Brown Bag Lunch Schedule: Difference between revisions

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(Added Rebecca's bio)
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'''Fan Du'''
'''Anthony Pellicone''', <br>
'''Majeed Kazemitabaar''', <br>
'''Brenna McNally''' 
<br>University of Maryland, College Park
<br>University of Maryland, College Park
<br ><br >'''TBD'''<br>Brenna McNally and/or Matthew Mauriello
<br> '''TBD''' <br>Elissa Redmiles<br>
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'''CHI Practice Talk'''
'''CHI Practice Talk'''
<br><br>  
<br><br>  
<div class="mw-collapsible-content">
'''Anthony Pellicone'''
'''Abstract''' : Live streaming has become pervasive in digital game culture. Previous work has focused largely on technological considerations in streaming platforms. However, little is known about how streamers enter the practice, gain skills, and operate as content producers. We present a qualitative study of an online forum dedicated to streaming. By observing the conversations between veterans and newcomers to the practice, we develop an understanding of how streamers must tie together technological, social, and gameplay-based skills to craft an appealing performance of play. We find that a key skill in streaming is the development of a unique attitude and persona as a gamer, which permeates into every element of a streamer’s performance. As individual identity becomes important in streaming practice, design considerations for platform features such as community moderation and stream metrics may help improve equitable participation in this increasingly important aspect of game culture.<br>
'''Majeed Kazemitabaar'''
'''MakerWear: A Tangible Approach to Interactive Wearable Creation for Children'''
'''Abstract''': Wearable construction toolkits have shown promise in broadening participation in computing and empowering users to create personally meaningful computational designs. However, these kits present a high barrier of entry for some users, particularly young children (K-6). In this paper, we introduce MakerWear, a new wearable construction kit for children that uses a tangible, modular approach to wearable creation. We describe our participatory design process, the iterative development of MakerWear, and results from single- and multi-session workshops with 32 children (ages 5-12; M=8.3 years). Our findings reveal how children engage in wearable design, what they make (and want to make), and what challenges they face. As a secondary analysis, we also explore age-related differences.
'''Bio''': Majeed is Masters Student in the Computer Science department, working with Jon Froehlich in the HackerSpace. He co-designs, builds and evaluates technologies for children.
'''Brenna McNally'''
'''Gains from Participatory Design Team Membership as Perceived by Child Alumni and their Parents'''
'''Abstract''': The direct gains children perceive from their membership on Participatory Design (PD) teams are seldom the focus of research studies. Yet, how HCI practitioners choose to include children in PD methods may influence the value participants see in their participation, and thereafter the outcomes of PD processes. To understand what gains former child members of a PD team perceive from their participation we conducted a two-part study. In Study 1 we surveyed and interviewed child alumni of a PD team to determine gains that are perceived first-hand. In Study 2 we obtained a secondary perspective by surveying and interviewing parents of alumni. We report on the perceived gains to former participants that were identified and described in these two studies—including collaboration, communication, design process knowledge, and confidence. We reflect on our findings through discussions of the continued applicability of gains, new opportunities, and implications for PD practitioners and methods.
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'''Fan Du''',
'''Matthew Mauriello''',
'''Elissa Redmiles'''
<br>University of Maryland, College Park
| <div class="mw-collapsible mw-collapsed">
'''CHI Practice Talk'''
<br><br>
<div class="mw-collapsible-content">
'''Fan Du'''
'''PeerFinder: Finding Similar People to Guide Life Choices'''
'''PeerFinder: Finding Similar People to Guide Life Choices'''
<div class="mw-collapsible-content">
 
People often seek examples of similar individuals to guide
'''Abstract''': People often seek examples of similar individuals to guide
their own life choices. For example, students making academic
their own life choices. For example, students making academic
plans refer to friends; patients refer to acquaintances with
plans refer to friends; patients refer to acquaintances with
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provided with more control over the search process and more
provided with more control over the search process and more
context for the results, even at the cost of added complexity.<br>  
context for the results, even at the cost of added complexity.<br>  
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<br>  
<br>  
<div class="mw-collapsible-content">
'''Matthew Mauriello'''
'''TBD'''<br>Brenna McNally and/or Matthew Mauriello<br>
 
'''TBD''' <br>Elissa Redmiles<br>
'''TBD'''
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</div>
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TBD
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'''CHI Practice Talk'''
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TBD<br>
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Revision as of 00:47, 25 April 2017

The HCIL has an open, semi-organized weekly "brown bag lunch (BBL)" every Thursdays from 12:30-1:30pm in HCIL (2105 Hornbake, South Wing). The topics range from someone's work, current interests in the HCIL, software demos/reviews, study design, proposed research topics, introductions to new people, etc. The BBL is the one hour a week where we all come together--thus, it’s a unique time for HCIL members with unique opportunities to help build collaborations, increase awareness of each other’s activities, and generally just have a bit of fun together. There is no RSVP; simply show up!

If you would like to give or suggest a talk, presentation, workshop, etc., send an email to BBL student co-coordinators Deokgun Park (intuinno@umd.edu) or Rebecca Stone (rstone1@umd.edu). In the email, briefly describe the topic and preferred dates.

To be notified about upcoming events, please subscribe one of these mailing lists.

We thank YAHOO for its past sponsorship of the HCIL Brown Bag Lunches Yahoo.jpg.

Spring 2017 Schedule

Date Leader Topic
02/02/2017

Kickoff to a new Semester!

Come network, make introductions, and share what each of us is working on

02/09/2017

Bilge Mutlu,
University of Wisconsin-Madison

Human-Centered Principles and Methods for Designing Robotic Technologies


02/16/2017

Susan Winter,
University of Maryland, College Park

Designing for Diversity: HCI and the Support of Scientific Research

02/23/2017

Virginia Byrne and Joohee Choi,
University of Maryland, College Park
'

Research design review & CSCW Practice Talk

03/02/2017

Diversity in Tech Discussion

To continue our discussions surrounding diversity in tech please come to Thursday's BBL prepared to talk about two current diversity topics:

03/09/2017

Tim Summers & Sanjna Srivatsa,
University of Maryland, College Park

Using Business Intelligence and Machine Learning in financial decision making in Cybersecurity sector

03/16/2017

Raja Kushalnagar,
Gallaudet University

Multimedia for Deaf Eyes: How do we make multimedia accessible for deaf and hard of hearing people?

03/23/2017 No Brown Bag, Spring Break.
03/30/2017

Dion Goh,
Wee Kim Wee School of Communication and information Nanyang Technological University

Gaming the System: How Useful are Game-based Approaches for Crowdsourcing Content?

04/06/2017

Allison Druin
University of Maryland, College Park

Information @ the Extremes: The National Park Service and a Digital Future


04/13/2017

Daniel Votipka
University of Maryland, College Park

Who is Mr. Robot?: A Study of the Humans Behind Software Vulnerability Discovery

04/20/2017

Rebecca Stone
University of Maryland, College Park

Keeping Culture SAFe - DrupalCon Practice Talk

04/27/2017

Anthony Pellicone,
Majeed Kazemitabaar,
Brenna McNally
University of Maryland, College Park

CHI Practice Talk


05/04/2017

Fan Du, Matthew Mauriello, Elissa Redmiles
University of Maryland, College Park

CHI Practice Talk


Past Brown Bags

View the Past Brown Bag Lunch Schedules to learn more about prior talks.