical process; (2) the use of attention for computational steering; (3) recommender systems for automatically suggesting the next analytical step in a workflow; (4) direct manipulation methods for interacting with machine learning models; and (5) "team-first" collaborative mechanisms that reduce the barrier to synchronizing and sharing work to facilitate emergent collaboration. This is ongoing research, so your feedback on these efforts is welcome.

02/28/2019

Townhall

Research Speed Dating
This week everyone is a speaker. We want everyone to talk about what is keeping you busy these days. This is a great way to recruiting participants, get feedback on your research questions, your data collection methods or anything concerning your research. We want you to share your research to the rest of HCIL group.

Faculty members, Ph.D. students, Masters students, and Bachelors students, we strongly encourage you to share your work so that everyone is aware of what’s happening inside HCIL.

03/07/2019 HCIL Spring Cleaning
Join and help spruce up the HCIL and be a part of a larger conversation of what the lab space should look like. We start at noon (12 pm) and there is free food for anyone who joins!
03/14/2019

Stories from the HCIL

Come and tell your favorite stories about the HCIL and the iSchool in this new format that we're trying for the BBL. It's like a casual fireside chat where you get to learn about the rich history of the HCIL from the people who know it best! And there is pizza, of course.

03/21/2019 No Brown Bag, Spring Break.
03/28/2019 HCIL Symposium Practice Talks
All speakers are invited to come rehearse their talk. Please shoot an email to the BBL coordinators and add your name to the schedule: HERE.
04/04/2019 HCIL Symposium In Session
No BBL, instead we encourage you to join us at the HCIL Symposium.
04/11/2019

Wayne Lutters, University of Maryland

Supporting service work in information infrastructure
An introduction to Wayne’s lab via a high-level overview of some key historical projects and an active discussion of what we are wrestling with this particular week – representing maps of belief space (w/ Phil Feldman).

04/18/2019

Zheng Yao, Carnegie Mellon University

Join, Stay or Go? Members’ Life Cycles in Online Health Communities
This talk discusses temporal changes in members’ participation in online health community (OHC), focusing on their motivations for joining and changes in their motivations as they transition to other roles or ultimately leave the community. We use mixed methods, combining behavioral log analysis, automated content analysis, surveys and interviews. We found that members started participating in OHCs for a common set of reasons, mainly to acquire support and to perform social comparisons. When their need for support decreased, most members quit the site. The motivations of those who stayed shifted to providing support and helping other members in the community. Oldtimers also established social ties with others members, which motivated them to stay in the community. These oldtimers, who contributed the majority of content, encountered challenges that threatened their commitment to the community, including negative emotion related to other members’ deaths. These challenges led them to take leaves of absence from the community or to drop out permanently. Our findings shed light on the changing motivations of OHC members, which provide implications for better designing OHCs.

04/25/2019

TBA

 Aravind will run a workshop on how to make PDF documents accessible
05/02/2019

Yue Jiang, University of Maryland, College Park

ORC Layout: Adaptive GUI Layout with OR-Constraints

We propose a novel approach for constraint-based graphical user interface (GUI) layout based on OR-constraints (ORC) in standard soft/hard linear constraint systems. ORC layout unifies grid layout and flow layout, supporting both their features as well as cases where grid and flow layouts individually fail. We describe ORC design patterns that enable designers to safely create flexible layouts that work across different screen sizes and orientations. We also present the ORC Editor, a GUI editor that enables designers to apply ORC in a safe and effective manner, mixing grid, flow and new ORC layout features as appropriate. We demonstrate that our prototype can adapt layouts to screens with different aspect ratios with only a single layout specification, easing the burden of GUI maintenance. Finally, we show that ORC specifications can be modified interactively and solved efficiently at runtime.

05/09/2019

TBA

TBA

Note: CHI 2019 will be in session during this time. Everyone is still invited, but many people might be away for the conference.

05/16/2019

Adil Yalcin, Founder and CEO at Keshif

It's all about creating new possibilities for people: A journey from the lab to a startup

One of the most valuable parts of the DNA of HCIL is its focus on "human", and how our mentors guide us to connect our work with people (users). As a student of this school of thought, I had found my purpose to help the 95% by identifying, questioning, and removing barriers (creating opportunities) in visual analytics. Two years ago, with results baked in lab, and the same driving purpose, I stepped into a world unknown to me: creating, running, and growing a business, one customer at a time.

I am back to share some of the surprises, new perspectives, and validations from this journey so far. What I missed can help you realize the opportunities you already have. What I wish I knew may reveal some gaps. And, what remained constant may hint that research in university and what comes after may not be so different after all. I also will touch on the subtle and dynamic balance between your elevator pitch, your audience, the value you provide, and crossing the finish line.

05/23/2019

TBA

TBA

Note: This slot may be cancelled since it is right at this end of the semester.

Fall 2018 Schedule

Date Leader Topic
08/30/2018

Student Townhall

Instead of the regular BBL, there will be an internal HCIL-students-only townhall meeting instead.

09/06/2018

BBL Student Co-coordinators

Come, network, make introductions, and share what you are working on.

09/13/2018

Joel Chan, Tammy Clegg
University of Maryland, College Park

TBA

09/20/2018

Joel Zhang
University of Maryland, College Park

Research proposal centered around pain tracking and sharing.

03/22/2017 No Brown Bag, Cancelled.
10/4/2018

Brian Ondov, Sriram Karthik Badam
University of Maryland, College Park

Brian’s paper talks about Evaluating Visual Comparison and seeks to understand how different encodings of data can drastically affect how we perceive quantities. More information about this project is available at http://hcil.umd.edu/visualcomparison/.

Karthik’s paper is about a computing platform called Vistrates which seeks to unify the fragmented analytical workflows employed by users to analyze a group of visualizations created in different tools.

10/11/2018

Polly Lee O'Rourke
University of Maryland, College Park

Improving language learning using brain simulation.

10/18/2018

Andrea Batch
University of Maryland, College Park

Information Olfactation: Harnessing Scent to Convey Data
Olfactory feedback for analytical tasks is a virtually unexplored area in spite of the advantages it offers for information recall, feature identification, and location detection. We have introduced the concept of information olfactation as the fragrant sibling of information visualization, and this talk will cover our theoretical model of how scent can be used to convey data. Building on a review of the human olfactory system and mirroring common visualization practice, we propose olfactory marks, the substrate in which they exist, and their olfactory channels that are available to designers. To exemplify this idea, we present viScent: A six-scent stereo olfactory display capable of conveying olfactory glyphs of varying temperature and direction, as well as a corresponding software system that integrates the display with a traditional visualization display, along with three applications that make use of the viScent system.

10/25/2018

Student Townhall

Research speed-dating

11/01/2018

Joohee Choi
University of Maryland, College Park

Will Too Many Editors Spoil The Tag? Conflicts and Alignment in Q&A Categorization (CSCW Practice Talk)

11/08/2018

Alina Striner
University of Maryland, College Park

Learning in the Holodeck: the Role of Multisensory Cues on Pattern Recognition in VR
Designing for multiple senses has the capacity to improve virtual realism, extend our ability to process information, and more easily transfer knowledge between physical and digital environments. HCI researchers are beginning to explore the viability of integrating multisensory media (“multimedia”) into virtual experiences, however research has yet to consider whether mulsemedia truly enhances pattern recognition in virtual reality (VR). In the context of citizen science watershed habitat training, our research asks, how does realism affect observation skills in VR? Within this domain, we build a multisensory system that allows users to feel (wind, thermal, humidity) and smell landscape and environmental conditions. We then compare and report on how users make observations and infer patterns between 2 stream habitats in VR, with and without the multisensory information. Our findings reveal that multisensory information improved the number of high-level, mid-level and low-level observations participants made, and positively impacted engagement and immersion.

11/15/2018

Student Townhall

Research speed dating.

03/22/2017 No Brown Bag, Thanksgiving Break.
11/29/2018

Lelani Battle
University of Maryland, College Park

A Characterization Study of Exploratory Analysis Behaviors in Tableau
Exploratory visual analysis (EVA) is an interactive process comprising both focused tasks and more open-ended exploration. Visual analysis tools aim to facilitate this process by enabling rapid specification of both data transformations and visualizations, using a combination of direct manipulation and automated design. With a better understanding of users’ analysis behavior, we might improve the design of these visualization tools to promote effective outcomes.

In this talk, I will present our recent work on characterizing the EVA process. We contribute a consistent definition of EVA through review of the relevant literature, and an empirical evaluation of existing assumptions regarding how analysts perform EVA. We present the results of a study where 27 Tableau users answered various analysis questions across 3 datasets. We measure task performance, identify recurring patterns across participants’ analyses, and assess variance from task specificity and dataset. We find striking differences between existing assumptions and the collected data. Participants successfully completed a variety of tasks, with over 80% accuracy across focused tasks with measurably correct answers. The observed cadence of analyses is surprisingly slow compared to popular assumptions from the database community. We find significant overlap in analyses across participants, showing that EVA behaviors can be predictable. Furthermore, we find few structural differences between open-ended and more focused analysis tasks. Finally, I will discuss the implications of our findings for the design of effective data analytics systems, and highlight several promising directions for future study.

12/06/2018

Student Townhall

TBA

12/13/2018

Cookie Exchange

We encourage you to make/buy cookies (or some related treat) and create individual bags (about six cookies in each bag, and about 4-6 bags). Then bring them in labeled on 12/13 and you can pick bags from other people to take home or eat on the spot. However, you do not need to make cookies to attend! All are welcome to come and hang out.


Spring 2018 Schedule

Date Leader Topic
01/25/2018

Kickoff to a new Semester!

Come, network, make introductions, and share what you are working on

02/01/2018

Bahador Saket
Georgia Tech, Atlanta

Visualization by Demonstration

02/08/2018

Elissa Redmiles
University of Maryland, College Park

Dancing Pigs or Security? Measuring the Rationality of End-User Security Behavior


02/15/2018

Erin Peters-Burton
George Mason University, Fairfax, VA

Building Student Self-Awareness of Learning to Enhance Diversity in the Sciences


02/22/2018

Norman Su
Indiana University

The Problem of Designing for Subcultures

03/01/2018

Ya-Wei Li
Center for Conservation Innovation, Defenders of Wildlife

Using Data and Technology to Save Endangered Species.

03/08/2018

Deok Gun Park
University of Maryland, College Park

Thinking, Autism and AGI

03/15/2018

Clemens Klokmose
Aarhus University, Denmark

Shareable Dynamic Media: A revisit of the fundamentals of interactive computing

03/22/2017 No Brown Bag, Spring Break.
03/29/2018

Wei Bai
University of Maryland, College Park

Understanding User Tradeoffs for Search in Encrypted Communication

04/05/2018

Eun-Kyoung Choe
University of Maryland, College Park

Designing A Flexible Personal Data Tracking Tool

04/12/2018

CHI practice talks

Combining smartwatches with large displays for visual data exploration by Karthik Badam and Tom Horak

04/19/2018

Hernisa Kacorri
University of Maryland, College Park

Accessibility and Assistive Technologies at the Intersection of Users and Data


04/26/2018

Chi-Young Oh
University of Maryland, College Park

Small Worlds in a Distant Land: International Newcomer Students' Local Information Behavior in Unfamiliar Environments


05/03/2018

Amanda Lazar
University of Maryland, College Park

Rethinking technology for dementia


05/10/2018

Joel Chan
University of Maryland, College Park

Back to the Future: How people construct new creative ideas from old knowledge, and how technology can help


05/17/2018

Rachel Kramer
World Wildlife Fund

WILDLABS.NET: the conservation technology network

Past Brown Bags

View the Past Brown Bag Lunch Schedules to learn more about prior talks.